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Steam News6 July 20261mo ago

Beta Version Update 1870

IN-GAME BUILD VERSION 1870 Selected New Content: Added: US 324mm RUR-4A 'Weapon Alpha' ASW Rocket Launcher (Mark 1 ASW Rocket) Fixed: An issue where the maximum damage absorbed by a part could exceed its own HP Fixed: D

In this update2

Full notes

Full NavalArt update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions4 changes0 removals
  • Gameplay
  • Balance
  • Server
  • Fixes
addedSelected New Content:Added: US 324mm RUR-4A 'Weapon Alpha' ASW Rocket Launcher (Mark 1 ASW Rocket)
fixedSelected New Content:Fixed: An issue where the maximum damage absorbed by a part could exceed its own HP
fixedSelected New Content:Fixed: Depth charge launchers failing to display as ship armaments in multiplayer lobbies
fixedSelected New Content:Fixed: Gun barrels occasionally elevating on their own when the turret is not selected during combat
fixedSelected New Content:Fixed: Modded parts potentially disappearing when using the cut function after being placed in the dockyard
fixedSelected New Content:Fixed: Overpenetrations failing to trigger magazine detonation damage

NavalArt changes

addedAdded: US 324mm RUR-4A 'Weapon Alpha' ASW Rocket Launcher (Mark 1 ASW Rocket)
fixedFixed: An issue where the maximum damage absorbed by a part could exceed its own HP
fixedFixed: Depth charge launchers failing to display as ship armaments in multiplayer lobbies
fixedFixed: Gun barrels occasionally elevating on their own when the turret is not selected during combat
fixedFixed: Modded parts potentially disappearing when using the cut function after being placed in the dockyard

IN-GAME BUILD VERSION 1870

Selected New Content:

  • Added: US 324mm RUR-4A 'Weapon Alpha' ASW Rocket Launcher (Mark 1 ASW Rocket)

  • Fixed: An issue where the maximum damage absorbed by a part could exceed its own HP

  • Fixed: Depth charge launchers failing to display as ship armaments in multiplayer lobbies

  • Fixed: Gun barrels occasionally elevating on their own when the turret is not selected during combat

  • Fixed: Modded parts potentially disappearing when using the cut function after being placed in the dockyard

  • Fixed: Overpenetrations failing to trigger magazine detonation damage

  • Adjusted: Magazine detonation damage now scales with the base damage of its corresponding turret

  • AdjustedIntroduced a new mechanic to address the issue of small-caliber weapons dealing abnormally low damage
  • Adjusted: Semi-Armor Piercing missiles and aircraft bombs can now detonate even if they fail to penetrate armor

  • AdjustedIncreased the base damage of aircraft torpedoes, standardizing their values with ship-launched torpedoes
  • AdjustedReworked the damage values for 130mm to 283mm naval guns
  • Decreased: Reduced the damage values for 20-inch class naval guns

    The armor and shell adjustments have come to a temporary close. If all goes well, we will push the official live update tomorrow.

Source

Steam News / 6 July 2026

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