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Steam News17 June 20261mo ago

Patch Notes 17.06.2026

Ship Dismantling Ships can now be dismantled from the Shipyard. Dismantling returns 50% of the ship’s current build cost when the job completes. Dismantling takes 50% of the ship’s normal build time.

Full notes

Full Nexus Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions10 changes2 removals
  • Gameplay
  • UI and audio
  • Events
  • Fixes
  • Balance
addedShips can now be dismantled from the Shipyard.
changedThe UI now shows dismantling jobs correctly instead of displaying them as normal construction.
removedDismantle buttons are now disabled with a tooltip when the required shipyard is missing.
changedThe dismantle button has been moved farther away from repair actions to reduce accidental clicks.
addedShip dismantling completion notifications were added for planets and moons.
changedIncoming attack alerts are now more reliable and stay visible after refresh.

Nexus Legacy changes

addedShips can now be dismantled from the Shipyard.
changedThe UI now shows dismantling jobs correctly instead of displaying them as normal construction.
removedDismantle buttons are now disabled with a tooltip when the required shipyard is missing.
changedThe dismantle button has been moved farther away from repair actions to reduce accidental clicks.
addedShip dismantling completion notifications were added for planets and moons.

Ship Dismantling

  • Ships can now be dismantled from the Shipyard.

  • Dismantling returns 50% of the ship’s current build cost when the job completes.

  • Dismantling takes 50% of the ship’s normal build time.

  • Dismantling cannot be cancelled once started.

  • Small and medium ships require the Planetary Shipyard.

  • Large ships require the Orbital Shipyard.

  • Capital ships can be dismantled at the Moon Dockyard.

  • The UI now shows dismantling jobs correctly instead of displaying them as normal construction.

  • Dismantle buttons are now disabled with a tooltip when the required shipyard is missing.

  • The dismantle button has been moved farther away from repair actions to reduce accidental clicks.

  • Ship dismantling completion notifications were added for planets and moons.

Fleet, Combat & Shields

  • Incoming attack alerts are now more reliable and stay visible after refresh.

  • Alliance members can now see incoming hostile attacks against alliance planets, mining fleets, and stations.

  • Incoming attack lists collapse cleanly when many fleets are detected at once.

  • Incoming attacks on alliance stations now show station coordinates more clearly instead of only the station label.

  • Raid missions now require at least one Assault Shuttle, preventing raid fleets that cannot actually perform a ground raid.

  • Station-launched raids now use the same Assault Shuttle requirement.

  • Fixed a battle outcome issue where planetary defenses could incorrectly cause a draw when the defending fleet retreated.

  • Planetary defenses now behave as fixed installations and cannot “retreat” like ships.

  • If the defender’s mobile fleet retreats and no fixed defenses remain, the attacker now properly wins the orbital battle.

  • Shield damage from actual combat absorption is still preserved.

  • Extra post-battle shield suppression now only happens when the attacker wins the battle.

  • Shield-only planet attacks now properly apply shield suppression when the attacker wins.

Alliance Changes

  • Leaving an alliance or being removed from one now applies a 24-hour cooldown before you can rejoin the same alliance.

  • Leaving and kick actions now show an in-game confirmation window with the cooldown warning.

Debris, Mining & Anomalies

  • Mining fleet battles now create debris fields from player ship losses.

  • Debris from mining fleet battles is privately visible to both battle participants for 10 minutes, then becomes public.

  • Debris visibility and collection access are now handled more consistently across fleet reports and debris collection.

  • Fixed edge cases where anomaly-related debris collection could be incorrectly blocked or behave inconsistently after combat.

Reports & Refreshing

  • Fleet report tabs now refresh more reliably after opening, reading, or completing related missions.

  • New report indicators should update more consistently across battle, mining, survey, espionage, expedition, patrol, pirate, debris, and wormhole reports.

  • Pirate camp, wormhole, debris, and scan lists now refresh more consistently after mission events.

Logistics & Markets

  • Logistics trigger thresholds now work as trigger values, not hidden reserve values.

  • Trade hub returning fleets now respect fleet slot limits.

  • Incoming gift deliveries now refresh the correct planet more reliably.

UI, Notifications & Fixes

  • Steam notification settings now show a clear “in development” message instead of unavailable controls.

  • Updated the alloys resource icon.

  • Updated and resized the energy icon for better visual consistency.

  • Added clearer messages when trying to send an invalid raid fleet.

  • Starter directive probe handling was made safer to avoid inconsistent probe state if a step fails to start.

Source

Steam News / 17 June 2026

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