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Latest Mutagenic updates
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- Mutagenic
New Melee Skill support
Small update tonight: Added a new Lightning Melee tagged support: Capacitor Discharging Hitting a Jolted Enemy has a 50% Chance to cause a bolt of Lightning to strike up to 3 nearby enemies, consuming the Jolt. Damage i…
Announcement4 changesFixGameplay - Mutagenic
Drop Rate Adjustments
Changes this patch: Rare Monster density now scales with zone level. Rare Monsters have a much higher chance to drop a Rare/Unique item. Magic Monster packs are slightly more common. Cheers, zediven
Store1 change - Mutagenic
Small Patch: Skill Balance
The following skills have been changed: Blood Slash Damage Effectiveness: 460% -> 850% Base Radius buffed from 25 -> 70 at max level Energized Axe Now gains 50% Lightning Penetration Base Attack Time lowered from 1.2 ->…
Announcement8 changes12 numericGameplay - Mutagenic
Minor Update
Changes today: Monster damage stops scaling at zone 125 now, instead of 150. Unique drop table distribution has been better balanced. Cheers!
Announcement1 changeBalance - Mutagenic
Patch Update for 0.6.2
Small patch tonight updating 0.6.2: Buff base item drop rate: 1.5% -> 2.5% 300% Increased chance for Uniques. 100% Increased chance for drop only mods. Cheers!
Store1 change1 numeric - Mutagenic
Patch 0.6.2
Good morning, I was able to get a few things done, and I wanted to get an update out for everyone. This patch includes the following (non-exhaustive) changes: Items now drop with Affix Effectiveness. This starts droppin…
Store14 changesFixGameplay - Mutagenic
Update 0.6.1
This patch has the following updates, as well as some others. This patch is the first of many to come regarding expansion of the endgame in Mutagenic. Increased visibility range by zooming out 2x Monster density now sca…
Store24 changes1 numericFix - Mutagenic
Mutagenic 0.6.0
Good afternoon! It's been a while since I've had an update here -- I apologize. I have had this patch nearly ready for a few months, but I have been busy with life and it got put on the back burner (I was hoping to have…
Store7 changesGameplayUI/audio - Mutagenic
Patch 0.5.7
Good day, Today patch 0.5.7 is released with the following changes: Add new Crafting Material: Corruption Shards, droppable in zones level 100+. Enabled crafting method: Store, Restore, Recombinate for advanced crafters…
Store24 changes3 numericFix - Mutagenic
Patch 0.5.6
Good evening! Today I'm releasing EA patch 0.5.6. Patch Changes: Added new Unique: Goblin's Girdle Buffed Rare Gene drop rate by about 300% Fixed bug with Challenge Ladder score calculation. Buffed damage per 25 attribu…
Event18 changesFixGameplay - Mutagenic
Hotfix 0.5.5.3
Hey all, One last update before I'm away for a few days. Just deployed a hotfix to the game fixing the random crashing people were experience. The actual bug was complicated, but here's the TLDR: I left in one line of d…
Announcement4 changesFixGameplay - Mutagenic
Patch 0.5.5.3
Good evening, One last patch before I have to head out for a few days. Changes are as follows: Increased rate of drop-only mods showing up on genes level 80+ Genes level 100+ can roll with an extra +1 Drop-only mods Gen…
Announcement2 changesGameplayBalance - Mutagenic
Patch 0.5.5.2
Another day, another update! Today I fixed a bug introduced yesterday that accidentally disabled burns. I added in a few other changes as well. Challenge Ladders now have a 45s time limit to defeat the wave. Updated Res…
Event7 changes1 numericFix - Mutagenic
Patch 0.5.5
Another patch today: 0.5.5 The goal of this patch was to address a few performance related issues. I ended up doing a deep dive into the game systems and found a few other bugs that were unintended, so I patched them up…
Announcement12 changesFixPerformance - Mutagenic
Patch 0.5.4
Good day everybody! Today I'm releasing 0.5.4, which contains the following changes: New Skill: Flame Tether Complete rebalance of Skill numbers Smaller Challenge Ladder arenas with faster wave spawns. Some performance…
Event15 changes10 numericGameplay - Mutagenic
Patch 0.5.3
Last patch introduced a bug with new saves that prevented skills from being usable without creating a new loadout. This patch fixes that.
Announcement1 changeGameplay


