Full notes
Full Nin Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Events
- Store
- Balance
We've prepared a very comprehensive update with tons of fixes as well as summarized the last month of updates in this patch note!
Feature
AFK Label System Upgrade The AFK Label System can now be used to show statuses like "Guarding", "Spying" etc.
Added Reach Level Mission Objective
Added revival reject button to player respawn countdown button
Added election countdown
(Devs) Add option to change default map background to another texture file
(Devs) Add multiplicative lights to allow fully dimmed out areas
(Devs) Add NPC disguise jutsu type
(Devs) Add 'Fail on logout' mission failure condition
(Devs) Add self-knockback for player jutsu
(Devs) Add channeled Jutsu type
(Devs) Added 'Target Type' flag to spells to select what type of entity can be targeted
(Admin) Add global loot table to ServerLiveProperties for Events
(Admin) Add permission editor to Edit Offline player
(Admin) Add SteamID banning
(Admin) Auto Chunin Exam improvements
Content
Hawks can now drop eggs Rice Plant can now be gathered
Only added it to a few maps for now, will add more soon
Added Royalty Collection! (Mabe by Fentomaru)
Royal Prince Hairstyle Monkey Pal Regal Shoulderguard Palace Pillar You can buy the items separated or the whole pack as a bundle including 4x Palace Pillars!
Kiryukan Pipe (Blood Pipe) now adds 2 Strength and 1 Fortitude
Blood Iron Fan lifesteal increased from 10% to 20% (Experimental)
Blood Katana lifesteal increased from 8% to 10% (Experimental)
New Mist Village Scroll Shop (Art by Luhan and Mapping by Fentomaru) Steam post image
Added Cloudwalker Premium Hairstyle to Cash shop (Credit: Remy Lebeau)
Added Poison Mist Dress to Asoki Clothing Shop
Added 2 New Cosmetic Crafting Recipes + 1 New Crafting Material (Go Find Them!)
Purple Bandit Pants
Dark Veiled Sakkat
New repeatable Missions Expansion With the 20-level arc and 30-level arc having already received their repeatable mission sets, it's now time for the next two major story arcs to join them.
Added 3 new repeatable missions to Rizo available after finishing Bandit Questline (44lvl+)
Added 3 new repeatable missions to LoI NPCs available after finishing Land Of Iron Questline (57lvl+)
New Bandit Arc Boss Map! No more Classroom Vibes! (Art By Luhan & Mapping by Fentomaru)
Steam post imageSteam post image
Added Food and Drink Posters to event shop (By Fentomaru) Steam post image
Added two new cooking recipes (More to come soon)
One of them has been added as a drop to a certain Boss...
Deepclaw Hollow
Added new cave to bears map (Thanks Fentomaru & Luu)
Added new mob - Black Bear
Added new one time mission in cave (47lvl+)
Added 3 New Emotes
/mount
/salute
/wink
New Sand Village Weapon Shop (Art by qrious_xt3n and Fentomaru)
New Sand Village Furniture Shop (Art by qrious_xt3n and Mapping by Fentomaru)
New Sand Village Spa (Art by Fuze and Mapping by Fentomaru)
Added Bamboo as a gatherable resource (no use for them yet)
Added New Cosmetic Crafting Recipes + Drop (Go Find them!):
Purple Adventure Cloak
White Adventure Cloak
Black Adventure Cloak
Red Adventure Cloak
Tan Adventure Cloak
Blue Adventure Cloak
Original Art by Remy Lebeau Recolours by Luu
Wooden Bow Addition A new ranged option has arrived - the Wooden Bow is now obtainable, opening up a brand new playstyle for those who prefer to keep their distance. To go along with it, Wooden Arrows have been added as a craftable and purchasable tool, available in the shop and through the crafting system. This addition was developed in collaboration with Luu
New weapon Wooden Bow is now obtainable
New "tool"Wooden Arrow is now obtainable (shop & crafting)
Added Sand Ragged Cape to Cash shop (By Luu)
Added Red Ceremonial Neko Mask to Event Coupon Shop
Added Empty Plant Vases to Leaf Flower Shop (Art by Luu)
They grow into the actual plant after a certain amount of time.
Changes
Fish prices have been significantly reduced
The main reason fish had high sell values was due to the lack of uses for them. But we’re starting to introduce cooking recipes that use fish, and this system will continue to expand over time. Some of these recipes will also provide food buffs in the future, functioning similarly to how charms work now and possibly replacing them eventually.
Increased stacking limit for Ore Bars
Added Concealment to Black Masked Top & White Masked Top
Battle Pills Stack Size increased from 3->200 (to match other Pills)
Taijutsu Weapons Changes
Taijutsu weapons have been significantly overperforming, offering attack speeds that made them the dominant choice across nearly all builds. This patch aims to bring them back in line to restore balance between weapon options and core fist to fist Taijutsu playstyle.
Wooden Knuckle Blades attack speed decreased from 0.7s to 0.8s
Metal Knuckle Blades attack speed decreased from 0.6s to 0.7s
Blood Knuckle Blades attack speed decreased from 0.6s to 0.7s
Metal Tonfa attack speed decreased from 0.9s to 1s
Wooden Tonfa attack speed decreased from 0.9s to 1s
Blood Tonfa attack speed decreased from 0.9s to 1.1s
Reduced AGI attack speed scaling of all taijutsu weapons by 5.
Hunter's Call (Romaji) Achievement kill requirements reduced from 100/500/1000 to 100/300/600
Rebalanced and slightly tweaked the recipes Mats for Adventure Cloaks
Some Cloaks were way easier to craft than others. I tried to balance it, as some players complained to me, it was to easy to craft some, compared to others.
Changed Black Adventure Cloak Rarity from Unique -> Legendary
this does not change the drop rate, its just a visual tag
Rebalanced objectives requirements and XP reward of 40lvl and 50lvl Arc repeatable missions
Fallen Stones Gorge is now a War Zone Map (Experimental)
Keldo & Leno no longer attack on sight (Experimental)
Removed Regen from Samurai Energy Drink - Added Back Run Cast to all Drinks
Improved support for Linux/OSX
Added Duel Logs to Notifications and /duel command to Chat
Improve Ryo pickup/drop logging
Added Will Of Fire revive cooldown
Will of Fire can now only happen once per encounter
Added item highlight for correct equipment slot when dragging, and double-clicking for Mannequins
Made NPCs respect Jutsu cooldowns
Added exile cooldown
(Devs) Remove level cap from jutsu and item editors requirements
(Devs) Implemented seperate buff stats for each stat field in the spell buff system
(Admin) Add storage shop logs to event logs
(Admin) Add house actions to player logs
Bug Fixes
Fixed issue "Bubble clone doing zero damage if casted "point blank"
Fixed issue "Hidden Name can be revealed"
Fixed Start Regen (rested) toggle not applying to players in jutsu
Fixed tamed npc's remaining visible on the map until the map is reloaded
Fixed projectile knockback only passing conditional when knockback is above 0
Change SpellBuffRec to just check StatVitals to determine if stat is actually active
Fixed some funky stuff where Stats enum starts its index at 1 instead of 0
Fixed self-spell casts not working when a downed player is selected
Hopefully fixed second part of Kuwabara Mobster Questline in Kinsen
Source
Changelog.gg summarizes and formats this update. How we read updates.
