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Steam News30 June 20261mo ago

Patch Notes 29.06.2026(2)–30.06.2026

Alliance & Stations Added station resource withdrawal permissions. Alliance leaders and deputies can now choose who may withdraw resources from alliance stations.

Full notes

Full Nexus Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes11 additions17 changes5 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
  • Performance
  • Compatibility
addedAdded station resource withdrawal permissions.
addedAlliance leaders and deputies can now choose who may withdraw resources from alliance stations.
addedAdded station resource logs, so alliances can see who deposited or withdrew resources, what resource was moved, and when.
addedAdded alliance combat records for recent battles involving alliance members.
addedAdded sorting options for alliance members, including role and score-based sorting.
removedLeaving or being removed from an alliance now automatically cancels active alliance trade orders and returns the listed resources.

Nexus Legacy changes

addedAdded station resource withdrawal permissions.
addedAlliance leaders and deputies can now choose who may withdraw resources from alliance stations.
addedAdded station resource logs, so alliances can see who deposited or withdrew resources, what resource was moved, and when.
addedAdded alliance combat records for recent battles involving alliance members.
addedAdded sorting options for alliance members, including role and score-based sorting.

Alliance & Stations

  • Added station resource withdrawal permissions.

  • Alliance leaders and deputies can now choose who may withdraw resources from alliance stations.

  • Added station resource logs, so alliances can see who deposited or withdrew resources, what resource was moved, and when.

  • Station resource logs now load in smaller chunks to keep the page lighter.

  • Station resource access and admin controls are visible again in the redesigned station page.

  • Added alliance combat records for recent battles involving alliance members.

  • Added sorting options for alliance members, including role and score-based sorting.

  • Leaving or being removed from an alliance now automatically cancels active alliance trade orders and returns the listed resources.

  • Fixed a rare alliance trade edge case where orders could remain locked after a player changed alliances.

  • Added extra safeguards around alliance and station actions to prevent incorrect access after ownership or membership changes.

Fleet & Missions

  • Fleet templates are now available to all players, not only Command Center users.

  • Fuel usage now scales with the fleet’s actual cruise speed.

  • When faster ships travel together with slower ships, the faster ships no longer burn fuel as if they were flying at full speed.

  • Fleet range calculations were updated to use the same effective cruise-speed logic, including tanker-assisted range.

  • This should make mixed fleets behave more logically and make fuel and range estimates closer to what players expect.

  • Improved fuel and cargo calculations in mission previews involving special fleet bonuses.

  • Added clearer ship selection controls in several mission modals, especially on mobile.

  • Improved fleet cargo handling in several return paths.

  • Fixed cases where rare resources could be lost when fleets returned to stations or when supply cargo had to be returned home.

  • Fixed resource handling for station-origin fleets carrying rare resources.

  • Active fleet missions are now sorted by their next relevant timer, making the fleet list easier to read.

  • Opening a battle report from a direct link or notification should now select the report tab and load the report more reliably.

Logistics

  • Fixed Logistics routes continuing to run after the Logistics Hub on that planet was demolished.

  • Routes tied to a missing hub are now paused and shown clearly in the Logistics UI.

  • Fixed Logistics ship selection not properly accounting for Cargo Expansion when choosing transport ships.

  • Improved handling of supply deliveries to outposts if the target becomes unavailable while the fleet is already in flight.

Market

  • Public market browsing now has better filters.

  • You can now filter by:

  • resource being sold

  • resource being requested

  • minimum rate

  • maximum rate

  • trade hub

  • Market orders are now limited to a maximum 1:20 ratio to prevent extreme or accidental offers.

  • Trade Hub building descriptions were updated.

Outposts

  • Outpost construction and building upgrade timers are now shown more clearly in the outpost UI.

  • Outpost shield reinforcement is now shown on the galaxy map when relevant.

  • Outposts with an active reinforced shield can no longer be attacked until the reinforcement ends.

Galaxy & Exploration

  • Improved survey and investigation mission UI.

  • Updated galaxy overlay rendering for filtered markers.

  • Asteroid-field markers should no longer visually drift or shift when combining resource filters.

  • Asteroid fields with less than 1% resources remaining now display “<1%” instead of rounding down to 0%.

  • Espionage field resource values are now shown as whole numbers instead of long decimal values.

Pirates

  • The Pirates tab now shows a small marker when newly discovered pirate camps are available.

Debris & Salvage

  • The collect-loot modal now tries to auto-select a more efficient cargo fleet instead of always preferring the largest hauler first. This is currently in beta.

Sentinel Space & Minefields

  • Mine deployment is now blocked in Sentinel Space.

  • Existing minefields in Sentinel Space were removed to prevent safe-zone colonies from being locked down.

Mobile & UI

  • Improved mobile layout in ship selection rows where ship names could be cut off.

  • Fleet selection rows in modals were adjusted for narrow screens, especially Android devices where ship controls could overflow horizontally.

  • Fixed a few UI states that could show stale or incomplete information after backend changes.

Profile & Bonuses

  • Added missing display support for flat cargo capacity bonuses in leader/profile bonus lists.

  • Improved bonus display consistency across supported languages.

Buildings

  • Demolishing buildings now displays as “Demolishing” instead of incorrectly showing as “Upgrading.”

Bugfixes

  • Fixed several edge cases where cargo could be returned incorrectly or partially ignored.

  • Fixed several rare resource handling issues involving stations, returning fleets, and supply cargo.

Source

Steam News / 30 June 2026

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