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- MoteMancer
Monday Musings #51 – MoteMancer Joins FactorioLab!
It's so wonderful to have a community invested in modding, sharing blueprints, and theorycrafting. Earlier today, the community took a step further and added MoteMancer to FactorioLab. Steam post image It’s a small thin…
Patch notes4 changesGameplayPerformance - MoteMancer
First Community Member Mod! & surgical bugfixes - v0.4.022
Mod icons now fallback to the ? icon instead of a white square. * Infinite reach mod no longer breaks Meteor Swarm * Fix a few bad icon references in tutorial banners * Shift clicking a crafting button will now queue th…
Announcement1 changeUI/audio - MoteMancer
Quality of Life and Bug Fixes - v0.4.020
Quality of Life * Blueprint creation now has 3 selection modes: Rectangular, Diamond, and Radial. Use X to swap modes or click the HUD icon. * Copy mode shows grid like connected structures do * Blueprint shader is now…
Announcement5 changesFixUI/audio - MoteMancer
Monday Musings #50 – Working With Bestagons #3: Blueprints, Maps, and Immersion
I received a very fair critique from multiple sources: If your game is all hexagons, why are you using that tired old rectangle selector for blueprints? I love this kind of feedback because it points directly at one of…
Patch notes9 changesUI/audioMaps - MoteMancer
Monday Musings #49 – A Wild Steam Workshop Appears!
Steam Workshop Mods are coming to MoteMancer. Happy Monday! Mods have been part of the plan for MoteMancer from the beginning. The automation genre itself was born from mods, so it only feels right to pay that forward.…
Patch notes7 changesWorkshopMaps - MoteMancer
Small QoL & Bugfix Patch - v0.4.012
Polish & QoL Change single blueprint ghost placement to Shift from Alt, no longer requires blueprint tech. Control click on a structure can once again refill from your inventory repeatedly using successive stacks (regre…
Announcement14 changes1 numericFix - MoteMancer
Monday Musings #48 – Asking the Right Question
The new Foundations update brought a lot of great discussion about all of the new game modes available, but one of the conversations in particular reminded me of the greatest question you can ever ask yourself or others…
Patch notes6 changesUI/audioServer - MoteMancer
Foundation Bug Fixes - v0.4.007
Fixes from reports from the weekend: Large number display no longer throws an exception if "Infinity" or > 1trillion gets passed in. Fix a rare case where mote patches can be destroyed mid Sovereign Manaheart burst. Cap…
Announcement9 changesFixGameplay - MoteMancer
Foundation Hotfixes & Tuning - v0.4.005
Thanks for all the reports, have a great weekend! Bug Fixes The Action Bar should now correctly save when you clear a button. Collector UI when World Veins is active now shows the Collector inventory count again. Change…
Announcement4 changesFixUI/audio - MoteMancer
Foundation Hotfixes & Tuning - v0.4.002
Thank you for all the bug reports and feedback on the Foundations update! Foundation Fixes and Tuning: Jeweled/Chromatic Fields - Icons for Multi-Mote Patches on the Map now match the Foundation icon. Miner displays (to…
Patch notes7 changesFixMaps - MoteMancer
Foundations Update: New Rules for Every World
MoteMancer's third Major Content Update is Live! Foundations are modifiers that change the rules of the world and open the door to endlessly varied playthroughs. With the new Enduring Research system, your most optimize…
Event36 changesFixWorkshop




