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Steam News21 November 20232y ago

Patch 0.5.7

Good day, Today patch 0.5.7 is released with the following changes: Add new Crafting Material: Corruption Shards, droppable in zones level 100+.

Full notes

Full Mutagenic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes7 additions14 changes1 removal
  • Gameplay
  • Store
  • Performance
  • Balance
  • Fixes
  • UI and audio
addedAdd new Crafting Material: Corruption Shards, droppable in zones level 100+.
addedEnabled crafting method: Store, Restore, Recombinate for advanced crafters.
addedEnabled Lucky Scramble: Costs 10 blue orbs, but will roll mod tiers 10 times, picking the highest outcome.
addedAdded Starter Build picker for new accounts.
changedRewrote some core components for some massive performance improvements.
changedIncreased monster damage scaling to cap at zone 115.
Buffed base movement speed6090Buffed base movement speed increased, buffCooldown:1.01.5sCooldown: increased, nerfAdded Damage Effectiveness:30%60%Added Damage Effectiveness: increased, buff

Good day,

Today patch 0.5.7 is released with the following changes:

  • Add new Crafting Material: Corruption Shards, droppable in zones level 100+.

  • Enabled crafting method: Store, Restore, Recombinate for advanced crafters.

  • Enabled Lucky Scramble: Costs 10 blue orbs, but will roll mod tiers 10 times, picking the highest outcome.

  • Added Starter Build picker for new accounts.

  • Disable upgrading of drop-only mods.

  • Rewrote some core components for some massive performance improvements.

  • Increased monster damage scaling to cap at zone 115.

  • Updated visual effects for various explosions and AoE damage indicators.

  • Changed Shading of GUI Health Globe (thanks Kleito!)

  • Reduced spawn distance of far away mobs

  • Reduced chase distance of mobs

  • Shock Orb projectiles now change direction based on distance traveled.

  • Changed visuals of Infection

  • Fixed bug where ailments could double dip with specific penetration stats.

  • Updated GUI to show your orb inventory

  • Updated text in various help menus.

  • Fixed bug with Keybind options menu.

  • Change Collateral Damage Support to the following: Projectile Hits have a 10% chance to also an extra 300% of Damage the target and to Nearby Enemies.

  • Fixed bug where Tether skills could still be used with Tinkerer's Toys equipped.

  • Fixed bug where Potent Suppression Support would not apply to ailments inflicted by the supported skill.

  • Remove cap on Jolt effect.

  • Implemented new ramping mechanic for ailments.

  • Buffed base movement speed from 60->90. Monster movement speed has been similary adjusted.

Skill Balance

Vesuvius

  • Damage: up ~300%

  • Projectile Count: 3 -> 1

  • Radius: up ~20%

  • Cooldown: 1.0 -> 1.5s

  • Added Damage Effectiveness: 30% -> 60%

Lots of work behind the scenes as well, but not worth adding here.

Cheers! zediven

Source

Steam News / 21 November 2023

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