Full notes
Full Neon Marble Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Events
- Gameplay
- Balance
- Maps
- UI and audio
The pre-release patch is here, and 1.0 is just around the corner! It's been over 2 years of early access, and the game has come a long way! This patch features a new selected-unit panel, with a fancy speedometer.
I've decided the Rust Outlaw is not a good fit for its early-game spot, and the Mortar Car would be better. However, I've kept the old resource costs & build times in their original spots. The Mortar Car is now a cheap Iron unit, long range but very fragile. The Outlaw is now the high-tech gold unit. I wanted to increase the risk/reward of expanding. Cores are now much cheaper, about 200 resources total. Both Cores and other early-game buildings are also built at a faster rate now as well.
New Features:
-- Improved unit-selection panel
Balance Changes:
-- Rust tech rework: Outlaw and Mortar Car have been swapped
---- Mortar Car:
------ Now also made at Scrap Yard, now costs 61 Iron + 32 Scrap / Army-Kit
------ Max Health: 25 -> 20
------ Weapon Range: 21 -> 20
---- Outlaw:
------ Now only made at Barracks, now costs 55 Gold + 68 Army-Kit
------ Max Health: 17 -> 22
------ Weapon Range: 14 -> 16
-- Neon construction adjustments:
---- Core:
------ Cost: 150 Mana + 150 Iron --> 100 Mana + 100 Iron (200 Mana?)
------ Build: 75 sec + 85 e --> 35 sec + 45 e
---- Lightning Tower:
------ Build: 20 sec + 30 e --> 15 sec + 25 e
---- Fighter Bay:
------ Build: 30 sec + 40 e --> 20 sec + 30 e
---- Refinery:
------ Build: 30 sec + 40 e --> 40 sec + 50 e
---- Arcade:
------ Build: 30 sec + 40 e --> 40 sec + 50 e
-- Marble construction adjustments:
---- Core:
------ Cost: 150 Mana + 150 Stone --> 100 Mana + 100 Stone
------ Build: 60 sec + 70 e --> 30 sec + 40 e
---- Node:
------ Worker Build: 25 sec + 35 e --> 20 sec + 30 e
------ Node Build: 14 sec + 24 e --> 12 sec + 22 e
---- Lookout:
------ Build: 12 sec + 22 e --> 10 sec + 20 e
-- Rust construction adjustments:
---- Core:
------ Cost: 100 Mana + 200 Iron --> 67 Mana + 125 Iron
------ Build: 75 sec + 85 e --> 32 sec + 42 e
---- Scrap Yard: reduce the cost (buff)
------ Cost: 69 Mana + 62 Iron --> 39 Mana + 82 Iron
------ Build: 30 sec + 40 e --> 22 sec + 32 e
---- Turret:
------ Build: 18 sec + 28 e --> 13 sec + 23 e
---- Lab:
------ Build: 20 sec + 30 e --> 35 sec + 45 e
---- Air Base:
------ Build: 55 sec + 65 e --> 65 sec + 75 e
-- Map Changes:
---- Triple Blank: 1 expansion had an extra gold patch
---- Wrong Turn: Gold patches at the top Main-Base were closer to the Core than the other spawn locations
Other Changes:
-- Sandbox mode Spawn units cheat has been adjusted again
---- Clicking 'spawn' multiple times will continue to add units
---- Spawned units are packed together better
-- Mini Map now shows where resources and starting locations are
-- Some new tutorial pages
Bug Fixes:
-- Temple and Armory had broken tooltips on the unit-icon
-- Cleaned up tooltips related to upgrades
-- At the end of a match, the final destroyed core is now properly removed
-- Fixed bug with Observer inputs, caused them to not be able to shift-select some units
-- Resource patches spawned by cheats no longer have health
-- The timer in sandbox mode has been reworked, the extend match button used to cause issues
-- Repeatedly using shift-selections no longer adds units to selection multiple times
This patch contains gameplay changes, and cannot run replays from version 0.2.5a or earlier.
Source
Changelog.gg summarizes and formats this update. How we read updates.
