Full notes
Full Multi Idle update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Store
Patch Notes - Steam v0.6.56
Advanced Combat:
New: Fighter buff section now resize and organize dynamically.
- NewLightning Active Skill Disruption added to the game through passive nodes.
- NewNecrotic Active Skill Fungus Growth added to the game through passive nodes.
- NewPassive Buff Skill Fury added to the game through passive nodes.
- NewPassive Physical Skill Mark added to the game through passive Nodes.
- ChangeCold Active Skill Ice Spike added to the passive tree.
- ChangeFire Active Skill Blaze added to the passive tree.
- ChangePhysical Active Skill Magis Missile added to the passive tree.
Change: Fighter blocks move slightly higher when starting a dungeon.
- BalanceIce Spike Fighter base damage conversion lowered from 0.5x to 0.30x for player fighters only.
- BalanceBlaze Fighter base damage conversion lowered from 0.4x to 0.25x for player fighters only.
Hero: Bugfix: Fixed quest slot 1 availability always being true.
Dungeon:
Bugfix: Run count multiplier now applies to Multiplier on Reset gain.
Bugfix: Dungeon run finish log Module Xp gain is now multiplied by the module experience multiplier.
UI: Multiplier on reset and Current Multiplier now have split windows for now.
Race & Rebirths:
- BalanceEvery race now has a primary stat that increased damage by 1 for every attribute of their type.
Passive:
New: Another Mastery node - Wand Mastery - 1.4x Intelligence and 0.75x Strength.
Miscellaneous:
Bugfix: Developer key for cosmetic item definitions causing an error.
- BugfixOld character saves loading new kingdom buildings error for village number count.
- BugfixFixed the I in Idle on the Main menu not having an outline.
- BugfixPassive button in statistics is now intractable. (Stats were introduced in build 54)
- AddedAdditional debug lines added to logger for quest related errors.
- NewSecret added to the main menu.
Source
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