HomeGamesUpdatesPricingMethodology
Steam News22 January 20265mo ago

Demo Update 0.5.12 released

# 🔧 Nion Forge – Patch 0.5.12 Hello pilots, this will likely be one of the last major demo patches. From now on, our full focus is on completing the project.

Full notes

Full Nion Forge update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • UI and audio
  • Balance
  • Store
addedWe hope you enjoy the new changes. This update mainly focuses on improving the onboarding experience as well as the clarity and readability of various UI scenes. ---
added## 🚀 New Features - Enemy projectiles now knock the player back. - Boost mechanic reworked with a stronger initial impulse. - New movement feature: *Kickstart* when performing fast direction changes in combination with Boost. - Load screen reworked with district renders and gameplay tips. - Game entry tutorial reworked (movement tutorial, shop, and hangar). - Movement tutorial completely reworked: - New sounds and lighting effects, especially during dimension swaps. - Tutorial boss reworked: new shooting sound effects and increased health. - Upgrade HUD now roughly explains upgrade cards during the tutorial. - All hints and gameplay tips have been revised. - The player can no longer die during the tutorial. - Shop reworked: shorter description texts and new attribute icons for module types. - Improved shop tutorial texts. - Non-purchasable modules are now hidden. - Shop cards are clearer and better structured with improved color usage. - Shop detail view completely reworked. Previews now always use the cockpit of the corresponding column as a base. - Hangar reworked: - Hangar tutorial improved. - Overlay reworked with a new and improved thruster display and a generally cleaner layout. - Modules no longer use DX labels and are now categorized by tier colors and symbols. - Prompt icons are now mostly placed correctly and provide clear feedback on when they can be used. - In-game survey added, available in the main hub after defeating Boss 2. ---
changed## ⚖️ Balancing - Backfire Beam: 20% larger hitbox and additional wind particles. - Projectiles from all bosses now apply knockback. - Damage fields now deal increased damage to enemies. ---
changed## 🐞 Bug Fixes - Various text issues fixed. - Report window: input field now clears after submission. Scrap rewards are now granted correctly. - Settings: input prompt schema dropdown fixed. - Upgrade trees fixed (several remaining issues resolved). - “Horizon Lens” and “Focused Head” are no longer weapon upgrades. - Reroll text now correctly shows “Scrap” again when all rerolls are used. - Break menu can now be closed using the East button on controllers. - Burning damage ticks processed correctly. Burn damage now ticks 5 times instead of 3. - “Ghosts” fixed: dead enemies no longer remain stuck in the boss dimension after a dimension swap. ---
changed## 🎨 Visual & Audio - Weapon upgrade cards now use class-specific backgrounds. - Buy button in the shop now shows a hover effect when purchasing via hotkey. - Nion symbol improved and replaced everywhere. - Boss 02: orb attack spawner timefield now uses a new color. - New markers added for activating bosses. - Quest reward upgrades now use a distinct background. - New damage particles on the ship when the player is hit while protected. - Input prompts now consistently change color for better readability. - All toggles now use unified sounds and hover feedback. - Scrap orbs visually updated. - Projectiles of basic shooting enemies reworked. - Tutorial boss can now burn. - Nion Forge now has its own custom mouse cursor. - Major sound overhaul. During runs, gameplay audio is now muted while UI screens are open. - Shop cockpit previews added. ---
added## 🧩 Misc - Default settings adjusted. The game now starts in fullscreen on first launch. Audio and music levels have also been adjusted. - Tutorial: prompt popups for story windows are now also shown in the mission log. - Red supply boxes now always roll different upgrades. - DX labels for modules have been replaced with tier and level colors. - Hangar warning added when exceeding the maximum build size. - Hangar warning added when attempting to start the game without all required thruster variants. ---

Nion Forge changes

addedWe hope you enjoy the new changes. This update mainly focuses on improving the onboarding experience as well as the clarity and readability of various UI scenes. ---
added## 🚀 New Features - Enemy projectiles now knock the player back. - Boost mechanic reworked with a stronger initial impulse. - New movement feature: *Kickstart* when performing fast direction changes in combination with Boost. - Load screen reworked with district renders and gameplay tips. - Game entry tutorial reworked (movement tutorial, shop, and hangar). - Movement tutorial completely reworked: - New sounds and lighting effects, especially during dimension swaps. - Tutorial boss reworked: new shooting sound effects and increased health. - Upgrade HUD now roughly explains upgrade cards during the tutorial. - All hints and gameplay tips have been revised. - The player can no longer die during the tutorial. - Shop reworked: shorter description texts and new attribute icons for module types. - Improved shop tutorial texts. - Non-purchasable modules are now hidden. - Shop cards are clearer and better structured with improved color usage. - Shop detail view completely reworked. Previews now always use the cockpit of the corresponding column as a base. - Hangar reworked: - Hangar tutorial improved. - Overlay reworked with a new and improved thruster display and a generally cleaner layout. - Modules no longer use DX labels and are now categorized by tier colors and symbols. - Prompt icons are now mostly placed correctly and provide clear feedback on when they can be used. - In-game survey added, available in the main hub after defeating Boss 2. ---
changed## ⚖️ Balancing - Backfire Beam: 20% larger hitbox and additional wind particles. - Projectiles from all bosses now apply knockback. - Damage fields now deal increased damage to enemies. ---
changed## 🐞 Bug Fixes - Various text issues fixed. - Report window: input field now clears after submission. Scrap rewards are now granted correctly. - Settings: input prompt schema dropdown fixed. - Upgrade trees fixed (several remaining issues resolved). - “Horizon Lens” and “Focused Head” are no longer weapon upgrades. - Reroll text now correctly shows “Scrap” again when all rerolls are used. - Break menu can now be closed using the East button on controllers. - Burning damage ticks processed correctly. Burn damage now ticks 5 times instead of 3. - “Ghosts” fixed: dead enemies no longer remain stuck in the boss dimension after a dimension swap. ---
changed## 🎨 Visual & Audio - Weapon upgrade cards now use class-specific backgrounds. - Buy button in the shop now shows a hover effect when purchasing via hotkey. - Nion symbol improved and replaced everywhere. - Boss 02: orb attack spawner timefield now uses a new color. - New markers added for activating bosses. - Quest reward upgrades now use a distinct background. - New damage particles on the ship when the player is hit while protected. - Input prompts now consistently change color for better readability. - All toggles now use unified sounds and hover feedback. - Scrap orbs visually updated. - Projectiles of basic shooting enemies reworked. - Tutorial boss can now burn. - Nion Forge now has its own custom mouse cursor. - Major sound overhaul. During runs, gameplay audio is now muted while UI screens are open. - Shop cockpit previews added. ---

