Full notes
Full Mutagenic update
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What changed
- Gameplay
- UI and audio
- Performance
Mutagenic changes
Good afternoon!
It's been a while since I've had an update here -- I apologize. I have had this patch nearly ready for a few months, but I have been busy with life and it got put on the back burner (I was hoping to have this out in February).
Today I'm releasing Mutagenic 0.6.0 which contains a complete overhaul to the equipment system in game, adding much more flexibility and build diversity. As well, there are a number of new skills, a brand new passive tree, and character classes (with free respec).
I'll note the major changes below, but I won't list out all of the specifics as frankly I don't have enough time and there are way too many changes under the hood.
Major Changes
4 Character classes
2 Specialization Classes per Character Class
New Itemization system, including various new drop only mods, item implicit mods, and more.
New skills & skill supports
New Passive Tree
UI Overhaul
Character Save Slots
Item Stash Transfer between your Characters
Many updates regarding performance, UX, etc. In all honesty -- I can't remember every change, but there are a lot!
This is all an advancement towards my end vision, and I hope you enjoy the update. As always, please let me know of any issues you encounter.
Cheers! zediven
Please note: I have not fully tested this update on my Steam deck yet, so expect some issues if you try it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
