Update log
Full NavalArt update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- UI and audio
- Performance
- Gameplay
Version 1.41 Test Now Live
The current beta version provides the following content:
New Sound System and Visual Effects designed specifically for naval engagements.
Independent Projectile Models assigned based on shell type (AP/HE) and caliber. This includes 8 universal models and 1 unique model (Japanese Type 91 AP shell).
Continuously Optimized Visual Performance, improved lighting, and enhanced wave effects.
Adjusted and Improved Logic for Vertex Block utilization.
All-New Weather System, now available in Sea Trials, Main Menu Dock, and the Campaign Editor.
Hundreds of New Parts and Variants.
Campaign Chapter One Improvements, including weather adjustments, bug fixes, and a comprehensive text overhaul.
Adjusted Visual Effects for funnel smoke.
Notes:
Manual Save Backup Recommended: We highly suggest manually backing up your save files before participating in the beta.
- Vertex Block FeedbackThe new Vertex Editing Blocks require further testing; we welcome all player feedback.
- Funnel Visual UpdatesDue to unified visual changes for funnels, some save files may require manual adjustment of funnel settings. A smoke toggle has been added to funnel parts.
Mod Compatibility: We will soon provide a lower-opacity smoke preset for MOD funnels to prevent inappropriate thick smoke issues in older or discontinued modern funnel modules.
Bug Reports & Feedback Channels:
English Community:
Chinese Community:
Source
