HomeGamesUpdatesPricingMethodology
Steam News24 January 20265mo ago

Update v5.11.7d

Today's update includes features and changes related to future balance changes as well as fixes little bugs. Today's update also adds a new Jutsu evolution!

In this update5

Full notes

Full Nin Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes7 additions7 changes4 removals
  • Balance
  • Gameplay
  • Maps
  • Fixes
  • Server
addedToday's update includes features and changes related to future balance changes as well as fixes little bugs. Today's update also adds a new Jutsu evolution!
changedFeaturesAll Jutsu can now have Critical Hits Previously, only projectiles could have critical hits. This is also an important balance change for the future Critical Hit Rate and Damage bonus items/passives.
addedFeaturesCombat Messages now have a (Critical Hit!) indicator next to them in the chatbox
changedFeaturesDecoupled Jutsu Casting Interruption from Knockbacks Going forward, not all knockbacks will cancel casting. We will indicator if they do.
addedContentAdded new Jutsu Evolution for Shockwave Slash Technique This is an upgraded version of Shockwave Slash Technique that allows it to be more useful at later levels and PvP while not giving a substantial boost to early game leveling and usefulness for Weapon Masters.
addedBalanceAgility to Critical Hit Rate reduced Agility still provides a large amount of critical rate, but items will soon make up for a small loss in it. Agility has a lot of benefits as is and needed to be rebalanced because we introduced more usefulness to it since it was originally designed.
Mountain Crusher self stun1s0.5sMountain Crusher self stun decreased, nerfBlade Piercing Technique Self Stun1s0.5sBlade Piercing Technique Self Stun decreased, nerfAntibodies Activation Technique Cast Time12secondsAntibodies Activation Technique Cast Time increased, nerf

Nin Online changes

addedToday's update includes features and changes related to future balance changes as well as fixes little bugs. Today's update also adds a new Jutsu evolution!
changedAll Jutsu can now have Critical Hits Previously, only projectiles could have critical hits. This is also an important balance change for the future Critical Hit Rate and Damage bonus items/passives.
addedCombat Messages now have a (Critical Hit!) indicator next to them in the chatbox
changedDecoupled Jutsu Casting Interruption from Knockbacks Going forward, not all knockbacks will cancel casting. We will indicator if they do.
addedAdded new Jutsu Evolution for Shockwave Slash Technique This is an upgraded version of Shockwave Slash Technique that allows it to be more useful at later levels and PvP while not giving a substantial boost to early game leveling and usefulness for Weapon Masters.

Today's update includes features and changes related to future balance changes as well as fixes little bugs. Today's update also adds a new Jutsu evolution!

Features

  • All Jutsu can now have Critical Hits Previously, only projectiles could have critical hits. This is also an important balance change for the future Critical Hit Rate and Damage bonus items/passives.

  • Combat Messages now have a (Critical Hit!) indicator next to them in the chatbox

  • Decoupled Jutsu Casting Interruption from Knockbacks

    Going forward, not all knockbacks will cancel casting. We will indicator if they do.

Content

  • Added new Jutsu Evolution for Shockwave Slash Technique

    This is an upgraded version of Shockwave Slash Technique that allows it to be more useful at later levels and PvP while not giving a substantial boost to early game leveling and usefulness for Weapon Masters.

Balance

  • Agility to Critical Hit Rate reduced Agility still provides a large amount of critical rate, but items will soon make up for a small loss in it. Agility has a lot of benefits as is and needed to be rebalanced because we introduced more usefulness to it since it was originally designed.

  • Vacuum Palm Projectile Speed increased

  • Mountain Crusher self stun reduced from 1s to 0.5s

  • Removed Silencing from Mountain Crusher Technique

  • Blade Piercing Technique Self Stun reduced from 1s to 0.5s

  • Antibodies Activation Technique 2s Self Stun removed

  • Antibodies Activation Technique Cast Time increased from 1 to 2 seconds

Changes

  • Attacking a player's summon or escorted NPC now introduces PvP Timer so that player is map locked

  • Summons now have the name of the player owner beside them

  • Damage Over Times no longer Life steal / Chakra steal

  • (Devs) Added Applied Buffs to Jutsu References in Jutsu Editor

  • Added Animations to Kitchen Stove, Fuze's Large Candle, Chateau Grandfather Clock (Thank you Fentomaru!)

Bug Fixes

  • Fixed Projectile Critical Hits showing visuals of crits wrongly

  • 0 Life Steal / Chakra Steal no longer shows up as Action Messages

  • Fixed Dueling giving PvP Kill MIssions objective progress

  • Fixed positioning of Christmas Fireplace

  • Fixed transforming into Koji Co. Employee allowing you to turn invisible when blocking and attacking

  • Fixed floating lilypads in Takumi Village

  • Fixed Server Lagging if developers save a map since v5.11.7

  • Fixed trees going missing in Hawk server if maps are reloaded live from Toad server

Source

Steam News / 24 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.