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Steam News10 July 20261mo ago

Hotfix 1876

IN-GAME BUILD VERSION 1876 Added: Modules damaged underwater will now generate bubble VFX Added: A music player to the campaign level editor for single-player testing (Experimental feature) Added: Surface wave VFX for u

In this update1

Full notes

Full NavalArt update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedIN-GAME BUILD VERSION 1876Added: Modules damaged underwater will now generate bubble VFX
addedIN-GAME BUILD VERSION 1876Added: A music player to the campaign level editor for single-player testing (Experimental feature)
addedIN-GAME BUILD VERSION 1876Added: Surface wave VFX for underwater explosions
changedIN-GAME BUILD VERSION 1876Added: Water swells caused by underwater explosions will now physically affect ships (Experimental feature)
changedIN-GAME BUILD VERSION 1876Adjusted: Improved the depth charge explosion SFX, lowering the volume and reducing audio clipping issues
changedIN-GAME BUILD VERSION 1876Adjusted: The size of the splash VFX when depth charges hit the water

NavalArt changes

changedAdded: Modules damaged underwater will now generate bubble VFX
addedAdded: A music player to the campaign level editor for single-player testing (Experimental feature)
addedAdded: Surface wave VFX for underwater explosions
changedAdded: Water swells caused by underwater explosions will now physically affect ships (Experimental feature)
changedAdjusted: Improved the depth charge explosion SFX, lowering the volume and reducing audio clipping issues

IN-GAME BUILD VERSION 1876

Added: Modules damaged underwater will now generate bubble VFX

Added: A music player to the campaign level editor for single-player testing (Experimental feature)

Added: Surface wave VFX for underwater explosions

Added: Water swells caused by underwater explosions will now physically affect ships (Experimental feature)

Adjusted: Improved the depth charge explosion SFX, lowering the volume and reducing audio clipping issues

Adjusted: The size of the splash VFX when depth charges hit the water

Adjusted: Magazine detonation damage increased from 1.25x to 1.35x of the base damage

Fixed: An issue where the damage of 203mm and larger caliber naval guns was abnormally low

Fixed: An issue where the notification text for damaged/disabled modules was missing the module type name

Source

Steam News / 10 July 2026

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