Full notes
Full Nexus Legacy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Performance
- Compatibility
Nexus Legacy changes
Alliance & Stations
Added station resource withdrawal permissions.
Alliance leaders and deputies can now choose who may withdraw resources from alliance stations.
Added station resource logs, so alliances can see who deposited or withdrew resources, what resource was moved, and when.
Station resource logs now load in smaller chunks to keep the page lighter.
Station resource access and admin controls are visible again in the redesigned station page.
Added alliance combat records for recent battles involving alliance members.
Added sorting options for alliance members, including role and score-based sorting.
Leaving or being removed from an alliance now automatically cancels active alliance trade orders and returns the listed resources.
Fixed a rare alliance trade edge case where orders could remain locked after a player changed alliances.
Added extra safeguards around alliance and station actions to prevent incorrect access after ownership or membership changes.
Fleet & Missions
Fleet templates are now available to all players, not only Command Center users.
Fuel usage now scales with the fleet’s actual cruise speed.
When faster ships travel together with slower ships, the faster ships no longer burn fuel as if they were flying at full speed.
Fleet range calculations were updated to use the same effective cruise-speed logic, including tanker-assisted range.
This should make mixed fleets behave more logically and make fuel and range estimates closer to what players expect.
Improved fuel and cargo calculations in mission previews involving special fleet bonuses.
Added clearer ship selection controls in several mission modals, especially on mobile.
Improved fleet cargo handling in several return paths.
Fixed cases where rare resources could be lost when fleets returned to stations or when supply cargo had to be returned home.
Fixed resource handling for station-origin fleets carrying rare resources.
Active fleet missions are now sorted by their next relevant timer, making the fleet list easier to read.
Opening a battle report from a direct link or notification should now select the report tab and load the report more reliably.
Logistics
Fixed Logistics routes continuing to run after the Logistics Hub on that planet was demolished.
Routes tied to a missing hub are now paused and shown clearly in the Logistics UI.
Fixed Logistics ship selection not properly accounting for Cargo Expansion when choosing transport ships.
Improved handling of supply deliveries to outposts if the target becomes unavailable while the fleet is already in flight.
Market
Public market browsing now has better filters.
You can now filter by:
resource being sold
resource being requested
minimum rate
maximum rate
trade hub
Market orders are now limited to a maximum 1:20 ratio to prevent extreme or accidental offers.
Trade Hub building descriptions were updated.
Outposts
Outpost construction and building upgrade timers are now shown more clearly in the outpost UI.
Outpost shield reinforcement is now shown on the galaxy map when relevant.
Outposts with an active reinforced shield can no longer be attacked until the reinforcement ends.
Galaxy & Exploration
Improved survey and investigation mission UI.
Updated galaxy overlay rendering for filtered markers.
Asteroid-field markers should no longer visually drift or shift when combining resource filters.
Asteroid fields with less than 1% resources remaining now display “<1%” instead of rounding down to 0%.
Espionage field resource values are now shown as whole numbers instead of long decimal values.
Pirates
The Pirates tab now shows a small marker when newly discovered pirate camps are available.
Debris & Salvage
The collect-loot modal now tries to auto-select a more efficient cargo fleet instead of always preferring the largest hauler first. This is currently in beta.
Sentinel Space & Minefields
Mine deployment is now blocked in Sentinel Space.
Existing minefields in Sentinel Space were removed to prevent safe-zone colonies from being locked down.
Mobile & UI
Improved mobile layout in ship selection rows where ship names could be cut off.
Fleet selection rows in modals were adjusted for narrow screens, especially Android devices where ship controls could overflow horizontally.
Fixed a few UI states that could show stale or incomplete information after backend changes.
Profile & Bonuses
Added missing display support for flat cargo capacity bonuses in leader/profile bonus lists.
Improved bonus display consistency across supported languages.
Buildings
Demolishing buildings now displays as “Demolishing” instead of incorrectly showing as “Upgrading.”
Bugfixes
Fixed several edge cases where cargo could be returned incorrectly or partially ignored.
Fixed several rare resource handling issues involving stations, returning fleets, and supply cargo.
Source
Changelog.gg summarizes and formats this update. How we read updates.
