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Steam News13 June 202620d ago

Patch 1-0-1a

First post-release update. Some Quality of Life improvements have been added, and some QOL related issues have been fixed. Most Game Modes now require you to have a certain number of stars in the Practice modes.

Full notes

Full Neon Marble Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix13 additions26 changes14 removals
  • Fixes
  • Gameplay
  • Maps
  • Balance
fixedFirst post-release update. Some Quality of Life improvements have been added, and some QOL related issues have been fixed. Most Game Modes now require you to have a certain number of stars in the Practice modes. This requirement is easily skipped, but it is strongly recommended that you play the Practice modes before trying the Skirmish or Online modes.
addedNew Features:
added--- Unit Producers can now save a command if they cannot make a unit because of a lack of resources.
added- New Sprites for various abilities on the Command Card
added- Sandbox Mode spawn units cheat: now has a 'all' option that spawns 1 of each unit type
added- Big Base and Harvest Mode now have a maximum of 10 stars
------- Max speed increase: +5%+4%------- Max speed increase: + decreased, nerf------- Regen: +1 Health every2.5sec+1------- Regen: +1 Health every decreased, nerf----- Armor:10----- Armor: decreased, nerf----- Max Health:1622----- Max Health: increased, buff

First post-release update. Some Quality of Life improvements have been added, and some QOL related issues have been fixed. Most Game Modes now require you to have a certain number of stars in the Practice modes. This requirement is easily skipped, but it is strongly recommended that you play the Practice modes before trying the Skirmish or Online modes.

New Features:

-- Intended Production

---- Unit Producers can now save a command if they cannot make a unit because of a lack of resources.

---- When constructing a building, if there are not enough resources the builder will hold the command and wait for the resources. You will see a marker on the ground where it will be built.

---- When producing bots, the command will hold and when the resources come in, production will begin automatically.

---- While the command is held, it will appear as a selected-unit cast bar, and it will show a red '[Error]'

-- New Sprites for various abilities on the Command Card

---- Bit more color-coded for easy readability

Game Mode Changes:

-- Earn Stars in the Practice Modes to unlock the other game modes

-- Sandbox Mode spawn units cheat: now has a 'all' option that spawns 1 of each unit type

-- Big Base and Harvest Mode now have a maximum of 10 stars

-- Some modes have new post-match stats listed

-- Tutorial: The Pit

---- Reworked and improved, you now control a small group of units

-- Break The Targets Mode:

---- Timer limit is now based on unit type

---- New floating Practice Target

-- Build Quota Mode:

---- Adjust time limits so it is easier to get 1 star

-- Big Base Mode:

---- Earn Stars by winning the match. The fewer units you lost, the more stars you'll earn.

-- Harvest Mode:

---- Earn Stars by collecting resources

---- Match now ends when your last unit is destroyed

-- Survivors Mode:

---- XP is now picked up off of the map

---- There's now a limit on the number of allies that can spawn, the limits are grouped by type

---- There are shrines around the map that makes more allies available

---- You can unlock cross-faction upgrades

Balance Changes:

-- Neon:

---- Neon Defense Drone:

------ Cost: 60 Iron + 60 Mojo -> 60 Mana + 60 Mojo

------ Now Upgradable

---- Neon Fighter Bay:

------ Removed Energy

------ Fighters: 36s + 45e -> 45s

------ Super:

-------- Cost: Mana + Gold -> Steel + Gold

-------- 50s + 50e -> 30s

---- Neon Research Tower:

------ Removed Energy

------ Engine Boost:

-------- Cost: 250 Mana + 250 Gold -> 100 Mana + 100 Gold

-------- 50s + 75 e -> 30s

-------- Max speed increase: +5% -> +4%

-------- Acceleration increase: +10% -> +6%

------ Auto Repair:

-------- Cost: 250 Mana + 250 Gold -> 100 Mana + 100 Gold

-------- 50s + 75 e -> 30s

-------- Regen: +1 Health every 2.5 sec -> +1 Health every 4 sec

------ Weapon Accelerator:

-------- Cost: 250 Mana + 250 Gold -> 100 Mana + 100 Gold

-------- 50s + 75 e -> 30s

-------- Improvement: +20% -> +8%

------ Increase Bandwidth:

-------- Cost: 250 Mana + 250 Gold -> 100 Mana + 100 Gold

-------- 5s + 50 e -> 15s

------ Update Firmware:

-------- 5s + 50 e -> 15s

---- Neon Arcade:

------ Removed Energy

------ Units: 32s + 40e -> 37.5s

------ Super Razorback

-------- Cost: Mana + Gold -> Mana + Halogen

-------- 50s + 50e -> 30s

---- Neon Cyber Tower

------ Removed Energy

------ Photon: 10s + 8e -> 10s

------ Invasion: 1s + 35e -> 1s

---- Neon Infector:

------ Stun and Mind Control are now separate abilities:

------ Alpha Virus: Spreads to another bot, then Stuns after 5 seconds

-------- 40 Energy, is spent on the next weapon auto-attack.

