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Steam News4 July 20261mo ago

Patch Notes 04.07.2026

Today’s patch focuses on bug fixes, fair limits, and quality-of-life improvements. Mines Fixed a loophole that allowed players to bypass the mine limit by sending Mine Layer ships one fleet slot at a time.

Full notes

Full Nexus Legacy update

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What changed

4 fixes3 additions8 changes4 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
changedToday’s patch focuses on bug fixes, fair limits, and quality-of-life improvements.
fixedFixed a loophole that allowed players to bypass the mine limit by sending Mine Layer ships one fleet slot at a time.
changedMine numbers now match the intended design: Mine Layer: [c]5[/c] mines per ship. Planet limit: [c]10 × Mine Warfare level[/c]. Mine damage: [c]150 HP[/c].
fixedFixed an issue where relocating an outpost could exceed the normal fleet slot limit.
changedPatrols still use separate patrol capacity and do not consume normal fleet slots.
fixedFixed a risk where ships repaired at an outpost could disappear.

Nexus Legacy changes

changedToday’s patch focuses on bug fixes, fair limits, and quality-of-life improvements.
fixedFixed a loophole that allowed players to bypass the mine limit by sending Mine Layer ships one fleet slot at a time.
changedMine numbers now match the intended design: Mine Layer: [c]5[/c] mines per ship. Planet limit: [c]10 × Mine Warfare level[/c]. Mine damage: [c]150 HP[/c].
fixedFixed an issue where relocating an outpost could exceed the normal fleet slot limit.
changedPatrols still use separate patrol capacity and do not consume normal fleet slots.

Today’s patch focuses on bug fixes, fair limits, and quality-of-life improvements.

Mines

  • Fixed a loophole that allowed players to bypass the mine limit by sending Mine Layer ships one fleet slot at a time.

  • Mine limits now count both already deployed mines and mines currently in flight to the target planet.

  • Mine deployment is checked again on arrival to prevent race-condition overdeployment.

  • Mine numbers now match the intended design:

    • Mine Layer: [c]5[/c] mines per ship.

    • Planet limit: [c]10 × Mine Warfare level[/c].

    • Mine damage: [c]150 HP[/c].

  • Excess mines above the limit were cleaned up on S0.

Fleet Slots

  • Fixed an issue where relocating an outpost could exceed the normal fleet slot limit.

  • Outpost relocation now correctly uses the standard fleet slot system.

  • Patrols still use separate patrol capacity and do not consume normal fleet slots.

Outposts / Repairs

  • Fixed a risk where ships repaired at an outpost could disappear.

  • Damaged ships are now safely reserved while the repair timer is running and restored when repair completes.

  • Outposts can no longer be relocated while an outpost repair is in progress.

  • Outpost garrison operations are now safer against parallel repair/recall actions.

Research

  • Research is no longer paused when a Research Lab upgrade is only waiting in the build queue.

  • Research pauses only when the Research Lab is actively upgrading.

  • Starting research is now more atomic, reducing race conditions around duplicate starts or paid-but-not-started research.

  • Research cancel/refund behavior now uses the actual paid cost more consistently.

Galaxy Search

  • Galaxy search no longer reveals a player’s full planet list outside your visibility.

  • Search results now respect the existing player/alliance visibility rules.

  • Planets and systems outside your allowed visibility should no longer appear through player-name search.

Mining QoL

  • The mining fleet send window now has a repair button directly under the damaged mining ship warning.

  • This repair button appears only for mining/maintenance ships, not for all ship types.

  • You can now repair damaged drills without closing the galaxy/mining flow.

Loot / Salvage / Debris Collection

  • Auto-select for loot collection no longer picks mining ships or random utility ships.

  • The selector now prefers proper transport ships based on speed, cost, and cargo capacity.

  • Salvage collection now requires unrestricted cargo transports.

  • Debris collection supports restricted transports where appropriate, such as ore freighters for ore/silicates.

  • Guarded debris may include combat/EW escort, but cargo still requires compatible transport ships.

Combat / Reports

  • Field attacks now target the specific mining fleet selected from a scan when available.

  • If the field attack target is gone by the time the fleet arrives, a clear “Target gone” battle report is created.

  • Battle reports now display planetary defense damage more clearly.

  • EWAR ships are correctly accepted as escort where relevant for PvE/guarded debris scenarios.

UI / Misc

  • Damaged building cards now show repair costs.

  • Large-number input in Trader/Market exchange now supports separators like spaces, dots, commas, and apostrophes.

  • Added missing translations for the new battle report lines across fleet locale files.

Source

Steam News / 4 July 2026

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