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Steam News2 July 20261mo ago

Patch Notes 02.07.2026

This update focuses on fixing several edge cases around combat, diplomacy warnings, logistics routes, market/hub resources, and temporary resource fields.

Full notes

Full Nexus Legacy update

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What changed

3 fixes1 addition1 change0 removals
  • Gameplay
  • Fixes
  • Balance
fixedFixed a bug where defending fleets could retreat automatically in some PvP battles even without the AI Officer / auto-evacuation feature.
fixedFixed combined assault repairable-loss handling: Damaged / repairable ships are now distributed accurately between participants. This prevents rounding issues where a participant could lose more or fewer repairable ships than the battle result actually allowed.
fixedFixed combined station assault reports/returns when the same player joins from multiple origins: Participant fleets are merged correctly in the breakdown. Surviving and damaged ships are assigned back more reliably.
addedAdded pact-warning confirmations to more hostile actions: Attacking mining fleets. Attacking outposts. Attacking stations. Station-launched attacks.
changedPersonal alliances still cannot be attacked directly. They must be ended through Diplomacy first, and the attack cooldown still applies.

Nexus Legacy changes

fixedFixed a bug where defending fleets could retreat automatically in some PvP battles even without the AI Officer / auto-evacuation feature.
fixedFixed combined assault repairable-loss handling: Damaged / repairable ships are now distributed accurately between participants. This prevents rounding issues where a participant could lose more or fewer repairable ships than the battle result actually allowed.
fixedFixed combined station assault reports/returns when the same player joins from multiple origins: Participant fleets are merged correctly in the breakdown. Surviving and damaged ships are assigned back more reliably.
addedAdded pact-warning confirmations to more hostile actions: Attacking mining fleets. Attacking outposts. Attacking stations. Station-launched attacks.
changedPersonal alliances still cannot be attacked directly. They must be ended through Diplomacy first, and the attack cooldown still applies.

This update focuses on fixing several edge cases around combat, diplomacy warnings, logistics routes, market/hub resources, and temporary resource fields. Combat & Retreat Fixes

  • Fixed a bug where defending fleets could retreat automatically in some PvP battles even without the AI Officer / auto-evacuation feature.

  • Defender retreat is now opt-in only where it is explicitly supported.

  • AI Officer retreat behavior still works where intended.

  • Fixed combined assault repairable-loss handling:

    • Damaged / repairable ships are now distributed accurately between participants.

    • This prevents rounding issues where a participant could lose more or fewer repairable ships than the battle result actually allowed.

  • Fixed combined station assault reports/returns when the same player joins from multiple origins:

    • Participant fleets are merged correctly in the breakdown.

    • Surviving and damaged ships are assigned back more reliably.

Diplomacy & Pact Warnings

  • Added pact-warning confirmations to more hostile actions:

    • Attacking mining fleets.

    • Attacking outposts.

    • Attacking stations.

    • Station-launched attacks.

  • These warnings now cover both alliance-level pacts and personal commander pacts where applicable.

  • Personal NAPs are only broken after the attack dispatch succeeds.

  • When a personal pact is broken by an attack, both sides receive notifications.

  • Alliance-level pacts are not automatically broken by individual attacks, but the attack now clearly warns that it violates the pact.

  • Personal alliances still cannot be attacked directly. They must be ended through Diplomacy first, and the attack cooldown still applies.

Shield Reinforcement Warning

  • Hostile missions launched from a shield-reinforced planet now show a confirmation warning.

  • If confirmed, launching the hostile mission removes shield reinforcement from the source planet immediately.

  • This now applies more consistently across hostile actions, including:

    • Planet attacks / raids.

    • Cyber attacks.

    • Covert mining.

    • Attacks on mining fleets.

    • Outpost attacks.

    • Station attacks.

Logistics Routes

  • Logistics routes now update source and destination planet resources before checking route triggers and storage.

  • This should fix cases where automatic routes failed or stalled because a planet had not been opened/refreshed recently.

  • This affects supply routes, outpost collection/supply, and moon collection/supply routes.

Market, Trade & Resource Amounts

  • Market hub pickup handling is safer:

    • The fleet only brings home resources that were actually released from hub escrow.

    • Small legacy float drift in hub escrow is tolerated.

    • This should reduce cases of resources being stuck as locked on hubs.

Source

Steam News / 2 July 2026

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