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Steam News25 June 20269d ago

Update v5.13.3

Features (Devs) Add fail on logout mission fail condition (Devs) Add transformation jutsu (Devs) Add a remove-shadow toggle to resources (Devs) Add sprite offset to NPC sprites (Devs) Council only item toggle (Devs) Add

In this update9

Full notes

Full Nin Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes25 additions33 changes4 removals
  • Gameplay
  • Balance
  • Server
  • Maps
  • Store
  • UI and audio
addedFeatures(Devs) Add fail on logout mission fail condition
addedFeatures(Devs) Add transformation jutsu
addedFeatures(Devs) Add a remove-shadow toggle to resources
addedFeatures(Devs) Add sprite offset to NPC sprites
addedFeatures(Devs) Add buff toggles to remove the buff (e.g. a disguise) when taking damage or on attack
addedFeatures(Devs) Add override server list support for off-network servers
Advanced Lightning Cutter Technique (All Ranks) Stun Duration2s1.8sAdvanced Lightning Cutter Technique (All Ranks) Stun Duration decreased, nerfAdvanced Lightning Cutter Technique (All Ranks) Range1210Advanced Lightning Cutter Technique (All Ranks) Range decreased, nerfWind Claw Technique Base Damage adjusted from 57/575745/45/47Wind Claw Technique Base Damage adjusted from 57/57 decreased, nerfWind Shuriken Chakra Cost513Wind Shuriken Chakra Cost increased, buff

Nin Online changes

added(Devs) Add fail on logout mission fail condition
added(Devs) Add transformation jutsu
added(Devs) Add a remove-shadow toggle to resources
added(Devs) Add sprite offset to NPC sprites
added(Devs) Add buff toggles to remove the buff (e.g. a disguise) when taking damage or on attack

Features

  • (Devs) Add fail on logout mission fail condition

  • (Devs) Add transformation jutsu

  • (Devs) Add a remove-shadow toggle to resources

  • (Devs) Add sprite offset to NPC sprites

  • (Devs) Council only item toggle

  • (Devs) Add buff toggles to remove the buff (e.g. a disguise) when taking damage or on attack

  • (Devs) Add override server list support for off-network servers

  • (Admins) Add live property editor for global max level cap

  • (Admins) Add override MongoDB URI for testing local servers

  • (GMs) Add /heal command

  • (GMs) Added HWID & SteamID bans

  • (GMs) Add map background options

  • (GMs) Search function for player HWID/IP

Balance

  • Buffed Recipe bonus percentage %

  • Asoki Village is now a Safe Zone instead of No Zone

  • Advanced Lightning Cutter Technique (All Ranks) Stun Duration adjusted from 2s -> 1.8s

  • Advanced Lightning Cutter Technique (All Ranks) Range adjusted from 12 -> 10

  • Blade Piercing Technique no longer Interrupts

  • Blade Piercing Technique now applies Bleeding II

  • Risky Blade Technique (All Ranks) no longer applies Bleeding I

  • Crescent Moon Beheading Technique (All Ranks) now Interrupts

  • Crescent Moon Beheading Technique (All Ranks) no longer applies Bleeding

  • Wild Slashes Technique (All Ranks) now applies Bleeding III instead of Bleeding I

  • Wind Claw Technique Base Damage adjusted from 57/57 57 -> 45/45/47

  • Poison Scalpel Technique can now be used with Fist Weapons

  • Wind Shuriken Chakra Cost adjusted from 5 -> 13

  • Combusting Vortex Technique Self Stun adjusted from 0.5s -> 0.8s

  • Earth Pillar Technique Chakra Cost adjusted from 18/18/17 -> 31/30/30

  • Poison Scalpel Technique Cooldown adjusted from 9s/9s/8s -> 13s/13s/12s

  • Water Substitution Technique Chakra Cost adjusted from 32/32/30 -> 41/40/40 (Consistent with Speed Mirage Substitution)

  • Speed Mirage Substitution and Water Substitution Cooldown adjusted from 42s -> 45s

  • Speed Mirage Substitution and Water Substitution Duration adjusted from 7s -> 5s (Experimental)

  • Sword Weapons Base Damage reduced by 20%

  • Hands, Fist and Blunt Weapons Base Damage reduced by 30%

  • Fan Weapons Base Damage Reduced by 10%

  • Nitoryu Fan Base Damage Reduced by 20 After the update that made basic attack damage scale with character level, weapons started dealing a lot more damage than expected This was also done in preparation for the new level cap, since the basic attack damage will be higher at level 70

  • All Fan Jutsu Scaling increased from 40% -> 50% (Consistent with all other masteries)

  • Crescent Moon Beheading now applies Bleeding I

  • Sukarabe no Omo STR requirement decreased to 100

  • Blood Iron Fan STR requirement increased to 90

  • Poison Scalpel now applies Poison I instead of III

  • Blade Piercing self stun reduced to 0.3s

  • Mountain Crusher self stun removed and CD increased from 20s to 24s (Experimental)

Content

New Cash Shop cosmetics

  • Wolf Ears and Tail (Recolor by @𝘚𝘯𝘰𝘸𝘪𝘦 🪫)

  • Fantasy Hairstyle (By @Luu)

  • Fairytale Hairstyle (By @kitamura)

New Mist Village Spa

Map Layout and Tile Set Art by @Luu. In game mapping by @Fentomaru and @Kenock

New map: Cursed Lab Arena

A small new event map featuring art assets and lighting by @Luu and map design by myself.

Other Content

  • Added Silk Thread to Spiderling Loot Table

  • Added Silk Thread to Crazy Spider Loot Table

  • Added new follow-up missions for new players once they complete the initial village exploration questline

    As part of these early missions, players will now receive a free Wooden Kunai Dagger to help them get startedThe goal is to better guide new players toward the early grinding areas and make the journey to Level 10 feel a bit smoother. In the future we will have a better and proper starting storyline, so consider this a "placeholder".

Changes

  • ⁠(Admin) Added new log types

  • (Backend) Move channeling to be a casting parameter instead of a new spell type

  • (Backend) Add single shared config file reader/writer

  • (Backend) Add new JSON format with better support for a variety of options data (keeps previous .ini file untouched, so older clients can still read their options without any modification)

  • (Backend) Lots of backend organization for *Rec serialization types

  • (Devs) Add decimal support to recipe success %

  • (Devs) Add Heal jutsu type (heals instead of dealing damage, with self/allies/both targeting)

  • (GMs) Improve Ban UI window

  • Remember last damage received by player to reward a bounty to with a bounty killer timer

  • Disable chakra charge while channeling a spell

  • Apply 50% cast speed while channeling a spell

  • Make NPCs phase through players

  • Soap can now be used in All Spa Maps

  • Added Mist Explosion Effect to Max Lvl Clam when it dies

  • Blood Coast Arena (CTF) changed the central lagoon to sand dunes after lots of player feedback that there was too much water on the map.

  • Kinsen Streets Arena (TDM) modified the corner areas to be proper camp-proof respawn zones.

Bug Fixes

  • Stop instant-logging being applied in enemy safe zones with PVP on

  • Targeting a dead player shuts off self-targeting jutsus

  • Fixed resources having less than 0 z-height and no collision but still collide

  • Fixed Flash flicker rubberbanding bug

  • Fixed channeled spells being stuck on if another spell is used while a spell is being channeled

  • Fixed players being able to charge chakra while using a channeled spell

  • Fixed NPC-only/Player-only spells not working with AoE

  • Fixed Projectiles not able to hit allies

  • Fixed Most Summon Hitboxes

Source

Steam News / 25 June 2026

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