In this update2
Full notes
Full NavalArt update
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What changed
- Gameplay
- Balance
- Fixes
NavalArt changes
IN-GAME BUILD VERSION 1874
Selected New Content:
Added: AI ships will now use depth charge launchers when submarines approach
Adjusted: Underwater explosion visual effects
Adjusted: The criteria for the overpenetration indicator. A hit is now only counted as an overpenetration if the shell penetrates all parts and fails to arm its fuze
Adjusted: Modules will no longer catch fire visual effects when damaged underwater
Adjusted: Continued tweaking the damage multipliers for most shells
- AdjustedReduced the aiming point error for player-controlled secondary guns (as compensation for the reduced target profile caused by high-arcing trajectories)
- AdjustedIncreased the follow distance of the shell-tracking camera
Fixed: An issue where mixing secondary guns with different shell velocities would often cause them to miss moving targets
Fixed: Depth sorting/occlusion issues with underwater transparency effects
Fixed: An erroneous prompt stating armor is uneditable when attempting to modify modded parts in the dockyard
Source
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