In this update3
Full notes
Full Nin Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
- Compatibility
- Events
- Performance
- Fixes
Nin Online changes
We're in the midst of training our new full-time programmer, Kai, to work on Nin Online! so expect feature updates to take a little longer than usual. However, once he's gotten the hang of it, things should move faster than ever.
Features
(WIP) Mannequin System
A new type of furniture that displays equipment like a player character!
Anti-cheat Feature Improvements We've further improved how checking for bots works.
AFK Label System reworked into PlayerStatus Label System Can now be used to display other statuses (eg. Guarding, Scouting etc.)
Improved Native Linux Support for both Server & Client We're going to look into maintaining a native linux build soon!
Audit System from Auto Chunin Exam event
Added Linux HWID support
Changes
Reduced the required amount of casts required to level up Sensory Technique Now it takes the same amount as Substitution, Flicker, and other general utility jutsus.
Fixed Monkey Summoning Technique requiring more casts to level up than other summons.
Bug Fixes
Tons of improvements to Auto Chunin Exam
Fixed Ban Thresholds using previous points and giving punishments more severely than it should
Fixed Summons not being despawned properly during Tournament matches
Temporarily prevent players from joining Events while on Escort mission
Fixed issue with Trash Bags spawning on top of buildings
Sand and Mist introductory missions now will also provide Food Rations, just like Leaf missions do
Source
Changelog.gg summarizes and formats this update. How we read updates.
