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Steam News16 June 20268d ago

Patch Notes June 15-16

Trade Hubs & Market Trade Hub deliveries can now leave eligible non-combat logistics ships docked at the hub. Docked hub ships can later be loaded with resources and returned to any of your planets.

Full notes

Full Nexus Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions6 changes1 removal
  • Gameplay
  • UI and audio
  • Server
  • Fixes
addedAdded pagination to Market and Alliance Trade listings.
changedIncreased the active order capacity for Trade Hub markets, with a 200 active-order cap per account.
changedAlliance Trade order capacity now scales with Trade Hub level and is shown in the UI.
changedColony Ship base speed increased to 5.
removedVery small attacks should no longer force a shield into reinforcement by themselves.
changedAlerts & UI

Trade Hubs & Market

  • Trade Hub deliveries can now leave eligible non-combat logistics ships docked at the hub.

  • Docked hub ships can later be loaded with resources and returned to any of your planets.

  • Docked hub ships do not occupy fleet slots.

  • Added pagination to Market and Alliance Trade listings.

  • Increased the active order capacity for Trade Hub markets, with a 200 active-order cap per account.

  • Alliance Trade order capacity now scales with Trade Hub level and is shown in the UI.

Fleet & Travel

  • Colony Ship base speed increased to 5.

  • Ship speed bonuses now apply more consistently to actual travel time across fleet missions.

  • Fleet selection controls were compacted and polished for mobile and desktop.

  • Salvage collection now warns when a fleet would arrive after the salvage expires.

  • Raid convoy cards now show participant fleet composition.

Combat & Shields

  • Planetary shield suppression now scales with actual attacking firepower.

  • Very small attacks should no longer force a shield into reinforcement by themselves.

  • Shield reinforcement now triggers only when the shield is actually driven down far enough.

  • Attacks and raids against alliance members or allied commanders are now blocked.

  • Launching hostile missions from a shield-reinforced planet now requires confirmation and removes that source shield reinforcement.

Alerts & UI

  • Incoming attack alerts are now more persistent and can show multiple incoming fleets.

  • Added an overflow indicator when more incoming fleets are detected.

  • Timers now sync against server time, improving consistency between browser, Steam, and mobile clients.

  • Added support for in-game maintenance/runtime notices.

Anomalies & Debris

  • Anomaly debris visibility now behaves more reliably, giving the owner a short recovery window before debris becomes public.

  • Salvage and anomaly collection checks were tightened to avoid expired or inaccessible targets.

Fixes

  • Fixed password login on game subdomains.

  • Fixed cases where workforce assignments could exceed available population.

  • Fixed overview display issues around building demolition state.

  • Improved fleet report refreshes after actions such as reading, saving, deleting, or dispatching missions.

  • General polish across fleet, market, profile, patrol, espionage, and mobile layouts.

Source

Steam News / 16 June 2026

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