In this update2
Full notes
Full NavalArt update
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What changed
3 fixes1 addition4 changes0 removals
- Gameplay
- Fixes
- Balance
addedSelected New Content:Added: Underwater velocity decay ballistics for anti-submarine rockets
fixedSelected New Content:Fixed: Incorrect shell spawn positions for the n160 US Triple 457mm gun
fixedSelected New Content:Fixed: Material issues on the preset ships Project 798 and HMS King George V
fixedSelected New Content:Fixed: Stat adjustments for certain naval gun variants failing to apply in-game
changedSelected New Content:Adjusted: Improved the particle effects for depth charges
changedSelected New Content:Adjusted: Increased the damage multiplier for aircraft torpedoes
NavalArt changes
addedAdded: Underwater velocity decay ballistics for anti-submarine rockets
fixedFixed: Incorrect shell spawn positions for the n160 US Triple 457mm gun
fixedFixed: Material issues on the preset ships Project 798 and HMS King George V
fixedFixed: Stat adjustments for certain naval gun variants failing to apply in-game
changedAdjusted: Improved the particle effects for depth charges
IN-GAME BUILD VERSION 1872
Selected New Content:
Added: Underwater velocity decay ballistics for anti-submarine rockets
Fixed: Incorrect shell spawn positions for the n160 US Triple 457mm gun
Fixed: Material issues on the preset ships Project 798 and HMS King George V
Fixed: Stat adjustments for certain naval gun variants failing to apply in-game
- AdjustedImproved the particle effects for depth charges
- AdjustedIncreased the damage multiplier for aircraft torpedoes
- AdjustedThe 'Misc' panel now displays HE shell penetration. The damage display has been updated to show actual damage instead of the unmodified base damage
- AdjustedTweaked damage values once again
Source
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