In this update2
Full notes
Full MoteMancer update
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What changed
- UI and audio
- Server
- Fixes
- Gameplay
- Balance
MoteMancer changes
Thank you for all the bug reports and feedback on the Foundations update!
Foundation Fixes and Tuning:
Jeweled/Chromatic Fields - Icons for Multi-Mote Patches on the Map now match the Foundation icon. Miner displays (tooltip and window) support more than 3 mote types at once.
World Veins - Mote Field tooltip were decrementing the max count even though it wasn't actually decrementing. Changed all the cases where mote counts show up in with World Veins active to just show the Mote type.
Marathon - CraftCount (ui display for crafting) was not using crafting cost multiplier for Salt Crystal and Aether.
Islands of Power - math changed to scale with the maximum draw of the network rather than Structure count. Current math is (Maxpower/200)^3 as a permanent tax to the network. Power Window now truncates large power amounts, and has a hover tip for detailed power amounts.
Foundation side card was not displaying some of the active Foundations, fixed.
Bug Fixes & Tuning:
Eternal Feast tuned to 5 Entropy Research per second.
Clear reliquaries in ng+. Don't allow loading reliquaries if you don't have it unlocked.
Reliquary stack size caps at 9999 (equates to ~200 infinite upgrades).
Oracle mode now blocks research tree and entropy tree keybinds.
Biorhythm and Overgrowth pillar could try to grow on a mote tile that was destroyed by a miner shortly before the coroutine wakes up.
Structures in blueprint strings with invalid rotations will be ignored.
Destroying a Lava Generator will harvest its inventory.
Many fixes for localization strings.
Source
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