What changed
0 fixes3 additions3 changes1 removal
- Compatibility
- Maps
- UI and audio
- Balance
- Gameplay
changedFirst patch of the Beta! Just in time for the Steam Real-Time Strategy Fest! The Supporter's Badge is half price for the week!
addedThis patch focused on usability & environments. 6 new Map-Environments are in the game now, with all kinds of new terrains, props, and doodads.
addedNew Features: -- New resource patch models -- Your opponent's buildings will now leave a ghost behind when your units can no longer see them. -- Sandbox mode ---- Reworked cheats interface ---- Can now use cheats to spawn resource patches ---- Added gameplay speed controls
addedGameplay Changes: -- Removed Mojo cost from the new 'Emergency' produce unit abilities. ---- These are still intended to only be used in a pinch, most of the time it's best to make units in batches. ---- Production times increased for some. -- Resource patches that are out of vision can no longer be selected. -- Neon Magnetar: Cost increased ---- 100 Steel + 60 Copper -> 100 Steel + 100 Copper ---- Weapon Stop & Fire times: 8 frames -> 5 ---- Weapon Cooldown: 35 frames -> 33 ---- Agent Accel: 27 -> 40 ---- Production batch size: x3 -> x2 -- Rust Champion: Cost increased ---- 90 Iron + 102 Army Kits -> 150 Iron + 95 Army Kits ---- Max Health: 43 -> 50 ---- Repair Ability Energy Cost: 40 -> 30 ---- Shell: Energy: 20 -> 50, Duration 0.5 -> 2.0 -- Rust Mortar Car : Volley Ability Reworked ---- Energy 75 -> 60, Damage: 9 -> 8, Range: 23 -> 25, Stop & Fire Time: 10 -> 3
removedBug Fixes: -- Resource patches mining out is no longer visible through Fog of War
changedOther Changes: -- Fighter weapon now looks different than Super Fighter weapon -- Improved priorty settings on sound effects.
20 -> 50, Duration0.5→2.0↑20 -> 50, Duration increased, buffVolley Ability Reworked ---- Energy75→60↓Volley Ability Reworked ---- Energy decreased, nerfNeon Marble Rust changes
changedFirst patch of the Beta! Just in time for the Steam Real-Time Strategy Fest! The Supporter's Badge is half price for the week!
addedThis patch focused on usability & environments. 6 new Map-Environments are in the game now, with all kinds of new terrains, props, and doodads.
addedNew Features: -- New resource patch models -- Your opponent's buildings will now leave a ghost behind when your units can no longer see them. -- Sandbox mode ---- Reworked cheats interface ---- Can now use cheats to spawn resource patches ---- Added gameplay speed controls
addedGameplay Changes: -- Removed Mojo cost from the new 'Emergency' produce unit abilities. ---- These are still intended to only be used in a pinch, most of the time it's best to make units in batches. ---- Production times increased for some. -- Resource patches that are out of vision can no longer be selected. -- Neon Magnetar: Cost increased ---- 100 Steel + 60 Copper -> 100 Steel + 100 Copper ---- Weapon Stop & Fire times: 8 frames -> 5 ---- Weapon Cooldown: 35 frames -> 33 ---- Agent Accel: 27 -> 40 ---- Production batch size: x3 -> x2 -- Rust Champion: Cost increased ---- 90 Iron + 102 Army Kits -> 150 Iron + 95 Army Kits ---- Max Health: 43 -> 50 ---- Repair Ability Energy Cost: 40 -> 30 ---- Shell: Energy: 20 -> 50, Duration 0.5 -> 2.0 -- Rust Mortar Car : Volley Ability Reworked ---- Energy 75 -> 60, Damage: 9 -> 8, Range: 23 -> 25, Stop & Fire Time: 10 -> 3
removedBug Fixes: -- Resource patches mining out is no longer visible through Fog of War
First patch of the Beta! Just in time for the Steam Real-Time Strategy Fest! The Supporter's Badge is half price for the week!
This patch focused on usability & environments. 6 new Map-Environments are in the game now, with all kinds of new terrains, props, and doodads.
New Features: -- New resource patch models -- Your opponent's buildings will now leave a ghost behind when your units can no longer see them. -- Sandbox mode ---- Reworked cheats interface ---- Can now use cheats to spawn resource patches ---- Added gameplay speed controls
Gameplay Changes: -- Removed Mojo cost from the new 'Emergency' produce unit abilities. ---- These are still intended to only be used in a pinch, most of the time it's best to make units in batches. ---- Production times increased for some. -- Resource patches that are out of vision can no longer be selected. -- Neon Magnetar: Cost increased ---- 100 Steel + 60 Copper -> 100 Steel + 100 Copper ---- Weapon Stop & Fire times: 8 frames -> 5 ---- Weapon Cooldown: 35 frames -> 33 ---- Agent Accel: 27 -> 40 ---- Production batch size: x3 -> x2 -- Rust Champion: Cost increased ---- 90 Iron + 102 Army Kits -> 150 Iron + 95 Army Kits ---- Max Health: 43 -> 50 ---- Repair Ability Energy Cost: 40 -> 30 ---- Shell: Energy: 20 -> 50, Duration 0.5 -> 2.0 -- Rust Mortar Car : Volley Ability Reworked ---- Energy 75 -> 60, Damage: 9 -> 8, Range: 23 -> 25, Stop & Fire Time: 10 -> 3
Bug Fixes: -- Resource patches mining out is no longer visible through Fog of War
Other Changes: -- Fighter weapon now looks different than Super Fighter weapon -- Improved priorty settings on sound effects.
-- Switched around some visual effects so they match their assoiciated unit better.