Full notes
Full Mutagenic update
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What changed
- Gameplay
- Store
- Performance
- Balance
- Fixes
- UI and audio
Good day,
Today patch 0.5.7 is released with the following changes:
Add new Crafting Material: Corruption Shards, droppable in zones level 100+.
Enabled crafting method: Store, Restore, Recombinate for advanced crafters.
Enabled Lucky Scramble: Costs 10 blue orbs, but will roll mod tiers 10 times, picking the highest outcome.
Added Starter Build picker for new accounts.
Disable upgrading of drop-only mods.
Rewrote some core components for some massive performance improvements.
Increased monster damage scaling to cap at zone 115.
Updated visual effects for various explosions and AoE damage indicators.
Changed Shading of GUI Health Globe (thanks Kleito!)
Reduced spawn distance of far away mobs
Reduced chase distance of mobs
Shock Orb projectiles now change direction based on distance traveled.
Changed visuals of Infection
Fixed bug where ailments could double dip with specific penetration stats.
Updated GUI to show your orb inventory
Updated text in various help menus.
Fixed bug with Keybind options menu.
Change Collateral Damage Support to the following: Projectile Hits have a 10% chance to also an extra 300% of Damage the target and to Nearby Enemies.
Fixed bug where Tether skills could still be used with Tinkerer's Toys equipped.
Fixed bug where Potent Suppression Support would not apply to ailments inflicted by the supported skill.
Remove cap on Jolt effect.
Implemented new ramping mechanic for ailments.
Buffed base movement speed from 60->90. Monster movement speed has been similary adjusted.
Skill Balance
Vesuvius
Damage: up ~300%
Projectile Count: 3 -> 1
Radius: up ~20%
Cooldown: 1.0 -> 1.5s
Added Damage Effectiveness: 30% -> 60%
Lots of work behind the scenes as well, but not worth adding here.
Cheers! zediven
Source
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