Update log
Full NavalArt update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Maps
- Balance
- Fixes
Foreword
In Version 1.41, NavalArt undergoes yet another major transformation.
In this update, we have developed a brand-new sound system for naval gunnery, redesigned shell trajectories, and introduced ripple firing mechanics, significantly enhancing the overall combat experience.
The new weather system allows players to experience more intense thunderstorms, while snowy conditions offer a unique atmosphere. Continuous improvements to visual effects have also greatly improved graphical fidelity, particularly during morning and evening periods.
A substantial part update remains a monthly staple. In this version, the total part count has increased from 1,223 to 1,362. A large number of highly requested decorative parts are now available to help you further polish your creations.
Please see the detailed log below for all the changes in this update!
Weather System
- New Weather Effects & Weather Control PanelAdded new weather presets: Mist, Thunderstorm, and Snow.
- Camera Raindrop EffectsAdded lens raindrop visuals that scale in intensity based on rainfall.
- Advanced Weather VariablesIntroduced a variety of new weather-related parameters.
- Weather EditorAdded a weather editor within the Level Editor (currently, custom weather is only applicable to level editing).
Sound Improvements
Complete Gunnery Rework: Rebuilt the artillery sound system using entirely new source material. Hundreds of new sound effects will drastically improve the battle experience.
Caliber & Era-Based Audio: Firing sounds are now determined by the weapon's caliber and historical era.
Splash Effects: Water splashes now feature unique sounds based on shell caliber, type, and impact velocity.
Propagation Curves: Sound travel distance for both firing and splashes is now dynamically calculated based on caliber.
- Doppler EffectAdded extra audio layers for long-range firing to simulate the Doppler effect.
- Shell WhistlingAdded whistling sounds for incoming shells based on their direction, distance, and velocity.
- UI AudioAdded specific sound effects for toggling sights and adjusting magnification (Zoom).
- Multi-Gun LogicIntroduced sound delay and volume attenuation for mounts with multiple barrels.
Optimization: * Implemented multiple loudness control mechanisms to prevent audio peaking/clipping.
Optimized existing sound priorities and durations to reduce audio "drop-outs" caused by exceeding track limits.
Disabled firing sounds beyond maximum audible range to reduce channel occupancy.
New Environmental Audio:
Added ship bow-wave (wake) sounds.
Added hull water-entry (impact) sounds.
Added variable engine sounds based on power output.
Added camera "whizzing" sounds when tracking high-speed objects in combat.
Added canyon echoes for the Sea Trial map.
- FixResolved an issue where ship engine volume was not affected by game settings.
(Credit: Discord Worldoz)
General Improvements
Physics Refinement: Significantly improved physics for small vessels, resolving issues such as "infinite bouncing," excessive elasticity when falling vertically into water, and abnormal physics behavior when airborne, while maintaining the original handling feel.
Added hull-to-water slamming resistance.
Increased lift for small craft at high speeds.
Reworked Visuals: Completely overhauled shell splash particle effects.
- Lunar EffectsAdded a new moon system with phases synced to local time.
- Atmosphere FixesFixed a bug where cloud animations would spontaneously snap/jump.
Dynamic Particles: * Bow waves now scale based on the ship's draft.
Adjusted bow spray and all water splash particles (impacts, torpedo wakes).
Added an emission limit for bow spray particles per frame to prevent stuttering during storms.
Added propeller-driven water spray.
Visual Tweaks: * Reworked funnel smoke effects.
Adjusted global color grading.
Disabled lens flare for the moon.
Technical Fixes: * Optimized the near-plane of the Free Camera based on Field of View (FOV) to resolve severe Z-fighting at low FOV.
Fixed a bug where the player list
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