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Steam News7 August 202511mo ago

Demo Update 0.5.6 released

# πŸ”§ Nion Forge – Patch 0.5.6 --- ## πŸš€ New Features - New modules: -> Straight connector used as a spacer; very lightweight, requires no NION, and has no additional abilities.

Full notes

Full Nion Forge update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes1 removal
  • UI and audio
  • Balance
  • Store
  • Gameplay
fixed## πŸš€ New Features - New modules: -> Straight connector used as a spacer; very lightweight, requires no NION, and has no additional abilities. -> Magnet Module: increases pickup range; can be attached to the rear of the ship. -> Bullet Connector: connector with 4 attachment points and a bullet shooter that rotates towards enemies. -> Vital Connector: connector with 4 attachment points; grants 3 health and a unique new upgrade that restores health on level up. - Connectors on ships now increase pickup range. - Game Scene: The timer is now disabled during boss phases. - Adjusted the *Rising Force* upgrade for the Laser Cockpit ability β€” the spawned burning field now also regenerates player health. - Rocket Cockpit ability now grants brief invulnerability to the player. - Game Scene: Invulnerability now changes the cockpit glass color. - Game Scene: Boss 2 reworked. -> Fixed several issues; reworked 3rd boss phase. - Game Scene: Boss 4 reworked. -> Added a new second phase; phase 1 and 3 are now more varied. Boss no longer only rotates in one direction for most attacks. -> Reworked boss drop bombs: new sounds; drop bombs deal damage; drop bomb debuff duration reduced from 10s to 6s; player only receives the debuff if vulnerable. - Game Scene: Improved reroll mechanic β€” rerolls now attempt to roll new upgrades instead of duplicating existing ones. - Player Hub: Added two new Library entries for *Health & Protection* and for the timer. ---
removed## βš–οΈ Balance Changes - Game Scene: Boss health now scales slightly with the number of equipped Main Weapon Modules: `50 HP * BossIndex * WeaponModuleCount`. - Game Scene: Time Orbs now generally grant more time when collected. - Game Scene: Increased chance for regeneration orbs in green supply boxes in district 3 and 4. - Game Scene: Player gains brief invulnerability when returning from the boss dimension or after a level up. - Game Scene: Player is invulnerable for a slightly longer duration after taking damage. - Game Scene: Shock Nova now knocks enemies back more strongly and deals slightly more damage; small and large nova values have been adjusted accordingly. - Adjusted several base stats of modules to differentiate them more clearly. - Laser Cockpit ability is now size-limited and can no longer grow indefinitely. ---
changed## 🐞 Bug Fixes - Main Menu: Games can now be restarted after deleting a load box. The trash icon now also disappears correctly. - Game Scene: Occasionally, the count of stationary enemies was not updated correctly, preventing them from spawning in a wave. - Game Scene: Advanced cockpit abilities are no longer rolled if the base ability has not been leveled yet. - Game Scene: Subquest kill boxes in combination with the *Orb Jackpot* upgrade previously tripled loot. - Black Marked: Module storage count now displays correctly when loading the shop. - Hangar: NION panel disappeared when total NION exceeded 25; it now changes into a text display instead. - Fixed some text problems. ---
added## 🎨 Visual & Audio - Game Scene: Subquest texts for supply boxes now indicate their respective color. - Game Scene: Upgrade menu now provides clearer explanations for class upgrades. - Game Scene: Scatter projectiles from bullet main weapons are now larger and more visible. - Game Scene: Floating texts on bosses are displayed for longer. - Game Scene: Some districts have been rotated and realigned; after defeating bosses, the light paths now a continuous route. - Game Scene: Slight lighting adjustments in district 4. - Game Scene: Boss 2 and 4: added some new sound effects. - Black Marked: Weapon modules now show their respective projectiles on their cards. - Hangar: Connector icons now better match their shapes. - Reworked and adjusted models for different wing types. - Optimized all existing thruster and connector modules. ---
changed## 🧩 Misc - EXP Magnet now triggers a player message. - Several description texts revised and updated. - Head Cannon logic is now significantly more efficient. ---

