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Steam News31 March 20265mo ago

NavalArt update V1.41 - Audiovisual Upgrade

Foreword In Version 1.41, NavalArt undergoes yet another major transformation. In this update, we have developed a brand-new sound system for naval gunnery, redesigned shell trajectories, and introduced ripple firing me

In this update11

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Full NavalArt update

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What changed

19 fixes30 additions12 changes4 removals
  • UI and audio
  • Gameplay
  • Performance
  • Balance
  • Fixes
  • Server
addedForewordIn this update, we have developed a brand-new sound system for naval gunnery, redesigned shell trajectories, and introduced ripple firing mechanics, significantly enhancing the overall combat experience.
addedForewordThe new weather system allows players to experience more intense thunderstorms, while snowy conditions offer a unique atmosphere. Continuous improvements to visual effects have also greatly improved graphical fidelity, particularly during morning and evening periods.
addedForewordA substantial part update remains a monthly staple. In this version, the total part count has increased from 1,223 to 1,362 . A large number of highly requested decorative parts are now available to help you further polish your creations.
addedWeather SystemNew Weather Effects & Weather Control Panel: Added new weather presets: Mist, Thunderstorm, and Snow.
addedWeather SystemCamera Raindrop Effects: Added lens raindrop visuals that scale in intensity based on rainfall.
addedWeather SystemAdvanced Weather Variables: Introduced a variety of new weather-related parameters.
In this version, the total part count has increased from 1,2231In this version, the total part count has increased from 1, decreased, nerf[c]id1214[/c] Italian 406mm AP damage (11,70010[c]id1214[/c] Italian 406mm AP damage (11, decreased, nerfhangar capacity occupancy108hangar capacity occupancy decreased, nerf

NavalArt changes

addedIn this update, we have developed a brand-new sound system for naval gunnery, redesigned shell trajectories, and introduced ripple firing mechanics, significantly enhancing the overall combat experience.
addedThe new weather system allows players to experience more intense thunderstorms, while snowy conditions offer a unique atmosphere. Continuous improvements to visual effects have also greatly improved graphical fidelity, particularly during morning and evening periods.
addedA substantial part update remains a monthly staple. In this version, the total part count has increased from 1,223 to 1,362 . A large number of highly requested decorative parts are now available to help you further polish your creations.
addedNew Weather Effects & Weather Control Panel: Added new weather presets: Mist, Thunderstorm, and Snow.
addedCamera Raindrop Effects: Added lens raindrop visuals that scale in intensity based on rainfall.

Foreword

In Version 1.41, NavalArt undergoes yet another major transformation.

In this update, we have developed a brand-new sound system for naval gunnery, redesigned shell trajectories, and introduced ripple firing mechanics, significantly enhancing the overall combat experience.

The new weather system allows players to experience more intense thunderstorms, while snowy conditions offer a unique atmosphere. Continuous improvements to visual effects have also greatly improved graphical fidelity, particularly during morning and evening periods.

A substantial part update remains a monthly staple. In this version, the total part count has increased from 1,223 to 1,362. A large number of highly requested decorative parts are now available to help you further polish your creations.

Please see the detailed log below for all the changes in this update!

Weather System

  • New Weather Effects & Weather Control PanelAdded new weather presets: Mist, Thunderstorm, and Snow.
  • Camera Raindrop EffectsAdded lens raindrop visuals that scale in intensity based on rainfall.
  • Advanced Weather VariablesIntroduced a variety of new weather-related parameters.
  • Weather EditorAdded a weather editor within the Level Editor (currently, custom weather is only applicable to level editing).

Sound Improvements

  • Complete Gunnery Rework: Rebuilt the artillery sound system using entirely new source material. Hundreds of new sound effects will drastically improve the battle experience.

    • Caliber & Era-Based Audio: Firing sounds are now determined by the weapon's caliber and historical era.

    • Splash Effects: Water splashes now feature unique sounds based on shell caliber, type, and impact velocity.

    • Propagation Curves: Sound travel distance for both firing and splashes is now dynamically calculated based on caliber.

