NavalArt
Steam News 30 April 202621d ago

NavalArt update V1.42 Beta - Parts update

Foreword Due to the substantial workload required to adapt the Level Editor for multiplayer, we estimate that the official version 1.42, which will support PvE co-op levels, will be completed by mid-May at the earliest.…

Update log

Full NavalArt update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes3 additions7 changes0 removals
  • Compatibility
  • Gameplay
  • Fixes
  • Balance
addedForewordDue to the substantial workload required to adapt the Level Editor for multiplayer, we estimate that the official version 1.42, which will support PvE co-op levels, will be completed by mid-May at the earliest. Therefore, we have decided to merge the 1.42 beta into the main branch now. You can experience some of the new parts in advance and check out our current development progress in this announcement.
addedPart Maintenance[Fix] Added two new parts to resolve the orientation issue of the Vittorio Veneto funnel; the old parts have been hidden in the inventory.
fixedPart Maintenance[Fix] Corrected the face orientation error on n265 Italian Life Raft and added missing model smoothing.
fixedPart Maintenance[Fix] Corrected the face orientation error on n74 Japanese Funnel II and added missing model smoothing.
fixedPart Maintenance[Fix] Corrected the face orientation error on n256 Soviet 100mm/70 SM-5 Twin Turret .
changedPart Maintenance[Rework] Reworked the models for n533-549 Bridge Modules to fix messy topology and overlapping faces.
4141 to 120standard HE shell damage increased from 10,570 to 12standard HE shell damage reduced from 9,900 to 8standard HE shell damage reduced from 9,900 to 8,750, standard AP shell damage reduced from 10,800 to 9

Foreword

Due to the substantial workload required to adapt the Level Editor for multiplayer, we estimate that the official version 1.42, which will support PvE co-op levels, will be completed by mid-May at the earliest. Therefore, we have decided to merge the 1.42 beta into the main branch now. You can experience some of the new parts in advance and check out our current development progress in this announcement.

(Credit:千月华狮)

Part Maintenance

  • [Fix] Added two new parts to resolve the orientation issue of the Vittorio Veneto funnel; the old parts have been hidden in the inventory.

  • [Fix] Corrected the face orientation error on n265 Italian Life Raft and added missing model smoothing.

  • [Fix] Corrected the face orientation error on n74 Japanese Funnel II and added missing model smoothing.

  • [Fix] Corrected the face orientation error on n256 Soviet 100mm/70 SM-5 Twin Turret.

  • [Rework] Reworked the models for n533-549 Bridge Modules to fix messy topology and overlapping faces.

  • [Rework] Reworked the textures for the Japanese 460mm Type 91 AP shell.

  • [Adjustment] Scaled n1252 Mushroom Ventilator to 0.44503 to match its correct historical height of 1.2 meters.

  • [Fix] Fixed an error in the bomb penetration configuration for n919 Beriev Be-6 Large Seaplane (500kg FAB-500sv HE *6) (8x 500kg FAB-500 HE Bombs). Armor penetration has been adjusted from 92mm to the correct 47mm.

  • [Adjustment] Increased the bomb armor penetration for n936 Westland Wyvern S.4 (1x AP 2000lb Mark IV AP Bomb) from 101mm to 157mm.

  • [Adjustment] Decreased the maneuverability of n934 Westland Wyvern S.4 from 141 to 120.

  • [Adjustment] Adjusted n158 Soviet 406mm/50 B-37 (MK-1 Three-Gun Turret)t based on the 88kg charge SAP shell; standard HE shell damage increased from 10,570 to 12,500.

  • [Adjustment] Adjusted n155 Italian 381/50 "Ansaldo" M1934 Triple Turret; standard HE shell damage reduced from 9,900 to 8,750, standard AP shell damage reduced from 10,800 to 9,300.

  • [Fix] Corrected the barrel rotation axis error on n776 German 105mm/65 SK C/33 (Dop L.C/38 Twin Mount).

General Fixes

  • [Adjustment] Adjusted the intensity and downsample level of sea surface reflections to enhance the visual fidelity of water reflections.

  • [Fix] Fixed an issue where a cloud initialization timing error caused the sea surface reflection to be overly bright.

  • [Fix] Fixed an issue in battle scenes where the camera's near clipping plane was not initialized by the free camera upon the first switch to the free camera view.

New Mechanics

Mod Part Error Detection Mechanism The game will now perform an error check on existing part mods upon startup. If errors are found, a notification will appear in the top right corner of the screen. Specific error details are logged in the [c]Player.log[/c] file located at: [c]C:\\Users[Your Username]\\AppData\\LocalLow\\RZEntertainment\\NavalArt[/c].

This mechanism is designed to help mod authors identify mod errors, thereby reducing issues such as missing materials and black screens in ray-traced scenes caused by improper mod creation. If players encounter error prompts after downloading a mod, they can check the log file to identify the specific parts and mods and remind the mod author to update them.

New Parts

  • [New] Part Nation: Austro-Hungarian Empire

n1366Shell Model (76 mm AP Mark 29)
n1367Shell Model (76 mm AA Mark 33 Mod 0)
n1368Shell Model (127 mm Special Common Mark 42 Mod 0)
n1369Shell Model (127 mm AAC Mark 52 Mod 0)
n1370Shell Model (203 mm AP Mark 19 Mod 1)
n1371Shell Model (203 mm HC Mark 24

Source

Steam News / 30 April 2026

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