HomeGamesUpdatesPricingMethodology
Steam News12 March 20263mo ago

Foundation Hotfixes & Tuning - v0.4.002

Thank you for all the bug reports and feedback on the Foundations update! Foundation Fixes and Tuning: Jeweled/Chromatic Fields - Icons for Multi-Mote Patches on the Map now match the Foundation icon.

In this update2

Full notes

Full MoteMancer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes0 additions3 changes0 removals
  • UI and audio
  • Server
  • Fixes
  • Gameplay
  • Balance
fixedFoundation Fixes and Tuning:Jeweled/Chromatic Fields - Icons for Multi-Mote Patches on the Map now match the Foundation icon. Miner displays (tooltip and window) support more than 3 mote types at once.
changedFoundation Fixes and Tuning:World Veins - Mote Field tooltip were decrementing the max count even though it wasn't actually decrementing. Changed all the cases where mote counts show up in with World Veins active to just show the Mote type.
fixedFoundation Fixes and Tuning:Marathon - CraftCount (ui display for crafting) was not using crafting cost multiplier for Salt Crystal and Aether.
changedFoundation Fixes and Tuning:Islands of Power - math changed to scale with the maximum draw of the network rather than Structure count. Current math is (Maxpower/200)^3 as a permanent tax to the network. Power Window now truncates large power amounts, and has a hover tip for detailed power amounts.
fixedFoundation Fixes and Tuning:Foundation side card was not displaying some of the active Foundations, fixed.
changedBug Fixes & Tuning:Eternal Feast tuned to 5 Entropy Research per second.

MoteMancer changes

fixedJeweled/Chromatic Fields - Icons for Multi-Mote Patches on the Map now match the Foundation icon. Miner displays (tooltip and window) support more than 3 mote types at once.
changedWorld Veins - Mote Field tooltip were decrementing the max count even though it wasn't actually decrementing. Changed all the cases where mote counts show up in with World Veins active to just show the Mote type.
fixedMarathon - CraftCount (ui display for crafting) was not using crafting cost multiplier for Salt Crystal and Aether.
changedIslands of Power - math changed to scale with the maximum draw of the network rather than Structure count. Current math is (Maxpower/200)^3 as a permanent tax to the network. Power Window now truncates large power amounts, and has a hover tip for detailed power amounts.
fixedFoundation side card was not displaying some of the active Foundations, fixed.

Thank you for all the bug reports and feedback on the Foundations update!

Foundation Fixes and Tuning:

  • Jeweled/Chromatic Fields - Icons for Multi-Mote Patches on the Map now match the Foundation icon. Miner displays (tooltip and window) support more than 3 mote types at once.

  • World Veins - Mote Field tooltip were decrementing the max count even though it wasn't actually decrementing. Changed all the cases where mote counts show up in with World Veins active to just show the Mote type.

  • Marathon - CraftCount (ui display for crafting) was not using crafting cost multiplier for Salt Crystal and Aether.

  • Islands of Power - math changed to scale with the maximum draw of the network rather than Structure count. Current math is (Maxpower/200)^3 as a permanent tax to the network. Power Window now truncates large power amounts, and has a hover tip for detailed power amounts.

  • Foundation side card was not displaying some of the active Foundations, fixed.

Bug Fixes & Tuning:

  • Eternal Feast tuned to 5 Entropy Research per second.

  • Clear reliquaries in ng+. Don't allow loading reliquaries if you don't have it unlocked.

  • Reliquary stack size caps at 9999 (equates to ~200 infinite upgrades).

  • Oracle mode now blocks research tree and entropy tree keybinds.

  • Biorhythm and Overgrowth pillar could try to grow on a mote tile that was destroyed by a miner shortly before the coroutine wakes up.

  • Structures in blueprint strings with invalid rotations will be ignored.

  • Destroying a Lava Generator will harvest its inventory.

  • Many fixes for localization strings.

Source

Steam News / 12 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.