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Steam News29 January 20265mo ago

Interface & Localization Update

This update focuses on a series of quality-of-life improvements to Nin Online’s user interface, expanding customization options while refining overall usability and presentation.

In this update7

Full notes

Full Nin Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes10 additions14 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Store
  • Performance
changedThis update focuses on a series of quality-of-life improvements to Nin Online’s user interface , expanding customization options while refining overall usability and presentation. While gameplay and content updates remain a major priority this year, it’s equally important that the systems players interact with daily feel intuitive, polished, and professionally crafted. The UI is something you’ll engage with constantly throughout your journey in the ninja world, and we believe it deserves the same level of care and iteration as core gameplay features.
changedAs a fun bit of behind-the-scenes insight: In 2021, we moved all of Nin Online’s UI to be built using Dear ImGui , a powerful library commonly used by both AAA studios and indie developers for engine, debugging, and backend tools. In Nin Online, we take it a step further and use it as the foundation for all in-game interfaces, allowing us to iterate quickly and deliver highly responsive, flexible UI systems.
changedUser InterfaceRedesigned all Window Titles Compare the Title Box area of the windows! [carousel autoadvance="true"] [/carousel] The old window titles were very default Dear ImGui titles, but I've gone back to work on restyling it. There are some limitations, but we work around them and make them pretty!
addedUser InterfaceRedesigned Player Info Menu (Right-click Menu) The new design has your village symbol and rotating/breathing character animations
changedUser InterfaceImproved Support for Non-Default Themes Text readability has been improved across the interface, and all buttons now consistently conform to the selected theme’s color palette. To expand on the fun fact mentioned earlier: the previously available Dark , Light , and Retro themes were originally based on default styles provided by the Dear ImGui library. These were initially intended as placeholders while more complete themes were in development. However, the Dark theme quickly became a community favorite, which led us to refine it further and elevate it to a fully supported, officially polished theme.
addedUser InterfaceNew Themes Added 10 New Themes to the Interface Menu
Mountain Crusher range23Mountain Crusher range increased, buff

Nin Online changes

changedThis update focuses on a series of quality-of-life improvements to Nin Online’s user interface , expanding customization options while refining overall usability and presentation. While gameplay and content updates remain a major priority this year, it’s equally important that the systems players interact with daily feel intuitive, polished, and professionally crafted. The UI is something you’ll engage with constantly throughout your journey in the ninja world, and we believe it deserves the same level of care and iteration as core gameplay features.
changedAs a fun bit of behind-the-scenes insight: In 2021, we moved all of Nin Online’s UI to be built using Dear ImGui , a powerful library commonly used by both AAA studios and indie developers for engine, debugging, and backend tools. In Nin Online, we take it a step further and use it as the foundation for all in-game interfaces, allowing us to iterate quickly and deliver highly responsive, flexible UI systems.
changedRedesigned all Window Titles Compare the Title Box area of the windows! [carousel autoadvance="true"] [/carousel] The old window titles were very default Dear ImGui titles, but I've gone back to work on restyling it. There are some limitations, but we work around them and make them pretty!
addedRedesigned Player Info Menu (Right-click Menu) The new design has your village symbol and rotating/breathing character animations
changedImproved Support for Non-Default Themes Text readability has been improved across the interface, and all buttons now consistently conform to the selected theme’s color palette. To expand on the fun fact mentioned earlier: the previously available Dark , Light , and Retro themes were originally based on default styles provided by the Dear ImGui library. These were initially intended as placeholders while more complete themes were in development. However, the Dark theme quickly became a community favorite, which led us to refine it further and elevate it to a fully supported, officially polished theme.

This update focuses on a series of quality-of-life improvements to Nin Online’s user interface, expanding customization options while refining overall usability and presentation. While gameplay and content updates remain a major priority this year, it’s equally important that the systems players interact with daily feel intuitive, polished, and professionally crafted. The UI is something you’ll engage with constantly throughout your journey in the ninja world, and we believe it deserves the same level of care and iteration as core gameplay features.

As a fun bit of behind-the-scenes insight: In 2021, we moved all of Nin Online’s UI to be built using Dear ImGui, a powerful library commonly used by both AAA studios and indie developers for engine, debugging, and backend tools. In Nin Online, we take it a step further and use it as the foundation for all in-game interfaces, allowing us to iterate quickly and deliver highly responsive, flexible UI systems.

User Interface

  • Redesigned all Window Titles

    Compare the Title Box area of the windows!

