In this update1
Full notes
Full MoteMancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Balance
- Performance
- UI and audio
MoteMancer changes
Thanks for the bug reports and suggestions!
Hotfix v0.5.025
Torrential Streamway structures tick twice as often to solve mixed-streamway-chain compression. This could be a slight perf hit for Torrential-heavy bases, but still probably negligible in the scene as a whole.
Ascendant achievement was reading from the Foundations menu rather than the current active Foundation set. You should be able to claim your achievement by loading the game right before walking through the portal.
Building an underground segment over an existing chain now shows the pickup feedback like every other harvest
Hotifx v0.5.024
Enchanted Gripper, Enchanted Delta, and Omni Gripper now respect blueprint rotations relative to the structure's rotation rather than being absolute direction.
Locking Chest slots now allows locking filled slots
More robust inventory save state handling
While in Sandbox mode, clicking on a planar wedge in the Map will swap to that plane
Clarified Russian string for Scrying
Clarified English string for Rampant Bloom (may change in the future to just be all adjacent structures, but that's much more complicated)
Hotifx v0.5.023
Enchanted Grippers respect blueprint configurations again.
3 barrier generators will no longer generate negative power (but still generate 0 power)
Lava ritual refreshes when a power grid is merged which was causing heat loss. Changed it so max heat is calculated in the lava generator tick to avoid subframe add/removes.
Make sure heat cant update behind the loading screen / when paused or during teardown.
Destroying a lava barrier could allow you to build invalid configurations because the structure tile was cleared.
Special belt build logic now respects lava tiles.
2 tile lava gen burn time is 75 instead of 100.
Hotifx v0.5.022
Fix for Scholar achievement not triggering properly, should heal on update
Dark Reach now contributes to the Mycelial Affinity achievement
Fixed an issue with Lava Generators not updating properly with their power grid
Fix some issues with fuel based power generators and entropy.
Hotfix v0.5.021
World Veins Foundation no longer prevents rifts from spawning.
Fix for Lava generator lava not always showing up on creation.
Belt entities were not updating their mask interaction when the player switched planes.
Fix for Fire Wires that could spawn without particles
Hotfix v0.5.020
Mana Flare recharging is faster than casting a fresh one by 50%
Mana Roots and Fire Wires will now change their visuals based on their grid's saturation. Note that the Mana Root visual is temporary, but worth testing in the wild for a few days while I make a nice shader or it.
Library Tutorial now has more prominent blueprints and glows for highlighted areas
Safety catch for a player who built over the Grindstone area before the blueprint gets put down
Can no longer save game while in the library when choosing your foundation card for ng+.
Portals no longer open in sandbox mode.
Fix for a crash in Sandbox mode when selecting a Slipway (for the curious we were querying thousands of tiles because of reach range... whoops...)
Fix isolation interaction with entropy structures
Visual fix for undergrounds being attached to a portal in a non-straight direction.
Fix issues with power nodes that are in entropy when 2 grids are merged or split.
Improvement for lag spikes when walking near a portal by no longer touch every single visual root on a plane when that plane becomes visible or invisible.
Vortex and cloudspring updated to support new entity visual behavior.
Vortex and cloudpsring now use vfx sort order so they render on top of the new structure visuals (rather than on the belt entity layer).
Changing the number of inventory slots that are disabled sends an inventory notify so structures can wake up.
Locking or unlocking an inventory slot sends an inventory notify so structures can wake up.
Hotfix v0.5.014
D3D11 is default again. Note - MoteMancer switched to DirectX 12 by default in pursuit of potential performance improvements. After receiving multiple crash reports and seeing only minimal real-world gains, the default renderer has been reverted to DirectX 11 for improved stability. Players who prefer DirectX 12 can still launch the game using the launch option: -force-d3d12
Reliquaries now reactivate their input grippers when an infinite reliquary upgrade is acquired.
Added a second input binding to Trash hotkey
Destroyed rune shrooms never cleared their logistics tiles.
Gale Generator's item tooltip is fixed and matches the research tooltip
Power Window was not properly updating the title for power nodes without an inventory
Fix for action bar counts getting desynced from player inventory.
Hotfix v0.5.013
Library scene book no longer queues up chats if spam clicked
Library scene book is re-readable after scroll wheel portion of tutorial
Reveal UI chime no longer plays on reminder animations
Can no longer interact with master or book while dialogue is playing
Surrounding a Mana Flare with 6 structures in the library before the tutorial advacnes to that step will now resolve properly
Control click from a simple collector to complete the objective in the Library for collecting from a simple collector
Clear slot sound no longer plays on new game start
Pasting from blueprints now hides hover tooltip
Fixed a rare interaction with collectors and infinite research
Fixed a bug that could cause portals to break if teleporting to a close poximity Umbral Waygate
Fixed an edge case that could trigger the Harrow achievement early.
