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Steam News10 January 20251y ago

0-2-0a: The BETA begins

Alpha complete! We've entered the Beta phase of Early Access, we're down to the last handful of important features still left to do!

Full notes

Full Neon Marble Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes9 additions8 changes2 removals
  • Compatibility
  • Gameplay
  • Store
  • UI and audio
  • Balance
  • Performance
changedAlpha complete! We've entered the Beta phase of Early Access, we're down to the last handful of important features still left to do!
addedNew Features:
added- Match-making rating (MMR) ---- Used in Quick Match ---- New Leaderboards ---- MMR Tiers (F, E, D, C, B, A, and S)
added- Added Steam achievements
added- Added the Supporter's Badge ---- If you want to help the development of Neon Marble Rust, consider this! ---- Simple cosmetic that will appear next to your cores in online matches
added- Added dynamic cursors

Neon Marble Rust changes

changedAlpha complete! We've entered the Beta phase of Early Access, we're down to the last handful of important features still left to do!
addedNew Features:
added- Match-making rating (MMR) ---- Used in Quick Match ---- New Leaderboards ---- MMR Tiers (F, E, D, C, B, A, and S)
added- Added Steam achievements
added- Added the Supporter's Badge ---- If you want to help the development of Neon Marble Rust, consider this! ---- Simple cosmetic that will appear next to your cores in online matches

Alpha complete! We've entered the Beta phase of Early Access, we're down to the last handful of important features still left to do!

New Features:

-- Match-making rating (MMR) ---- Used in Quick Match ---- New Leaderboards ---- MMR Tiers (F, E, D, C, B, A, and S)

-- Added Steam achievements

-- Added the Supporter's Badge ---- If you want to help the development of Neon Marble Rust, consider this! ---- Simple cosmetic that will appear next to your cores in online matches

-- Added dynamic cursors

-- Use Alt-I to toggle the interface, helpful for screen shots

Balance Changes: -- Reworked how splash damage is applied. ---- Air and ground units are now separated; one damage source cannot both air and ground units

-- Neon Lightning Tower: ---- Weapon now deals chain damage to a second target ---- Removed Lightning Bolt ability ---- New Ability: Extra Zap ----- Costs 20 Energy ----- Applys boost to next weapon attack ----- Boost: Weapon chains to a third target and stuns all enemies hit.

-- Marble Fission Cannon ---- Removed self-damage ---- Weapon range reduced: 19 -> 17 ---- New Ability: Overcharge ----- No energy cost ----- Applys boost to next weapon attack ----- Boost: Weapon gains +2 range, deals instant damage, chains to 2 targets, but deals self-damage (20% remaining)

-- Rust Wagon ---- Removed siege/un-siege energy cost

-- Rust Mortar Car ---- Removed siege/un-siege energy cost ---- Reduced weapon range: 23->21 ---- Reduced weapon energy cost: 25 -> 20 ---- Reduced weapon damage: 10 -> 9

Fixes: -- Defense Drone can now use ability while in the air

-- Reworked music system, improved loading times & music now plays in menus

-- Increased ambient lighting

-- Improvements to terrain materials

-- Most visual-effects are now thinner/dimmer/quicker. Things should be less chaotic during battles now.

-- Survivors mode: added a delay so you don't accidentally pick an upgrade

-- Mind-control virus now uses correct tooltip-type

  • This patch contains gameplay changes, and cannot run replays from version 0.1.12 or earlier.

Source

Steam News / 10 January 2025

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