# 🔧 Nion Forge – Patch 0.5.12 Hello pilots,

this will likely be one of the last major demo patches. From now on, our full focus is on completing the project. Your feedback has pushed us forward tremendously, and we are proud of what we have built together with you so far.

We hope you enjoy the new changes. This update mainly focuses on improving the onboarding experience as well as the clarity and readability of various UI scenes. ---

## 🚀 New Features - Enemy projectiles now knock the player back. - Boost mechanic reworked with a stronger initial impulse. - New movement feature: *Kickstart* when performing fast direction changes in combination with Boost. - Load screen reworked with district renders and gameplay tips. - Game entry tutorial reworked (movement tutorial, shop, and hangar). - Movement tutorial completely reworked: - New sounds and lighting effects, especially during dimension swaps. - Tutorial boss reworked: new shooting sound effects and increased health. - Upgrade HUD now roughly explains upgrade cards during the tutorial. - All hints and gameplay tips have been revised. - The player can no longer die during the tutorial. - Shop reworked: shorter description texts and new attribute icons for module types. - Improved shop tutorial texts. - Non-purchasable modules are now hidden. - Shop cards are clearer and better structured with improved color usage. - Shop detail view completely reworked. Previews now always use the cockpit of the corresponding column as a base. - Hangar reworked: - Hangar tutorial improved. - Overlay reworked with a new and improved thruster display and a generally cleaner layout. - Modules no longer use DX labels and are now categorized by tier colors and symbols. - Prompt icons are now mostly placed correctly and provide clear feedback on when they can be used. - In-game survey added, available in the main hub after defeating Boss 2. ---

## ⚖️ Balancing - Backfire Beam: 20% larger hitbox and additional wind particles. - Projectiles from all bosses now apply knockback. - Damage fields now deal increased damage to enemies. ---

## 🐞 Bug Fixes - Various text issues fixed. - Report window: input field now clears after submission. Scrap rewards are now granted correctly. - Settings: input prompt schema dropdown fixed. - Upgrade trees fixed (several remaining issues resolved). - “Horizon Lens” and “Focused Head” are no longer weapon upgrades. - Reroll text now correctly shows “Scrap” again when all rerolls are used. - Break menu can now be closed using the East button on controllers. - Burning damage ticks processed correctly. Burn damage now ticks 5 times instead of 3. - “Ghosts” fixed: dead enemies no longer remain stuck in the boss dimension after a dimension swap. ---

## 🎨 Visual & Audio - Weapon upgrade cards now use class-specific backgrounds. - Buy button in the shop now shows a hover effect when purchasing via hotkey. - Nion symbol improved and replaced everywhere. - Boss 02: orb attack spawner timefield now uses a new color. - New markers added for activating bosses. - Quest reward upgrades now use a distinct background. - New damage particles on the ship when the player is hit while protected. - Input prompts now consistently change color for better readability. - All toggles now use unified sounds and hover feedback. - Scrap orbs visually updated. - Projectiles of basic shooting enemies reworked. - Tutorial boss can now burn. - Nion Forge now has its own custom mouse cursor. - Major sound overhaul. During runs, gameplay audio is now muted while UI screens are open. - Shop cockpit previews added. ---

## 🧩 Misc - Default settings adjusted. The game now starts in fullscreen on first launch. Audio and music levels have also been adjusted. - Tutorial: prompt popups for story windows are now also shown in the mission log. - Red supply boxes now always roll different upgrades. - DX labels for modules have been replaced with tier and level colors. - Hangar warning added when exceeding the maximum build size. - Hangar warning added when attempting to start the game without all required thruster variants. ---

What do you think about the update? Share your feedback via the in-game feedback tool or on our Discord.

Thank you for your support. Your feedback is incredibly important for the continued development of Nion Forge.

Source

Steam News / 22 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.