Hotfix v0.5.012
Fixed a variety of bugs around Lava Generators with excessively fast burn rates. (They will now actually cnsume as fast as the tooltip states)
Lava generator only gains max heat when ritualsed rather than both min and max
Lava generator no longer double dips from infinite ritual upgrade.
Converted blueprint runes that don't work on mobile to others. This is mainly so that sharing blueprints between devices doesn't break and is largely cosmetic. Old Blueprints can still be imported without issue.
Anchor Stone window should now properly show 600 instead of 1000
Anchor Stone Window allows Quick Transfer with shift if you want to place a few in manually to unjam it from two sources.
Hotfix v0.5.011
Nuanced UX changes:
Q (pipette) over action bar will pipette, but MMB will still clear
MMB no longer trashes from player inventory (because it pipettes)
Delete key added as a rebindable hotkey for trashing player inventory items and clearing action bar slots while hovering
Grid Guide now stacks with Spell Mode, and will always show with belts
Bug fixes
Trash bugs on player inventory close and partial stacks fixed
Fixed bugs around Grid Guide tiles fading improperly or not showing at all from conflicting overrides
Fix for tutorial banner spam and better clear handling for completed lessons
Can no longer descend from Levitate onto Lava Generators
Hot fix v0.5.010
Excavator and Nudge now start at 1/2 toggleable range, Titanic command now allows 1/2/4 range
Excavate min harvest speed even faster
Meteor Shower now will start a lava generator burn cycle for free on impact
Levihaste can no longer be achieved while in Oracle
New mote patches generated with the Jeweled Fields foundation will generate twice as many Motes of the Plane's base Element than the other two. Chromatic Fields is unchanged.
More perf improvements for Power Grids
Fire Tutorial Quake and Tar order of objectives changed to be more intuitive.
Fixed a bad tutorial key for fire path
Hardening just in case you cleansed 1000 entropy before the tutorial beat
Fixed behavior where pedestals and portals could delay Gripper requests.
Elemental orb now accepts both entities even if its currently holding one of them.
Research Teleporter Icon now contextually shows based on whether the player is in the Library or not
Research Teleporter tooltip is now always centered and will not spill off screen
Fixed a bug where Lava Pedestal visuals could bleed through to other planes.
When an entropy rift first spawns, it now respects Shade Veil for the tiles under the rift.
Hot Fix v0.5.009
Player inventory slots will now highlight if the item matches the active hover tip item
Crafting corner now has hover tips.
Runeshrooms were placing ritual tiles just before being destroyed if they were connected to a fully saturated power grid, creating a blocker for future Runeshroom placements.
Fixed a typo in German for Simple Collector
A gripper that turns off and then back on in quick sucession could have significant delays before picking up again.
Pedestals no longer turn off input grippers if they are full. This should make Research throughput back to the way it was before the perf update.
Theoretical Insight removed from the Foundations menu
Hot Fix v0.5.008
Craft tip window arrow had a bad aspect ratio from new atlas
Fix for some in-world reagents showing black nubs due to atlas neighbors
Forbidden Knowledge was checking for a research that is no longer available. It should reconcile correctly on loading a saved game.
Consistency pass for Italian translations for Saltways and Streamways
Hot Fix v0.5.007
Fix for Lava Generator pools sometimes finding their way into other planes
A 0 lava tile generator (smallest triangle) will look like there is no lava. (it can't generate power)
Fix german missing symbol in crafting time string
Spell mode no longer blocks rotating structures
Fix for some over-aggressive performance work that broke a few Ichor Slick interactions
Hot Fix v0.5.006
Fixed a bug where right click could cause item duplication
Fixed bad loading states for post fire/life tutorial save splits (the wrong recipes were granted for motes and elementals)
Elemental Binder now doesn't grant and elements directly, they are all granted by progression
Hot Fix v0.5.005
Rifts were regenerating about 8x more than expected (fallout from performance improvements
Fix a case where an old save could get stuck in the new tutorial flow
Hot Fix v0.5.004
protect against gripper payload size being > of sprites.
Streamway delta middle input was pointed the wrong direction on flipped deltas allowing other streams to pull from it.
Charged lodestone was not using tick time for minimum wait time.
Player no longer blocks building in sandbox mode.
Source
Changelog.gg summarizes and formats this update. How we read updates.
