HomeGamesUpdatesPricingMethodology
Steam News26 April 20242y ago

Update 0.6.1

This patch has the following updates, as well as some others. This patch is the first of many to come regarding expansion of the endgame in Mutagenic.

Full notes

Full Mutagenic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes9 additions13 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
  • Maps
  • Balance
changedIncreased visibility range by zooming out 2x
changedAdjusted mob AI for new zoom levels.
changedPerformance improvements across the board
changedImproved visibility of projectiles
changedIncreased default chaining range of Chain Lightning from 50 -> 80
addedAdded Echoing Fury unique Life Body
default chaining range of Chain Lightning5080default chaining range of Chain Lightning increased, buff

Mutagenic changes

changedIncreased visibility range by zooming out 2x
changedAdjusted mob AI for new zoom levels.
changedPerformance improvements across the board
changedImproved visibility of projectiles
changedIncreased default chaining range of Chain Lightning from 50 -> 80

This patch has the following updates, as well as some others.

This patch is the first of many to come regarding expansion of the endgame in Mutagenic.

  • Increased visibility range by zooming out 2x

  • Monster density now scales with zone level.

  • Adjusted mob AI for new zoom levels.

  • Performance improvements across the board

  • Improved visibility of projectiles

  • Increased default chaining range of Chain Lightning from 50 -> 80

  • Added Echoing Fury unique Life Body

  • Added Prismatic Bow unique Ranged Weapon

  • Added Ancients Charm and implemented backend support for drop pools

  • Reduced the power of some drop only mods

  • Added Unique Item reference in game.

  • Added Radius/AoE affixes to some weapons and minor buffs.

  • Fixed bug with Plague Clouds

  • Improved visibility of UI

  • Increased difficulty scaling of ladders from 5 levels/wave -> 20 levels/wave

  • Added higher map tiers.

  • Fixed bug where fire penetration did not apply properly with magmatic blood

  • Updated magmatic blood to apply to physical resistance as well

  • Changed overloaded shells

  • Updated hideout layout

  • Implemented IIQ and IIR to map nodes

  • Added 2 new uniques

  • Added Maximum Resistance and Less Damage taken affixes to minor buffs.

  • Added a new tileset

  • Buffed melee skills

  • Adjusted the difficulty scaling of leaderboards, with a reset.

Cheers, zediven

Source

Steam News / 26 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.