What changed
1 fix2 additions1 change0 removals
addedAdded a new Lightning Melee tagged support: Capacitor Discharging
changedHitting a Jolted Enemy has a 50% Chance to cause a bolt of Lightning to strike up to 3 nearby enemies, consuming the Jolt. Damage inflicted by Lightning deals damage equal to the initial Hit Damage multiplied by 200% of the Jolt on the original enemy. Lightning can Critically Strike, but it cannot inflict Ailments.
fixedAlso fixed a timing bug with a couple melee abilities.
addedCurrently working on a bunch of new skill supports, as well as some uniques to give new build potential.
Mutagenic changes
addedAdded a new Lightning Melee tagged support: Capacitor Discharging
changedHitting a Jolted Enemy has a 50% Chance to cause a bolt of Lightning to strike up to 3 nearby enemies, consuming the Jolt. Damage inflicted by Lightning deals damage equal to the initial Hit Damage multiplied by 200% of the Jolt on the original enemy. Lightning can Critically Strike, but it cannot inflict Ailments.
fixedAlso fixed a timing bug with a couple melee abilities.
addedCurrently working on a bunch of new skill supports, as well as some uniques to give new build potential.
Small update tonight:
Added a new Lightning Melee tagged support: Capacitor Discharging
Hitting a Jolted Enemy has a 50% Chance to cause a bolt of Lightning to strike up to 3 nearby enemies, consuming the Jolt. Damage inflicted by Lightning deals damage equal to the initial Hit Damage multiplied by 200% of the Jolt on the original enemy. Lightning can Critically Strike, but it cannot inflict Ailments.
Also doubled the base radius of all Curse skills at max level.
Also fixed a timing bug with a couple melee abilities.
Currently working on a bunch of new skill supports, as well as some uniques to give new build potential.
Cheers! zediven