Nion Forge changes

fixed## πŸš€ New Features - New modules: -> Straight connector used as a spacer; very lightweight, requires no NION, and has no additional abilities. -> Magnet Module: increases pickup range; can be attached to the rear of the ship. -> Bullet Connector: connector with 4 attachment points and a bullet shooter that rotates towards enemies. -> Vital Connector: connector with 4 attachment points; grants 3 health and a unique new upgrade that restores health on level up. - Connectors on ships now increase pickup range. - Game Scene: The timer is now disabled during boss phases. - Adjusted the *Rising Force* upgrade for the Laser Cockpit ability β€” the spawned burning field now also regenerates player health. - Rocket Cockpit ability now grants brief invulnerability to the player. - Game Scene: Invulnerability now changes the cockpit glass color. - Game Scene: Boss 2 reworked. -> Fixed several issues; reworked 3rd boss phase. - Game Scene: Boss 4 reworked. -> Added a new second phase; phase 1 and 3 are now more varied. Boss no longer only rotates in one direction for most attacks. -> Reworked boss drop bombs: new sounds; drop bombs deal damage; drop bomb debuff duration reduced from 10s to 6s; player only receives the debuff if vulnerable. - Game Scene: Improved reroll mechanic β€” rerolls now attempt to roll new upgrades instead of duplicating existing ones. - Player Hub: Added two new Library entries for *Health & Protection* and for the timer. ---
removed## βš–οΈ Balance Changes - Game Scene: Boss health now scales slightly with the number of equipped Main Weapon Modules: `50 HP * BossIndex * WeaponModuleCount`. - Game Scene: Time Orbs now generally grant more time when collected. - Game Scene: Increased chance for regeneration orbs in green supply boxes in district 3 and 4. - Game Scene: Player gains brief invulnerability when returning from the boss dimension or after a level up. - Game Scene: Player is invulnerable for a slightly longer duration after taking damage. - Game Scene: Shock Nova now knocks enemies back more strongly and deals slightly more damage; small and large nova values have been adjusted accordingly. - Adjusted several base stats of modules to differentiate them more clearly. - Laser Cockpit ability is now size-limited and can no longer grow indefinitely. ---
changed## 🐞 Bug Fixes - Main Menu: Games can now be restarted after deleting a load box. The trash icon now also disappears correctly. - Game Scene: Occasionally, the count of stationary enemies was not updated correctly, preventing them from spawning in a wave. - Game Scene: Advanced cockpit abilities are no longer rolled if the base ability has not been leveled yet. - Game Scene: Subquest kill boxes in combination with the *Orb Jackpot* upgrade previously tripled loot. - Black Marked: Module storage count now displays correctly when loading the shop. - Hangar: NION panel disappeared when total NION exceeded 25; it now changes into a text display instead. - Fixed some text problems. ---
added## 🎨 Visual & Audio - Game Scene: Subquest texts for supply boxes now indicate their respective color. - Game Scene: Upgrade menu now provides clearer explanations for class upgrades. - Game Scene: Scatter projectiles from bullet main weapons are now larger and more visible. - Game Scene: Floating texts on bosses are displayed for longer. - Game Scene: Some districts have been rotated and realigned; after defeating bosses, the light paths now a continuous route. - Game Scene: Slight lighting adjustments in district 4. - Game Scene: Boss 2 and 4: added some new sound effects. - Black Marked: Weapon modules now show their respective projectiles on their cards. - Hangar: Connector icons now better match their shapes. - Reworked and adjusted models for different wing types. - Optimized all existing thruster and connector modules. ---
changed## 🧩 Misc - EXP Magnet now triggers a player message. - Several description texts revised and updated. - Head Cannon logic is now significantly more efficient. ---

# πŸ”§ Nion Forge – Patch 0.5.6 ---

## πŸš€ New Features - New modules: -> Straight connector used as a spacer; very lightweight, requires no NION, and has no additional abilities. -> Magnet Module: increases pickup range; can be attached to the rear of the ship. -> Bullet Connector: connector with 4 attachment points and a bullet shooter that rotates towards enemies. -> Vital Connector: connector with 4 attachment points; grants 3 health and a unique new upgrade that restores health on level up. - Connectors on ships now increase pickup range. - Game Scene: The timer is now disabled during boss phases. - Adjusted the *Rising Force* upgrade for the Laser Cockpit ability β€” the spawned burning field now also regenerates player health. - Rocket Cockpit ability now grants brief invulnerability to the player. - Game Scene: Invulnerability now changes the cockpit glass color. - Game Scene: Boss 2 reworked. -> Fixed several issues; reworked 3rd boss phase. - Game Scene: Boss 4 reworked. -> Added a new second phase; phase 1 and 3 are now more varied. Boss no longer only rotates in one direction for most attacks. -> Reworked boss drop bombs: new sounds; drop bombs deal damage; drop bomb debuff duration reduced from 10s to 6s; player only receives the debuff if vulnerable. - Game Scene: Improved reroll mechanic β€” rerolls now attempt to roll new upgrades instead of duplicating existing ones. - Player Hub: Added two new Library entries for *Health & Protection* and for the timer. ---

## βš–οΈ Balance Changes - Game Scene: Boss health now scales slightly with the number of equipped Main Weapon Modules: `50 HP * BossIndex * WeaponModuleCount`. - Game Scene: Time Orbs now generally grant more time when collected. - Game Scene: Increased chance for regeneration orbs in green supply boxes in district 3 and 4. - Game Scene: Player gains brief invulnerability when returning from the boss dimension or after a level up. - Game Scene: Player is invulnerable for a slightly longer duration after taking damage. - Game Scene: Shock Nova now knocks enemies back more strongly and deals slightly more damage; small and large nova values have been adjusted accordingly. - Adjusted several base stats of modules to differentiate them more clearly. - Laser Cockpit ability is now size-limited and can no longer grow indefinitely. ---

## 🐞 Bug Fixes - Main Menu: Games can now be restarted after deleting a load box. The trash icon now also disappears correctly. - Game Scene: Occasionally, the count of stationary enemies was not updated correctly, preventing them from spawning in a wave. - Game Scene: Advanced cockpit abilities are no longer rolled if the base ability has not been leveled yet. - Game Scene: Subquest kill boxes in combination with the *Orb Jackpot* upgrade previously tripled loot. - Black Marked: Module storage count now displays correctly when loading the shop. - Hangar: NION panel disappeared when total NION exceeded 25; it now changes into a text display instead. - Fixed some text problems. ---

## 🎨 Visual & Audio - Game Scene: Subquest texts for supply boxes now indicate their respective color. - Game Scene: Upgrade menu now provides clearer explanations for class upgrades. - Game Scene: Scatter projectiles from bullet main weapons are now larger and more visible. - Game Scene: Floating texts on bosses are displayed for longer. - Game Scene: Some districts have been rotated and realigned; after defeating bosses, the light paths now a continuous route. - Game Scene: Slight lighting adjustments in district 4. - Game Scene: Boss 2 and 4: added some new sound effects. - Black Marked: Weapon modules now show their respective projectiles on their cards. - Hangar: Connector icons now better match their shapes. - Reworked and adjusted models for different wing types. - Optimized all existing thruster and connector modules. ---

## 🧩 Misc - EXP Magnet now triggers a player message. - Several description texts revised and updated. - Head Cannon logic is now significantly more efficient. ---

Source

Steam News / 7 August 2025

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