Full notes
Full Nion Forge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Fixes
- UI and audio
- Performance
# 🔧 Nion Forge – Demo Patch 0.5.14
Hello Pilots,
this will likely be one of the final demo patches:). Our full focus is now on finishing the game.
ːsteamthisː Forge Cores ːsteamthisː
With this patch, we’re introducing a major new system.
Forge Cores are designed to give you more freedom in your builds while also providing a noticeable advantage for larger ships.
Cores can be found during a run starting from District 2 through various actions. They are divided into:
Weapon Cores
Defense Cores
Support Cores
Upgrade-Weapon Cores
Each ship has its own inventory, including a slot bar for socketing Cores.
The number and distribution of slots are determined by the modules you install:
The more modules you equip, the more Core slots become available. If you install the same module multiple times, the corresponding slots receive a multiplier. A new display in the hangar has been added to show this.
The possible effects range from protection and increased thrust to cross-scaling between different weapon classes.
For example, you can grant your Rocket Launcher additional Bullet Damage scaling.
In total, 37 unique Cores have been added to the game.
Upgrade-Weapon Cores
In the full game, each upgrade weapon will receive two Cross-Scaling Cores. These not only increase damage but also add new tactical effects.
Examples:
The Head Cannon can either trigger explosions on kill or set enemies on fire on critical hits. However, you must choose one of these variants.
For the demo, we’ve added two Cores each for the following weapons:
Head Cannon
Spread Gun
Rocket Launcher
Shock Nova
Orbital Laser
Backfire Beam
You must first select the weapon at a boss. In subsequent boss fights, there is a chance that instead of another upgrade weapon, you’ll be offered a matching Core.
In the full game, after 8 Districts, you’ll typically end up with a combination of 4 upgrade weapons and 4 Upgrade-Weapon Cores.
When you choose to take a new weapon or a Core is largely up to you.
We hope you enjoy these additions.
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## ⚖️ Balancing
Adjustments to run timing. Additional time per boss reduced to 3 minutes
Reduced drop rate of Time Orbs
Collection quests no longer grant a level-up reward, but instead a Rare Core
Module upgrade skills now also grant bonus damage (Scatter Shot, Missile Bloom, Far Line)
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## 🐞 Bug Fixes
Fixed camera issue when strafing + rotating (camera tilt bug)
Shock Nova total damage was not displayed correctly in the stats menu
Glide Wings are no longer counted as propulsion in the hangar
Fixed an issue where the upgrade HUD could invert controls in rare cases
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## 🎨 Visual & Audio
Added input feedback for boost and abilities (viewers can see player inputs)
Updated minimap colors and icons
Added scrap display to the upgrade menu (no need to remember it for rerolls)
Added two new control-prompts above the minimap (open Forge Core inventory and map)
Controls are now also displayed in the in-game settings
Reworked stats window:
Cores integrated
New tooltips
Module boxes updated
Added an additional detail tab
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## 🧩 Misc
Various upgrade texts revised
Performance optimizations
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ːsteamthumbsupː What do you think of the update? ːsteamthumbsdownː
Feel free to share your feedback in-game or on our Discord.
Link-Tree: https://linktr.ee/nionforge
Thanks for your support!
Your feedback is incredibly important to us as we continue developing Nion Forge.
Your Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
