Full notes
Full Multi Idle update
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What changed
- Balance
- Gameplay
- UI and audio
- Performance
Patch Notes - Steam v0.10.69
Arena:
Balance: Skill Fury now rolls between 20-40 from 5-15.
Balance: Skill Fungus Growth now rolls between 25-60 from 5-40.
Added: Some fighters will now have + 15% crit chance and + 100% crit damage.
Added: Some fighters will now have Skill: Summon Skeleton.
Advanced Combat:
New: Active Skill: Shield Smash - Damage is based off your armor, Strikes one opponent.
- NewPassive Skill: Temporal Shift - Stores 1 hit's worth of damage and combines it with the next. The stored damage is then reduced.
- NewLife Steal has been added to the game. (Regenerate a % of damage dealt as life)
UI: Minion skills now display their number of minions on the buff icon.
Bugfix: Enemy can no longer use the players "Absolute Charges" affix.
Bugfix: Multi-Attack now is seperated from Multi-Action.
Bugfix: Basic Attack buff tooltip now includes affix "Multiplier to Basic Attack Damage".
Bugfix: Skill Mark applying stacks twice.
Bugfix: Skill Marked not displaying stack count.
Bugfix: Skill Infectious Attack now scales off Basic Attack damage instead of Fighter Damage.
Bugfix: Skill Heavy now uses the projects damage multiplier again.
Bugfix: Skill Heavy tooltip now includes physical damage multiplier.
Clicker:
UI: Clicker upgrades now show their current bonus if the level is higher than 1.
Bugfix: Bought upgrades now show the correct level of the upgrade.
Inventory:
- BalanceThe way affixes with potential roll value caps have changed. > Skill rolls for skills Might, Heavy, Infectious Attack, Magic Missile and Second Wind now roll within a specified range. > There are 5 tiers of the rolls involving a 20% difference between min/max rolls of the affix.
UI: The selected unique in the Armory is now more easily viewable. Kingdom:
- NewProject Damage Over Time, Unlocked by having at least 10% Increased Damage Over Time.
New: Project Minion Damage, Unlocked by having any minion skill.
New: Building, Hero Statue. Grants multiplier to Hero Experience Gained.
- BalanceProject Basic Attack Damage bonus per level lowered to 0.0060 from 0.0075 per level.
Race & Rebirths:
New: Unlockable Race Troll.
New: Unlockable Race Skeleton.
New: Unlockable Race Zombie.
New: Unlockable Race Reptilian.
New: Unlockable Race Floran.
New: Unlockable Race WereWolf.
New: Unlockable Class Monk.
New: Unlockable Class Knight.
New: Unlockable Class Shaman.
New: Unlockable Advantage Working Class.
New: Unlockable Advantage Extra Layer.
New: Advantage Evolution Super Human.
New: Advantage Evolution Dwarven Heritage.
New: Race Evolution Half Orc.
New: Race Evolution High Elf.
New: Race Evolution Dark Elf.
New: Race Evolution Vampire.
New: Race Evolution Skeleton-Lord.
New: Class Evolution Death Knight.
- BalanceClass Archer Multiplier to Agility lowered to 1.10 from 1.25.
Passive:
New: Side menu that can be opened/closed. It currently allows creation of passive tree screenshots.
- BalanceVarious Health LevelUp nodes called NewNode had their values lowered.
Bugfix: Various health nodes with the name NewNode
Bugfix: Pitchfork and Fists mastery nodes no longer give Wand Mastery.
Bugfix: Node borders are now linked correctly.
Bugfix: Second wind skill nodes now properly give second wind instead of healing.
Bugfix: Armor Penetration nodes now use the correct image.
- BugfixNecrotic nodes [283,284,285] at the edge of the Agility Start renamed and fixed to work as Necrotic Damage.
- BugfixVarious nodes had their triggers updated. (Ex: When allocating a skill node, Various game unlock related triggers execute)
Miscellaneous:
Bugfix: statistic for Clicker, Clicker Scale Power no longer has a 1 infront of the value.
Optimization: Large amount of checks are now properly ignored for many codex entries.
Source
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