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Steam News8 July 20261mo ago

Beta Version Update 1874

IN-GAME BUILD VERSION 1874 Selected New Content: Added: AI ships will now use depth charge launchers when submarines approach Adjusted: Underwater explosion visual effects Adjusted: The criteria for the overpenetration

In this update2

Full notes

Full NavalArt update

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What changed

3 fixes0 additions6 changes1 removal
  • Gameplay
  • Balance
  • Fixes
changedSelected New Content:Added: AI ships will now use depth charge launchers when submarines approach
changedSelected New Content:Adjusted: Underwater explosion visual effects
changedSelected New Content:Adjusted: The criteria for the overpenetration indicator. A hit is now only counted as an overpenetration if the shell penetrates all parts and fails to arm its fuze
removedSelected New Content:Adjusted: Modules will no longer catch fire visual effects when damaged underwater
changedSelected New Content:Adjusted: Continued tweaking the damage multipliers for most shells
changedSelected New Content:Adjusted: Reduced the aiming point error for player-controlled secondary guns (as compensation for the reduced target profile caused by high-arcing trajectories)

NavalArt changes

changedAdded: AI ships will now use depth charge launchers when submarines approach
changedAdjusted: Underwater explosion visual effects
changedAdjusted: The criteria for the overpenetration indicator. A hit is now only counted as an overpenetration if the shell penetrates all parts and fails to arm its fuze
removedAdjusted: Modules will no longer catch fire visual effects when damaged underwater
changedAdjusted: Continued tweaking the damage multipliers for most shells

IN-GAME BUILD VERSION 1874

Selected New Content:

  • Added: AI ships will now use depth charge launchers when submarines approach

  • Adjusted: Underwater explosion visual effects

  • Adjusted: The criteria for the overpenetration indicator. A hit is now only counted as an overpenetration if the shell penetrates all parts and fails to arm its fuze

  • Adjusted: Modules will no longer catch fire visual effects when damaged underwater

  • Adjusted: Continued tweaking the damage multipliers for most shells

  • AdjustedReduced the aiming point error for player-controlled secondary guns (as compensation for the reduced target profile caused by high-arcing trajectories)
  • AdjustedIncreased the follow distance of the shell-tracking camera
  • Fixed: An issue where mixing secondary guns with different shell velocities would often cause them to miss moving targets

  • Fixed: Depth sorting/occlusion issues with underwater transparency effects

  • Fixed: An erroneous prompt stating armor is uneditable when attempting to modify modded parts in the dockyard

Source

Steam News / 8 July 2026

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