HomeGamesUpdatesPricingMethodology
Steam News3 July 20261mo ago

Beta Version Update 1869

IN-GAME BUILD VERSION 1869 Selected New Content: Added: Raycast detection between the explosion origin and modules.

In this update3

Full notes

Full NavalArt update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions7 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • Fixes
changedSelected New Content:Added: Raycast detection between the explosion origin and modules. If a heavily armored hull is present within the explosion radius, its armor will now act as armor resistance to mitigate damage to the modules
addedSelected New Content:Added: Icons for ASW depth charges (Launcher type)
changedSelected New Content:Adjusted: Some underlying logic for shell damage mechanics
changedSelected New Content:Adjusted: Completely overhauled the overall shell damage performance once again
changedSelected New Content:Adjusted: Increased global shell flight speed from 1.0 to 1.2 to reduce the difficulty of long-range gunnery engagements
changedSelected New Content:Adjusted: Reduced the opacity of the smoke trails from rocket depth charges
Adjusted: Increased global shell flight speed1.01.2Adjusted: Increased global shell flight speed increased, buff

NavalArt changes

changedAdded: Raycast detection between the explosion origin and modules. If a heavily armored hull is present within the explosion radius, its armor will now act as armor resistance to mitigate damage to the modules
addedAdded: Icons for ASW depth charges (Launcher type)
changedAdjusted: Some underlying logic for shell damage mechanics
changedAdjusted: Completely overhauled the overall shell damage performance once again
changedAdjusted: Increased global shell flight speed from 1.0 to 1.2 to reduce the difficulty of long-range gunnery engagements

IN-GAME BUILD VERSION 1869

Selected New Content:

  • Added: Raycast detection between the explosion origin and modules. If a heavily armored hull is present within the explosion radius, its armor will now act as armor resistance to mitigate damage to the modules

  • Added: Icons for ASW depth charges (Launcher type)

  • Adjusted: Some underlying logic for shell damage mechanics

  • Adjusted: Completely overhauled the overall shell damage performance once again

  • AdjustedIncreased global shell flight speed from 1.0 to 1.2 to reduce the difficulty of long-range gunnery engagements
  • AdjustedReduced the opacity of the smoke trails from rocket depth charges
  • AdjustedThe target lock outline highlight is now only enabled for ships with a certain submergence rate
  • Fixed: The preset ship Languedoc incorrectly having only one rudder

  • Fixed: Historical description errors for the n294 Chinese [FM-3000N] SAM CCL Vertical Launching System

  • Fixed: Missing prefab references in the Level Editor that prevented levels from loading

  • Fixed: A bug where depth charges could be launched underwater

  • Fixed: Rain and snow coverage being incorrectly rendered on the underwater portions of the hull

  • Fixed: Incorrect hotkey text for switching depth charges

  • Fixed: The ripple fire interval for turrets being too short

  • Fixed: Fuzes on aircraft-dropped AP bombs failing to arm properly

Known Issues (To be fixed in future updates, no need to report):

  • The damage efficiency of high-explosive aircraft bombs is incorrect

  • The bonus damage caused by magazine detonations has a chance to be abnormally low

Source

Steam News / 3 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.