What changed
1 fix1 addition4 changes0 removals
changedFor that reason, this update is intentionally smaller. However, we are testing an important change: an updated lighting setup aimed at improving enemy visibility. We’re very curious to hear your feedback on this!
changedWe hope you enjoy the improvements. ---
changed## ⚖️ Balancing - Enemies now move faster when they are too far away from the player. This should reduce downtime and create a more dynamic gameplay flow. ---
fixed## 🐞 Bug Fixes - Fixed several sound-related issues. ---
added## 🎨 Visual & Audio - The main menu now features a background audio visualizer. - Performance optimizations for enemies and EXP orbs. - Player and enemy layers, as well as the districts, are now lit differently. The goal is to improve clarity and visual separation. - Each district now has its own lighting prefab and can be adjusted individually. ---
changed## 🧩 Misc - Improvements to the object pooling system for more stable and efficient behavior. ---
Nion Forge changes
changedFor that reason, this update is intentionally smaller. However, we are testing an important change: an updated lighting setup aimed at improving enemy visibility. We’re very curious to hear your feedback on this!
changedWe hope you enjoy the improvements. ---
changed## ⚖️ Balancing - Enemies now move faster when they are too far away from the player. This should reduce downtime and create a more dynamic gameplay flow. ---
fixed## 🐞 Bug Fixes - Fixed several sound-related issues. ---
added## 🎨 Visual & Audio - The main menu now features a background audio visualizer. - Performance optimizations for enemies and EXP orbs. - Player and enemy layers, as well as the districts, are now lit differently. The goal is to improve clarity and visual separation. - Each district now has its own lighting prefab and can be adjusted individually. ---
# 🔧 Nion Forge – Patch 0.5.13
Hello Pilots,
this will most likely be one of the final demo patches. Our full focus is now on completing the game.
For that reason, this update is intentionally smaller. However, we are testing an important change: an updated lighting setup aimed at improving enemy visibility. We’re very curious to hear your feedback on this!
We hope you enjoy the improvements. ---
## ⚖️ Balancing - Enemies now move faster when they are too far away from the player. This should reduce downtime and create a more dynamic gameplay flow. ---
## 🐞 Bug Fixes - Fixed several sound-related issues. ---
## 🎨 Visual & Audio - The main menu now features a background audio visualizer. - Performance optimizations for enemies and EXP orbs. - Player and enemy layers, as well as the districts, are now lit differently. The goal is to improve clarity and visual separation. - Each district now has its own lighting prefab and can be adjusted individually. ---
## 🧩 Misc - Improvements to the object pooling system for more stable and efficient behavior. ---
What do you think about the update? Feel free to share your thoughts via the in-game feedback tool or on our Discord.
Thank you for your support. Your feedback is extremely important for the continued development of Nion Forge.