Full notes
Full Multi Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Events
- Fixes
Patch Notes - Steam v0.6.54
General:
New: Bakground image to main menu.
- NewNumber keys 1-8 have been added as hotkeys for quick-switch.
Advanced Combat:
- BalanceSkill Hand of Hir'Rile base damage increased from 20% to 30%.
Bugfix: Heavy tooltip no longer shows an extra 1.0x.
Bugfix: Heavy tooltip no longer includes Physical Damage multipliers on Heavy Attack multiplier.
Clicker:
Balance: Per level of Clicker Upgrade My Walking Stick now gains an additional 5 durabilty.
Explore:
Bugfix: Travel stick durability is now set to the the correct amount on rebirth.
Inventory:
- NewNewer players now have a different Loot Table until stage 20. > This new loot table does not contain any of the % Increased Suffixes.
Balanace: Quest rewards for multiplier now take affixes into consideration. > Large reward should now be 10x-15x of 1 normal run.
Change: Armory now defaults to the sword.
Kingdom:
New: A testing feature for single/double columns of projects.
- ChangeTooltip box for kingdom happiness adjusted.
Bugfix: Can no longer buy buildings when freeland is in the negative.
Race & Rebirths:
New: Advantage Hit Hard unlocked at stage 15. Physical Damage is multiplied by 1.25x.
New: Advantage Hero Power unlocked at stage 20. Hero Health, Damage and Armor multiplied by 1.1x.
Balance: Advantage Head Start now unlocked at stage 10 from 11.
Passive:
- BugfixDuplicate Node ID 255 for Lightning Damage node changed to ID 234.
Bugfix: Maximum frenzy charge no longer gives shell charge.
Miscellaneous:
- ChangeDefault font size of stat views changed to 10 from 13.
Bugfix: Tutorial window now scaled as low as x0.1 the size
- BugfixA fix for an issue regarding viewing combat stats related to totems has been fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
