Full notes
Full Neon Marble Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Neon Marble Rust changes
Full Release and the end of Early Access! The main feature of 1.0 is Customizable Hotkeys, this covers just about everything used during the matches, and is available in the options panel. There is also an option for Mouse Mode, 'Standard Mouse Mode' has been the setup so far, but 'Uniform Mouse Mode' is more like some other popular RTS games.
The Neon tech-split has been widened. Cyber Tower now costs Copper and Lightning Tower now costs Halogen.
New Features:
-- Customizable Hotkeys
-- Mouse Mode option
---- Standard:
-- New Tutorial 'The Pit'
---- For players brand new to RTS
Balance Changes:
-- Neon Cyber Tower:
---- Cost: 30 Mana + 30 Mojo --> 30 Mojo + 30 Copper
-- Neon Lightning Tower:
---- Cost: 40 Mojo + 40 Iron --> 40 Mojo + 40 Halogen
-- Neon Worker:
---- Construction abilities have been reordered
-- Neon Mana Core:
---- Conjure Halogen: 15 sec + 12 energy --> 10 sec + 10 energy
---- Conjure Copper: 15 sec + 12 energy --> 10 sec + 10 energy
Other Changes:
-- Various improvements to the options panel
-- Some adjustments to the old Tutorial, now labels as being good for experienced RTS players
-- The Menu Freeze-Frame now changes between matches
-- Can now move the camera with arrow keys
-- New option to change the resolution of reflections
-- Sandbox mode cheats panel has been adjusted
Bug Fixes:
-- Radar Scan no longer counts as a unit, as related to the 200 unit limit
-- Fixed graphical issue with Invasion effects
-- Players no longer get stuck in online matches if the online-room is reset too soon
This patch contains gameplay changes, and cannot run replays from version 0.9.0a or earlier.
Source
Changelog.gg summarizes and formats this update. How we read updates.
