Full notes
Full Nexus Legacy update
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What changed
- Maps
- Gameplay
- Balance
- Fixes
- UI and audio
Galaxy Map
Added new galaxy map filters for known resource fields.
You can now filter known fields by resource type, including ore, silicates, hydrogen, ice, gas, plasma cores, quantum dust, and dark matter.
Added a filter for known station systems.
Added a survey cooldown overlay, making it easier to see which known systems are currently on scan cooldown.
Filtered results are also shown in the Galaxy side panel, so you can inspect matching systems without manually clicking around the map.
Filter results respect explored/known information and do not reveal hidden systems.
Map highlights were kept subtle to avoid turning the galaxy view into visual noise.
Mining & Resource Fields
Very low remaining, inactive resource fields are now cleaned up more reliably, reducing “almost empty” fields cluttering the map.
Improved mining field lifecycle handling so depleted fields should disappear more consistently.
Fixed several mining/statistics inconsistencies around depleted fields and field counts.
Rare Extractor passive production was increased to 6/h per level on valid planet types.
Gas Collector base hydrogen mining output was increased to 17 before bonuses.
Rare Extractor building details now show production by level more clearly.
Rare Extractor details now only show valid rare-resource output for the current planet type.
Fleet & Reports
Added a Clear all unread action for Fleet reports/log messages.
Report lists should now refresh more reliably after fleet events complete.
Improved handling of fleet report updates for mining, surveys, expeditions, pirates, wormholes, colonization, espionage, and battle reports.
Fixed several cases where active fleet data could look stale until a manual refresh.
Improved ship repair/resource requirement messaging in fleet-related UI.
Trade & Logistics
Cargo Expansion and cargo-related bonuses now apply correctly when ships leave trade hubs.
Deliveries to trade hubs now account for the return trip fuel cost instead of effectively letting ships leave the hub for free.
Trade hub delivery and pickup flows were tightened up to avoid confusing or inconsistent cargo behavior.
Improved logistics handling for outposts that are no longer attached to an active asteroid/gas field.
Outposts should no longer get softlocked when their original field expires and they need fuel/supply to move again.
Research
Research search is now more tolerant of accents and diacritics. For example, searching without French accents should still find matching French technology names.
Added and improved research filters such as hiding completed technologies and showing only currently levelable research.
Fixed stale research state when switching colonies on the research page.
Improved display consistency for active research and lab-related state.
Buildings & Economy UI
Building detail pages now show more accurate per-level information for relevant production buildings.
Fixed rare-resource production display on unsupported planet types.
Improved resource and production breakdown popovers.
Resource popovers now give clearer information about production, consumption, storage, and full-storage timing where applicable.
Energy/resource display consistency was improved across the top bar and planet UI.
Mobile & Layout
Improved several mobile layouts in fleet, galaxy, station, and resource views.
Fixed cases where panels or buttons could be clipped or awkward to use on narrow screens.
Improved mobile resource popovers and close behavior.
Improved galaxy side panel spacing and result layout on smaller screens.
Fleet and patrol-related layouts should now behave better on Android-sized screens.
Source
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