In this update3
Full notes
Full NavalArt update
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What changed
- Gameplay
- Fixes
- UI and audio
- Performance
- Balance
NavalArt changes
IN-GAME BUILD VERSION 1868
Selected New Content:
The RBU-6000 anti-submarine rocket launcher is now available
Added new parts
Added new preset ships and fixed several known bugs
Various UI adjustments
Added a mechanic where depth charge explosion power and radius scale with detonation depth
Updated several icons
Extended the horizontal reference lines in the gunsight
Extensive underlying code maintenance to resolve the severe crash issues that caused recent build rollbacks
Maintenance on legacy parts, including updated shell weights and penetration modifiers
Known Issues (To be fixed in future updates, no need to report):
Anti-submarine depth charges suffer from hit registration issues, close-range detonations may deal zero damage
Secondary fire control currently only calculates ballistics for a single weapon type, mixing weapons causes incorrect lead calculations for smaller-caliber secondary guns
Magazine HP is abnormally high, making them extremely difficult to detonate with penetrating AP shells
The global damage modifier for naval guns is bugged, resulting in severely reduced damage output
The hotkey for anti-submarine depth charges does not match its UI icon
Fuzes on aircraft-dropped AP bombs fail to arm properly, completely preventing armor penetration
Modded parts may still experience issues where armor cannot be customized
Source
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