In this update3
Full notes
Full Nin Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Server
- Fixes
- Performance
Nin Online changes
This is mainly an update for our moderation tools as well as announcing our project to make Nin Online's world more beautiful one map at a time.
Features
(GMs) Reworked Report System Moderation Reports now display the last 30 in the Warnings Panel and loading a player now displays their reports as well.
Changes
Leaf Village Medicine Shop Interior Upgrade Steam post imageWe've begun a month long (maybe longer) project to upgrade the game's more mundane maps and make exploring the world of Nin Online more interesting - visiting a new map should give you a feeling of wanderlust. This first map includes unique tiles for the map, unique NPCs with special animations and lighting. Luhan worked on this one!
(GMs) Reworked layout of Warnings Panel
Bug Fixes
Optimized Map Loading for Map Edges This change should improve map switching times a lot for players with higher ping. The client used to send a packet to the server to request a map change. This is all processed within the server now, so it cuts half of a round-trip time.
Fixed Player Naming conflicts due to Steam + Legacy Hitspark IDs
Fixed position of Item outlines
Added Female Paperdoll to Jakuma (fixing space between hips and sword)
(Hopefully) Fixed the NPC flicker delay bug
(GMs) Fixed right of screen flickering with GM Panel open
Source
Changelog.gg summarizes and formats this update. How we read updates.
