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Steam News2 July 20261mo ago

Beta Version Update 1868

IN-GAME BUILD VERSION 1868 Selected New Content: The RBU-6000 anti-submarine rocket launcher is now available Added new parts Added new preset ships and fixed several known bugs Various UI adjustments Added a mechanic w

In this update3

Full notes

Full NavalArt update

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What changed

0 fixes4 additions11 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
  • Balance
addedSelected New Content:The RBU-6000 anti-submarine rocket launcher is now available
addedSelected New Content:Added new parts
addedSelected New Content:Added new preset ships and fixed several known bugs
changedSelected New Content:Various UI adjustments
addedSelected New Content:Added a mechanic where depth charge explosion power and radius scale with detonation depth
changedSelected New Content:Updated several icons

NavalArt changes

addedThe RBU-6000 anti-submarine rocket launcher is now available
addedAdded new parts
addedAdded new preset ships and fixed several known bugs
changedVarious UI adjustments
addedAdded a mechanic where depth charge explosion power and radius scale with detonation depth

IN-GAME BUILD VERSION 1868

Selected New Content:

  • The RBU-6000 anti-submarine rocket launcher is now available

  • Added new parts

  • Added new preset ships and fixed several known bugs

  • Various UI adjustments

  • Added a mechanic where depth charge explosion power and radius scale with detonation depth

  • Updated several icons

  • Extended the horizontal reference lines in the gunsight

  • Extensive underlying code maintenance to resolve the severe crash issues that caused recent build rollbacks

  • Maintenance on legacy parts, including updated shell weights and penetration modifiers

Known Issues (To be fixed in future updates, no need to report):

  • Anti-submarine depth charges suffer from hit registration issues, close-range detonations may deal zero damage

  • Secondary fire control currently only calculates ballistics for a single weapon type, mixing weapons causes incorrect lead calculations for smaller-caliber secondary guns

  • Magazine HP is abnormally high, making them extremely difficult to detonate with penetrating AP shells

  • The global damage modifier for naval guns is bugged, resulting in severely reduced damage output

  • The hotkey for anti-submarine depth charges does not match its UI icon

  • Fuzes on aircraft-dropped AP bombs fail to arm properly, completely preventing armor penetration

  • Modded parts may still experience issues where armor cannot be customized

Source

Steam News / 2 July 2026

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