    • Doppler EffectAdded extra audio layers for long-range firing to simulate the Doppler effect.
    • Shell WhistlingAdded whistling sounds for incoming shells based on their direction, distance, and velocity.
    • UI AudioAdded specific sound effects for toggling sights and adjusting magnification (Zoom).
    • Multi-Gun LogicIntroduced sound delay and volume attenuation for mounts with multiple barrels.
  • Optimization: * Implemented multiple loudness control mechanisms to prevent audio peaking/clipping.

    • Optimized existing sound priorities and durations to reduce audio "drop-outs" caused by exceeding track limits.

    • Disabled firing sounds beyond maximum audible range to reduce channel occupancy.

  • New Environmental Audio:

    • Added ship bow-wave (wake) sounds.

    • Added hull water-entry (impact) sounds.

    • Added variable engine sounds based on power output.

    • Added camera "whizzing" sounds when tracking high-speed objects in combat.

    • Added canyon echoes for the Sea Trial map.

  • FixResolved an issue where ship engine volume was not affected by game settings.

Steam post image (Credit: Discord Worldoz)

General Improvements

  • Physics Refinement: Significantly improved physics for small vessels, resolving issues such as "infinite bouncing," excessive elasticity when falling vertically into water, and abnormal physics behavior when airborne, while maintaining the original handling feel.

    • Added hull-to-water slamming resistance.

    • Increased lift for small craft at high speeds.

  • Reworked Visuals: Completely overhauled shell splash particle effects.

  • Lunar EffectsAdded a new moon system with phases synced to local time.
  • Atmosphere FixesFixed a bug where cloud animations would spontaneously snap/jump.
  • Dynamic Particles: * Bow waves now scale based on the ship's draft.

    • Adjusted bow spray and all water splash particles (impacts, torpedo wakes).

    • Added an emission limit for bow spray particles per frame to prevent stuttering during storms.

    • Added propeller-driven water spray.

  • Visual Tweaks: * Reworked funnel smoke effects.

    • Adjusted global color grading.

    • Disabled lens flare for the moon.

  • Technical Fixes: * Optimized the near-plane of the Free Camera based on Field of View (FOV) to resolve severe Z-fighting at low FOV.

    • Fixed a bug where the player list in Multiplayer would error out when exceeding 10 players.

  • Particle OptimizationFixed a bug where distant particles appeared too dark and optimized overall particle performance.

Level Project

  • Career - QuickSortie (Beta)Provided brand-new dialogue text for Chapter 1, fixed several English localization errors, and configured weather presets.
  • StabilityFixed a "Null" call stack crash when loading Career saves.
  • Fixes: * Resolved an issue where aircraft on disabled ships remained visible in Career levels.

    • Fixed a bug where specific technologies in QuickSortie (Beta) failed to take effect after research:

      1. US 406mm/50 Mark 7

      2. US 305mm/50 Mark 8

      3. Italian 406mm/50 Ansaldo

  • CorrectionsFixed a description error in the level "Hunting Flagship Sovetsky Soyuz"
  • UIAdjusted the title text style for level objectives.
  • Removed the character"Herobrine in NavalArt"from the QuickSortie (Beta)

Combat Adjustments

  • Aiming AlgorithmImproved the scope aiming algorithm; locking onto a target now provides 100% accurate vertical lead, making it easier for players to adjust vertical offsets.
  • New Shell ModelsAdded 9 brand-new shell models based on type and caliber.
  • Ballistic DetailsAdded atmospheric friction heating, spin, shockwaves, and "charring" effects to shells.
  • Shell TrailsNew lighting-affected trail effects; added a fade-out for tracer trails when the camera zooms in close to the shell.
  • UI IndicatorsAdded a direction indicator for close-range torpedoes when they are off-screen.
  • Cinematic TrackingAdded camera tracking cessation and smooth deceleration just before shells hit the water.
  • Camera AdjustmentsAdjusted the initial angle and height of the player camera in Combat Mode for a better view of the ship.
  • Dynamic UI: The player's ship is now hidden when using the scope.

