Full notes
Full Nexus Legacy update
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What changed
- Events
- Gameplay
- UI and audio
- Balance
- Maps
- Performance
Nexus Legacy changes
Fleet & Combat
Incoming attack alerts can now show the attacking fleet composition when the defender has Quantum Sensors.
Fleet composition intel is shown in the notification bell and the Overview foreign fleets panel when available.
Station attack alerts now use the actual system-specific station label instead of generic station names after reload.
Mining fleet attacks now target only fleets already mining in the field. Outbound mining fleets should no longer appear as attackable targets before they arrive.
EW Ships can now be used as valid ships for attacking mining fleets. Tankers may still accompany the attack for range/fuel support.
Ground raid reports and returning fleets now correctly account for Assault Shuttles destroyed by AA fire during landing.
Mining & Outposts
Outpost pages now show the remaining asteroid field resources, percentage left, and an estimated depletion time.
- Outpost relocation now shows a route estimate before launchtarget field, target system, distance, hydrogen cost, travel time, and whether enough hydrogen is available.
Outpost relocation will now warn/block invalid launches if the target temporary field would expire before arrival.
If a relocation target disappears while the outpost is already in transit, the outpost now safely ends up drifting in the intended destination system.
Mining templates now skip ships incompatible with the selected field and warn when a template has no compatible mining ship.
Outpost Dock text now correctly displays its garrison slot bonus.
Quantity controls were improved in outpost and station panels.
Galaxy & Search
Galaxy search ranking was improved: exact system names are prioritized, player-name searches are better, and planet/system results are ordered more predictably.
Coordinate-style searches now fall back to normal search when no exact coordinate match exists.
Nearly depleted asteroid fields are cleaned up more safely: fields with active fleets or outposts should no longer disappear underneath active gameplay.
Espionage
Blocked spy probe notifications now identify the attacker when counter-intelligence catches them.
Spy reports now separate normal buildings from defensive structures more cleanly for planets, outposts, and stations.
Research & UI
Research-time artifact bonuses now apply more consistently across the research list, starting research, and queued research auto-starts.
The mobile resource bar now supports tap-to-open detailed resource breakdowns.
Planet/moon switcher dropdown sizing was improved for smaller screens.
Mining reports now show the colony associated with the mining operation.
Building detail pages now show extra defensive stats for Shield Generators and AA Turrets.
Other Fixes
Abandoning a planet now also cleans up minefields attached to that planet.
Temporary/expired asteroid field cleanup no longer treats relocating outposts like lost mining fleets.
Combat
Victorious PvP attacks no longer spread leftover fleet firepower across many colony buildings. This mechanic is being paused until it can be properly rebalanced.
PvP economic damage is now focused on one basic resource building per successful attack.
Planetary defense buildings can still take combat damage and fight at reduced strength until repaired.
Combat guide text has been updated to match the new damage behavior.
Galaxy Map
Improved galaxy system loading performance.
Repeated system clicks are now throttled more intelligently, reducing server load without changing normal map usage.
Market & Trade
The Pickup from Hub resource quantity field is wider now, making larger numbers easier to read and edit.
Source
Changelog.gg summarizes and formats this update. How we read updates.
