HomeGamesUpdatesPricingMethodology
Steam News14 May 20242y ago

Patch notes - v0.6.56

Patch Notes - Steam v0.6.56 Advanced Combat: New: Fighter buff section now resize and organize dynamically. New: Lightning Active Skill Disruption added to the game through passive nodes.

Full notes

Full Multi Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes13 additions2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Store
addedNew: Fighter buff section now resize and organize dynamically.
addedNew: Lightning Active Skill Disruption added to the game through passive nodes.
addedNew: Necrotic Active Skill Fungus Growth added to the game through passive nodes.
addedNew: Passive Buff Skill Fury added to the game through passive nodes.
addedNew: Passive Physical Skill Mark added to the game through passive Nodes.
addedChange: Cold Active Skill Ice Spike added to the passive tree.

Patch Notes - Steam v0.6.56

Advanced Combat:

  • New: Fighter buff section now resize and organize dynamically.

  • NewLightning Active Skill Disruption added to the game through passive nodes.
  • NewNecrotic Active Skill Fungus Growth added to the game through passive nodes.
  • NewPassive Buff Skill Fury added to the game through passive nodes.
  • NewPassive Physical Skill Mark added to the game through passive Nodes.
  • ChangeCold Active Skill Ice Spike added to the passive tree.
  • ChangeFire Active Skill Blaze added to the passive tree.
  • ChangePhysical Active Skill Magis Missile added to the passive tree.
  • Change: Fighter blocks move slightly higher when starting a dungeon.

  • BalanceIce Spike Fighter base damage conversion lowered from 0.5x to 0.30x for player fighters only.
  • BalanceBlaze Fighter base damage conversion lowered from 0.4x to 0.25x for player fighters only.

Hero: Bugfix: Fixed quest slot 1 availability always being true.

Dungeon:

  • Bugfix: Run count multiplier now applies to Multiplier on Reset gain.

  • Bugfix: Dungeon run finish log Module Xp gain is now multiplied by the module experience multiplier.

  • UI: Multiplier on reset and Current Multiplier now have split windows for now.

Race & Rebirths:

  • BalanceEvery race now has a primary stat that increased damage by 1 for every attribute of their type.

Passive:

  • New: Another Mastery node - Wand Mastery - 1.4x Intelligence and 0.75x Strength.

Miscellaneous:

  • Bugfix: Developer key for cosmetic item definitions causing an error.

  • BugfixOld character saves loading new kingdom buildings error for village number count.
  • BugfixFixed the I in Idle on the Main menu not having an outline.
  • BugfixPassive button in statistics is now intractable. (Stats were introduced in build 54)
  • AddedAdditional debug lines added to logger for quest related errors.
  • NewSecret added to the main menu.

Source

Steam News / 14 May 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.