Full notes
Full Mutagenic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
- Maps
- Balance
Mutagenic changes
This patch has the following updates, as well as some others.
This patch is the first of many to come regarding expansion of the endgame in Mutagenic.
Increased visibility range by zooming out 2x
Monster density now scales with zone level.
Adjusted mob AI for new zoom levels.
Performance improvements across the board
Improved visibility of projectiles
Increased default chaining range of Chain Lightning from 50 -> 80
Added Echoing Fury unique Life Body
Added Prismatic Bow unique Ranged Weapon
Added Ancients Charm and implemented backend support for drop pools
Reduced the power of some drop only mods
Added Unique Item reference in game.
Added Radius/AoE affixes to some weapons and minor buffs.
Fixed bug with Plague Clouds
Improved visibility of UI
Increased difficulty scaling of ladders from 5 levels/wave -> 20 levels/wave
Added higher map tiers.
Fixed bug where fire penetration did not apply properly with magmatic blood
Updated magmatic blood to apply to physical resistance as well
Changed overloaded shells
Updated hideout layout
Implemented IIQ and IIR to map nodes
Added 2 new uniques
Added Maximum Resistance and Less Damage taken affixes to minor buffs.
Added a new tileset
Buffed melee skills
Adjusted the difficulty scaling of leaderboards, with a reset.
Cheers, zediven
Source
Changelog.gg summarizes and formats this update. How we read updates.
