In this update5
Full notes
Full Nin Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- Fixes
- Server
Nin Online changes
Today's update includes features and changes related to future balance changes as well as fixes little bugs. Today's update also adds a new Jutsu evolution!
Features
All Jutsu can now have Critical Hits Previously, only projectiles could have critical hits. This is also an important balance change for the future Critical Hit Rate and Damage bonus items/passives.
Combat Messages now have a (Critical Hit!) indicator next to them in the chatbox
Decoupled Jutsu Casting Interruption from Knockbacks
Going forward, not all knockbacks will cancel casting. We will indicator if they do.
Content
Added new Jutsu Evolution for Shockwave Slash Technique
This is an upgraded version of Shockwave Slash Technique that allows it to be more useful at later levels and PvP while not giving a substantial boost to early game leveling and usefulness for Weapon Masters.
Balance
Agility to Critical Hit Rate reduced Agility still provides a large amount of critical rate, but items will soon make up for a small loss in it. Agility has a lot of benefits as is and needed to be rebalanced because we introduced more usefulness to it since it was originally designed.
Vacuum Palm Projectile Speed increased
Mountain Crusher self stun reduced from 1s to 0.5s
Removed Silencing from Mountain Crusher Technique
Blade Piercing Technique Self Stun reduced from 1s to 0.5s
Antibodies Activation Technique 2s Self Stun removed
Antibodies Activation Technique Cast Time increased from 1 to 2 seconds
Changes
Attacking a player's summon or escorted NPC now introduces PvP Timer so that player is map locked
Summons now have the name of the player owner beside them
Damage Over Times no longer Life steal / Chakra steal
(Devs) Added Applied Buffs to Jutsu References in Jutsu Editor
Added Animations to Kitchen Stove, Fuze's Large Candle, Chateau Grandfather Clock (Thank you Fentomaru!)
Bug Fixes
Fixed Projectile Critical Hits showing visuals of crits wrongly
0 Life Steal / Chakra Steal no longer shows up as Action Messages
Fixed Dueling giving PvP Kill MIssions objective progress
Fixed positioning of Christmas Fireplace
Fixed transforming into Koji Co. Employee allowing you to turn invisible when blocking and attacking
Fixed floating lilypads in Takumi Village
Fixed Server Lagging if developers save a map since v5.11.7
Fixed trees going missing in Hawk server if maps are reloaded live from Toad server
Source
Changelog.gg summarizes and formats this update. How we read updates.