  • Tracking Priority: When holding the key to follow shells, the camera now prioritizes manually fired rounds.

  • Bug Fixes: * Fixed an issue where the follow-camera height would reset in certain conditions.

    • Fixed a bug where turret elevation was too low when aiming at close-range targets.

  • Combat Mechanics: * Added crosshair dispersion animations.

    • Added Ripple Firing system.

    • Changed the "Continuous Fire" toggle functionality to allow holding for ripple fire instead of a single-click salvo.

    • Underwater funnel outlets will no longer emit smoke.

  • Damage Mechanics: * Terminology Change: Changed the text for magazine hits from"Citadel Hit"to"Magazine Damage."

    • Magazine Damage Cap: Implemented an interim cap on bonus damage from magazine hits. Extra damage is now limited to 60% of total HP to prevent one-shot kills from large HE or torpedoes. Standard structural damage is unaffected.

  • AA Balance: * Adjusted AA damage curves to increase effectiveness within optimal ranges (MAA 1x → 2.2x; LAA 1x → 3.5x).

    • Adjusted altitude-based damage reduction, increasing the efficiency of DOT-based AA against mid-to-low altitude targets by approx. 30%.

    • Reduced the range of all DPS-based AA (excluding CIWS) by 30%, while increasing damage by 35%.

  • Aerial TorpedoesIncreased damage for all aircraft torpedoes by 16%. Running depth standardized to 3 meters.

Dock & Editor

  • Vertex EditingAdded an independent temporary Undo/Redo queue for Vertex Edit Mode (this queue is discarded upon exiting the mode).
  • Snapping FixesResolved issues where vertex snapping performed poorly due to differing symmetry modes and fixed the inability to undo snapped vertex movements.
  • UIFixed the coordinate input panel for vertex editing to correctly support symmetry snapping.
  • Mirroring: Vertex snapping no longer affects mirrored parts in Mirror Mode to avoid mechanic conflicts.

  • FlagsAdded new national flags: Greece, Bangladesh, Australia, New Zealand, and India.

Parts

  • FixesResolved UI issues for torpedo launchers using "fake turret" logic when entering the Angle Limiter settings.
  • MechanicsAdded a Default Rotation Angle for torpedo launchers to accommodate historical parts that did not possess 360° rotation.
  • ModelingFixed model errors for parts [c]n779[/c] and [c]n1098[/c].
  • VisualsFixed a firing visual error for the Japanese 152mm/40 Type 41 (Single Mount) ([c]n1026/n1027[/c]).
  • Underwater Torpedoes: Applied a 30° firing angle limit to all underwater torpedo launchers.

  • DescriptionsFixed the description error for the Japanese 610mm Type 90 Mod 2 Triple Launcher (Type 93 Oxygen Torpedo) ([c]n397[/c]).

New parts list

n1224German 750mm Underwater Torpedo Launcher (M5m Torpedo)
n1225Russia 381mm Single Torpedo Launcher (1898 Type"L" Torpedo)
n1226Soviet 533mm PTA-53 Quintuple Torpedo Laucher (53-56 Torpedo)
n1227Soviet 533mm ChTA-53 Quadruple Torpedo Launcher
n1228Soviet 533mm TTA-53 Triple Torpedo Launcher (53-56 Torpedo)
n1229Soviet 533mm DTA-53 Twin Torpedo Launcher (High Pedestal Type)
n1230Soviet 533mm DTA-53 Twin Torpedo Launcher (Low Pedestal Type)
n1231Soviet 533mm DTA-53 Twin Torpedo Launcher (Omnidirectional Rail Type)
n1232Soviet 533mm DTA-53 Twin Torpedo Launcher (Starboard 60-Degree Rail Type)
n1233Soviet 533mm DTA-53 Twin Torpedo Launcher (Port 60-Degree Rail Type)
n1234Soviet 533mm DTA-53 Twin Torpedo Launcher (120-Degree Rail Type)
n1235American SR Radar
n1236American SX Radar
n1237American Mark 57 Gun Director
n1238American Crane IV
n1239American Bollard I
n1240American Bollard II
n1241American Antenna I
n1242American Closed Chock
n1243American Storage Basket
n1244American Anemometer
n12451m Stairway
n1246American Davit (New Orleans)
n1247Deck locker I
n1248Deck locker II
n1249Oil Drum
n1250Bench
n1251Cables IV
n1252Mushroom Ventilation Duct
n1253Skylight IV
n1254Skylight V
n1255Air Valve I
n1256Engine Telegraph III
n1257Deck Telephone Box
n1258Hooded Deck Light
n1259Knife Switch
n1260Merchant Ship Winch I
n1261Merchant Ship Inflatable Lifeboat (with Cradle)
n1262Merchant Ship Inflatable Lifeboat
n1263Merchant Ship Inflatable Lifeboat Release Cradle

