NavalArt
Steam News 15 May 20266d ago

PVE Levels Now in Public Testing Phase

After over a month of continuous development, we have drastically refactored the code and architecture of the multiplayer mode to ensure it is compatible with our new level system. Such extensive modifications inevitabl…

Update log

Full NavalArt update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition3 changes0 removals
  • Gameplay
  • Fixes
  • Performance
addedAfter over a month of continuous development, we have drastically refactored the code and architecture of the multiplayer mode to ensure it is compatible with our new level system.
fixedSuch extensive modifications inevitably lead to many uncertainties, and even our small-scale internal playtests exposed a large number of issues. After several days of hard work, the vast majority of game-breaking bugs affecting the experience have been resolved, but many severe issues still remain.
changedWe are now entering the public testing phase. We invite everyone to participate, playtest the game, provide gameplay feedback, and help us uncover any potential bugs.
changed⚠ Known Issues:The current version suffers from a severe memory leak! After entering a battle scene, the RAM is not being properly released. You must regularly exit and restart the game. Otherwise, your system memory will max out, causing both the game and any other running applications to crash.
changedBEWARE OF PROGRESS LOSS!!! BEWARE OF PROGRESS LOSS!!! BEWARE OF PROGRESS LOSS!!!Because the majority of our time was spent squashing bugs and addressing performance issues, the feature that automatically allocates ships "based on level configuration" will not be available during this test.

After over a month of continuous development, we have drastically refactored the code and architecture of the multiplayer mode to ensure it is compatible with our new level system.

Such extensive modifications inevitably lead to many uncertainties, and even our small-scale internal playtests exposed a large number of issues. After several days of hard work, the vast majority of game-breaking bugs affecting the experience have been resolved, but many severe issues still remain.

We are now entering the public testing phase. We invite everyone to participate, playtest the game, provide gameplay feedback, and help us uncover any potential bugs.

New Mode

Multiplayer: Operation Mode

Levels

Multiplayer PVE - Fall of the Rising Sun

⚠ Known Issues:

The current version suffers from a severe memory leak! After entering a battle scene, the RAM is not being properly released. You must regularly exit and restart the game. Otherwise, your system memory will max out, causing both the game and any other running applications to crash.

It is strongly advised NOT to leave any work-related software running in the background while playing this test version!

BEWARE OF PROGRESS LOSS!!! BEWARE OF PROGRESS LOSS!!! BEWARE OF PROGRESS LOSS!!!

Because the majority of our time was spent squashing bugs and addressing performance issues, the feature that automatically allocates ships "based on level configuration" will not be available during this test.

Captains will need to use their own save files to experience the levels, which might occasionally break immersion regarding dialogue. However, you can manually switch to the designated warships beforehand based on the Order of Battle found in the mission briefing (these are all Preset Ships).

Source

Steam News / 15 May 2026

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