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Steam News9 March 20263mo ago

0-9-0a: Pre-Release

The pre-release patch is here, and 1.0 is just around the corner! It's been over 2 years of early access, and the game has come a long way! This patch features a new selected-unit panel, with a fancy speedometer.

Full notes

Full Neon Marble Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions16 changes2 removals
  • Compatibility
  • Events
  • Gameplay
  • Balance
  • Maps
  • UI and audio
addedThe pre-release patch is here, and 1.0 is just around the corner! It's been over 2 years of early access, and the game has come a long way! This patch features a new selected-unit panel, with a fancy speedometer.
changedI've decided the Rust Outlaw is not a good fit for its early-game spot, and the Mortar Car would be better. However, I've kept the old resource costs & build times in their original spots. The Mortar Car is now a cheap Iron unit, long range but very fragile. The Outlaw is now the high-tech gold unit. I wanted to increase the risk/reward of expanding. Cores are now much cheaper, about 200 resources total. Both Cores and other early-game buildings are also built at a faster rate now as well.
addedNew Features:
changed- Improved unit-selection panel
changedBalance Changes:
changed----- Max Health: 25 -> 20
----- Max Health:2520----- Max Health: decreased, nerf----- Weapon Range:2120----- Weapon Range: decreased, nerf----- Max Health:1722----- Max Health: increased, buff----- Weapon Range:1416----- Weapon Range: increased, buff

The pre-release patch is here, and 1.0 is just around the corner! It's been over 2 years of early access, and the game has come a long way! This patch features a new selected-unit panel, with a fancy speedometer.

I've decided the Rust Outlaw is not a good fit for its early-game spot, and the Mortar Car would be better. However, I've kept the old resource costs & build times in their original spots. The Mortar Car is now a cheap Iron unit, long range but very fragile. The Outlaw is now the high-tech gold unit. I wanted to increase the risk/reward of expanding. Cores are now much cheaper, about 200 resources total. Both Cores and other early-game buildings are also built at a faster rate now as well.

New Features:

-- Improved unit-selection panel

Balance Changes:

-- Rust tech rework: Outlaw and Mortar Car have been swapped

---- Mortar Car:

------ Now also made at Scrap Yard, now costs 61 Iron + 32 Scrap / Army-Kit

------ Max Health: 25 -> 20

------ Weapon Range: 21 -> 20

---- Outlaw:

------ Now only made at Barracks, now costs 55 Gold + 68 Army-Kit

------ Max Health: 17 -> 22

------ Weapon Range: 14 -> 16

-- Neon construction adjustments:

---- Core:

------ Cost: 150 Mana + 150 Iron --> 100 Mana + 100 Iron (200 Mana?)

------ Build: 75 sec + 85 e --> 35 sec + 45 e

---- Lightning Tower:

------ Build: 20 sec + 30 e --> 15 sec + 25 e

---- Fighter Bay:

------ Build: 30 sec + 40 e --> 20 sec + 30 e

---- Refinery:

------ Build: 30 sec + 40 e --> 40 sec + 50 e

---- Arcade:

------ Build: 30 sec + 40 e --> 40 sec + 50 e

-- Marble construction adjustments:

---- Core:

------ Cost: 150 Mana + 150 Stone --> 100 Mana + 100 Stone

------ Build: 60 sec + 70 e --> 30 sec + 40 e

---- Node:

------ Worker Build: 25 sec + 35 e --> 20 sec + 30 e

------ Node Build: 14 sec + 24 e --> 12 sec + 22 e

---- Lookout:

------ Build: 12 sec + 22 e --> 10 sec + 20 e

-- Rust construction adjustments:

---- Core:

------ Cost: 100 Mana + 200 Iron --> 67 Mana + 125 Iron

------ Build: 75 sec + 85 e --> 32 sec + 42 e

---- Scrap Yard: reduce the cost (buff)

------ Cost: 69 Mana + 62 Iron --> 39 Mana + 82 Iron

------ Build: 30 sec + 40 e --> 22 sec + 32 e

---- Turret:

------ Build: 18 sec + 28 e --> 13 sec + 23 e

---- Lab:

------ Build: 20 sec + 30 e --> 35 sec + 45 e

---- Air Base:

------ Build: 55 sec + 65 e --> 65 sec + 75 e

-- Map Changes:

---- Triple Blank: 1 expansion had an extra gold patch

---- Wrong Turn: Gold patches at the top Main-Base were closer to the Core than the other spawn locations

Other Changes:

-- Sandbox mode Spawn units cheat has been adjusted again

---- Clicking 'spawn' multiple times will continue to add units

---- Spawned units are packed together better

-- Mini Map now shows where resources and starting locations are

-- Some new tutorial pages

Bug Fixes:

-- Temple and Armory had broken tooltips on the unit-icon

-- Cleaned up tooltips related to upgrades

-- At the end of a match, the final destroyed core is now properly removed

-- Fixed bug with Observer inputs, caused them to not be able to shift-select some units

-- Resource patches spawned by cheats no longer have health

-- The timer in sandbox mode has been reworked, the extend match button used to cause issues

-- Repeatedly using shift-selections no longer adds units to selection multiple times

  • This patch contains gameplay changes, and cannot run replays from version 0.2.5a or earlier.

Source

Steam News / 9 March 2026

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