------ Omega Virus Does not spread, then Mind Control after 5 seconds

-------- 100 Energy, is shot at a targeted unit.

---- Neon Factory:

------ Removed Energy

------ Units: 25s + 32e -> 30s

------ Super Infector:

-------- Cost: Mana + Gold -> Mana + Copper

-------- 50s + 50e -> 30s

-------- Upgrade increases rate of spread of the Alpha Virus (stun)

-------- Upgrade unlocks spreading of the Omega Virus (mind control)

-- Marble:

---- New Building: Marble Chaos Node, Utility Building

------ Cost: 50 Mojo + 50 Steel + 100 Stone

------ Abilities: Invasion, Make Diamond & Steel (with mojo), Mojo Upgrades, Energize

---- Marble Node:

------ Removed Energy

------ Node: 12s + 22e -> 12s

------ Lookout: 10s + 20e -> 10s

------ Core, Station: 30s + 40e -> 30s

------ Library, Chaos: 40s + 50e -> 40s

---- Marble Enforcer:

------ Now Upgradable

------ Armor: 1 -> 0

---- Marble Library:

------ Cost: 100 Stone + 100 Gold -> 100 Mana + 100 Stone

------ Removed Mojo Upgrades (moved to Chaos Node)

------ Removed Engine Boost

------ Deploy Shields:

-------- Cost: 250 Mana + 250 Gold -> 250 Steel + 250 Diamond

-------- 50s + 40e -> 60s + 75e

------ Weapon Range:

-------- 50s + 40e -> 60s + 75e

------ New Upgrade: Mining Capacity

-------- 100 Mana + 100 Mojo

-------- Increases worker carry capacity, stackable

---- Marble UFO:

------ Removed Invasion ability (moved to Chaos Node)

-- Rust:

---- Rust Scrap Bot:

------ Weapon now uses energy

------ Chance on hit: consume 40 energy, deal 2x damage

-------- More likely at higher energy

-------- 100% when above 90 energy, no chance when below 50

----- Rust Echo:

------ Weapon now uses energy, consume 8 per attack

------ Max Health: 16 -> 22

---- Rust Scrap Yard:

------ Removed Energy

------ Guardian x2: 20s + 18e -> 20s

------ Mortar Car x2: 30s + 25e -> 30s

------ Scrap Bot x4: 30s + 25e -> 30s

------ Repair Mode: 20e to enable or disable -> 0

------ Recycle: 1s + 2e -> 1s

------ Guardian x1: 11s + 13e -> 11s

------ Mortar Car x1: 18s + 20e -> 18s

------ Scrap Bot x1: 10s + 12e -> 10s

---- Rust Power Plant:

------ Energize now hits all allied units, not just buildings

------ Energize cost: 10 Mojo -> 20 Mojo

------ Energize range: 50 -> 40

---- Rust Barracks:

------ Removed Energy

------ Guardian x5: 28s + 26e -> 28s

------ Mortar Car x5: 40s + 35e -> 40s

------ Champion x2: 45s + 36e -> 45s

------ Raptor Coil x4: 40s + 35e -> 40s

------ Outlaw x4: 40s + 35e -> 40s

------ Champion x1: 25s + 35e -> 28s

------ Raptor Coil x1: 15s + 20e -> 14s

------ Outlaw x1: 15s + 20e -> 14s

---- Rust Lab:

------ Removed Engine Boost

------ New Upgrade: Energy Regen

-------- 100 Mana + 100 Gold

-------- Increases Army unit energy regen by 0.7 per second

------ New Upgrade: Improved Foundries

-------- 100 Mojo + 100 Gold

-------- Increase Foundry batch sizes, removes scrap, keep same cast time & energy

-------- Max 1 Upgrade

------ Weapon Damage Upgrade:

-------- Improvement: +20% -> +15%

---- Rust Air Base

------ Removed Energy

------ Chopper x3: 25s + 20e -> 25s

------ Echo x3: 25s + 20e -> 25s

------ Chopper x1: 10s + 15e -> 11s

------ Echo x1: 10s + 15e -> 11s

Bug Fixes:

-- Box Selection can now begin while the mouse is hovering over a unit

-- Workers now look for new resource Drop-Off locations

-- Convert resource text is slightly adjusted when automated

-- Air units now turn more smoothly

-- Air units produced in batches now stay spread out at the rally

-- Resource patches were spawning the wrong effect when they were removed

-- Ground Units would only ever path-find once, they now do so when obstacle avoidance isn't working

-- Rally points are now only allowed over walkable areas

  • This patch contains gameplay changes, and cannot run replays from version 1.0.0a or earlier.

Source

Steam News / 13 June 2026

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