    [carousel autoadvance="true"]

    [/carousel]

    The old window titles were very default Dear ImGui titles, but I've gone back to work on restyling it. There are some limitations, but we work around them and make them pretty!

  • Redesigned Player Info Menu (Right-click Menu)

    The new design has your village symbol and rotating/breathing character animations

  • Improved Support for Non-Default Themes Text readability has been improved across the interface, and all buttons now consistently conform to the selected theme’s color palette.

    To expand on the fun fact mentioned earlier: the previously available Dark, Light, and Retro themes were originally based on default styles provided by the Dear ImGui library. These were initially intended as placeholders while more complete themes were in development. However, the Dark theme quickly became a community favorite, which led us to refine it further and elevate it to a fully supported, officially polished theme.

  • New Themes

    Added 10 New Themes to the Interface Menu

  • Exclusive to Dark Theme - Login Screen darkens to match

    This is a dark mode login screen for the players who have been using the dark theme all along. The Steam post image

  • Chatbox Transparency Setting now only keeps the part of the Chatbox where text is rendered readable when it's not active

Localization

The localization system before was all done through Google Sheets and was a very tedious process. This is why translations were often incomplete.

As of this update, Localization/Locales system has been fully remade to be completely handled in-game through our real-time editors. It can be done by any player with a "Translator" role! We'll be asking for your help to translate the game to your native language in the coming days.

  • As of now, we have auto-translated versions of a few languages

    • Brazilian Portuguese

    • Spanish

    • French

    • German

    • Korean

    • Polish

  • Japanese & Chinese auto-translated versions are on the way

  • Players simply need to improve and fix the auto-translations

  • Even if a player doesn't know the language but notice a missing translation, they can add the translation in with a single button press that will auto-translate it into all languages.

  • While auto-translations are not 100% accurate and often misses the mark on nuance, it is a "better than nothing" state until we can have actual translators fix it!

Features

  • (Admins) Added a feature for admins to deprecate Map caches of all players This was a much needed feature because old caches were not clearing when we updated our map data format, causing corrupted maps to load when players already had them cached.

  • (Devs) Added /sethp command for debugging purposes

  • (Devs) Added Hitbox Debugging Features and improvements to Hitbox Settings Editor

Balance

  • Mountain Crusher range increased from 2 to 3 tiles

    Mountain Crusher 0.5s self stun added back

    Mountain Crusher interrupt removed

    Mountain Crusher knockback reduced from 4 to 3 tiles

    Treat Wounds cast time increased from 1.0s to 1.2s

    Blade Piercing now interrupts

    Blade Piercing no longer applies Bleeding III

    Crescent Moon Beheading no longer interrupts

    Crescent Moon Beheading now applies Bleeding III instead of II

    Fixed Crescent Moon Beheading damage scaling

    Risky Blade now applies Bleeding I

    (This gives STR WM access to an instant interrupt with lower cooldown, while making Risky Blade more useful and turning Beheading into a more damage focused Jutsu)

Content

  • Added Saber Premium Hairstyle (Art by Fuze)Steam post image

  • Shark Tooth Rings (Art by Luhan)

    Added First Crit Rings in the game

Changes

  • Added Animations to Store furniture! (Thank you Fentomaru)

  • Blessing UI now only stops movement when typing instead of as long as window was active

  • Fireflies now render above the Night Time Darkness Overlay, making them more vibrant

  • Added outline/nicer styling to Minimap

  • Fixed Cash Shop item preview sometimes previewing items you didn't intend to when you release mouse after moving cursor

  • If names are too long, display of the name in the Pink PM box is now shortened to fit

  • Projectiles and melee attacks on NPCs with large hitboxes now play animations on the part of the large body you hit

  • (GMs) Characters in Spectator Camera mode for Steam Broadcast no longer invisibly mess with capture points

Bug Fixes

  • Fixed typing in Messenger Hawk UI causing player to still move around/cast jutsu

  • Fixed NPCs flickering sometimes being delayed

  • Fixed a server crash caused by NPC Platforming

  • Fixed a bug which could cause NPCs to turn invisible after Body Flicker Technique

  • Fixed UI bugs caused by clicking button tabs

  • Fixed Food Items not being consumed when used since last update

  • Fixes to Large NPC Hitboxes

  • Fixed Wind Claw and Wind Mask Technique Interrupt Target Casting

  • Fixed an overlapping frame on Stylish Kunai Pants (Thank you Fentomaru)

  • (Devs) Fixed a crash in Map Editor

  • (Backend) Gracefully handle backup web server listing ping

Source

Steam News / 29 January 2026

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