Steam post image(Credit: Discord Anozumi)

Balance & Part Remakes

  • Stat Adjustments: [c]id1214[/c] Italian 406mm AP damage (11,700 → 10,500) and HE damage (10,550 → 9,750) to better reflect the performance of high-velocity, ultra-light shells.

  • AviationAdded wing-folding functionality to the Beriev Be-4 (KOR-2) ([c]n672[/c]); hangar capacity occupancy reduced from 10 to 8.
  • Audio FixFixed incorrect audio for the Aérospatiale SA321 "Super Frelon" ([c]n879[/c]).
  • Remakes: Due to historical accuracy and modeling issues, the Italian 152mm/53 Twin Turret ([c]n135[/c]) and British 450mm Armstrong "100-ton" Twin Turret ([c]n337[/c]) have been reworked and the original parts hidden.

    • Replacements: Italian 152mm/53 M1926 ([c]n1330/1331[/c]) and Italian Armstrong 450mm "100-ton" Twin Mount ([c]n1332[/c]).

  • OrganizationThe old 283mm/54.5 SKC/34 has been hidden, replaced by new parts [c]n1343[/c] through [c]n1362[/c].

Ships

  • New "Replica" Presets: UP.41, Roma, Giulio Cesare, Caio Duilio, Luigi Cadorna, "Nastro Nero" Giovanni, Midway, South Dakota (BB-49), Cowpens, Daniel Inouye, Kronshtadt, Sevastopol, Project 94, Buran, Hindenburg, König, Kaiser, Furutaka, Haruna, Tenryū, and Osman.

  • New "Advanced" Presets: Tosa, Tallinn, Audacious, Georgios Averof, and Sverige.

  • CategoriesAdded a new "Replica" preset folder for Bangladesh.
  • Recategorization: The Giulio Cesare and Kronshtadt presets have been moved to the "Advanced" category and renamed to RN Giulio Cesare and VMF Kronshtadt.

  • Bug Fixes:

    • Fixed armor clipping on the Bismarck replica.

    • Fixed material errors on the Lion (1938) replica.

    • Fixed floating 152mm secondaries on the Vittorio Veneto replica.

    • Fixed firing arc issues on the Sigsbee and Fletcher presets.

  • New Player Experience: Replaced the default starting ships with more recent community creations.

  • TutorialsUpdated tutorial ships with High-Definition (HD) versions and fixed weapon firing arc bugs.

Preview & Future Plans

  • We will be releasing several hotfixes shortly to address any remaining issues.Quick Battle adaptation for the weather system will also be developed in the near future.

  • Due to tight scheduling, the update for QuickSortie (Beta) Chapter 2 has been postponed. We will add 2–3 new levels in an upcoming hotfix, with the full Chapter 2 release arriving in next month's update.

  • Version 1.42We will focus on adapting Level Missions for Multiplayer . This process is resource-intensive, so while new mechanics may be fewer, we will ensure a steady supply of new missions and parts.
  • Version 1.5: We will begin work on Basic Anti-Submarine Warfare and other exciting features! Stay tuned!

Steam post image(Credit: Discord Winchester)

Source

Steam News / 31 March 2026

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