In this update1
Full notes
Full NavalArt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
NavalArt changes
IN-GAME BUILD VERSION 1876
Added: Modules damaged underwater will now generate bubble VFX
Added: A music player to the campaign level editor for single-player testing (Experimental feature)
Added: Surface wave VFX for underwater explosions
Added: Water swells caused by underwater explosions will now physically affect ships (Experimental feature)
Adjusted: Improved the depth charge explosion SFX, lowering the volume and reducing audio clipping issues
Adjusted: The size of the splash VFX when depth charges hit the water
Adjusted: Magazine detonation damage increased from 1.25x to 1.35x of the base damage
Fixed: An issue where the damage of 203mm and larger caliber naval guns was abnormally low
Fixed: An issue where the notification text for damaged/disabled modules was missing the module type name
Source
Changelog.gg summarizes and formats this update. How we read updates.
