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- MoteMancer
Monday Musings #60 – Portals and Particles
As I've been looking through the toolbox for ways to bring buildings to life, one nagging problem has remained unsolved: particle interactions with portals. MoteMancer's solution to Portals is not super common among gam…
Patch notes6 changesGameplayPerformance - MoteMancer
v0.5.047 Rolling Updates for August
Thank you for all the suggestions and reports. Many of these improvements came directly from forum posts and in-game F1 feedback. Thank you for helping make MoteMancer better! v0.5.047 Fixed tutorial corner disappearing…
Patch notes25 changesFixGameplay - MoteMancer
Monday Musings #59 – Digital Underground
When I first implemented underground belts, I made them a fixed length of three underground spaces because it was easier while I was still figuring out conveyor belt code in general. Over time, though, I realized the fi…
Patch notes7 changesFixGameplay - MoteMancer
v0.5.044 Rolling Updates for July
Even though Art is the focus, there's still room to slip some quality of life and bug fixes in :) v0.5.044 Quality of Life Blueprints now support horizontal mirroring with H. This is rebind-able but not present in the b…
Patch notes80 changesFixGameplay - MoteMancer
Monday Musings #58 – Attunement Recap
Happy glorious Monday! First, a huge thank you to everyone that's been playing the Attunement Update and sending in bugs and suggestions. Today I wanted to celebrate some of the discoveries from the last few weeks and s…
Patch notes8 changesUI/audioPerformance - MoteMancer
v0.5.025 - Rolling Hotfixes from Attunement Update
Thanks for the bug reports and suggestions! Hotfix v0.5.025 Torrential Streamway structures tick twice as often to solve mixed-streamway-chain compression. This could be a slight perf hit for Torrential-heavy bases, but…
Store74 changesFixGameplay - MoteMancer
Attunement Update is LIVE!
Greetings MoteMancers! If the last update shook the foundations of the elemental planes, this update is poised to hone and refine your alchemical journey. The Attunement Update brings character customization, major perf…
Event74 changes2 numericFix - MoteMancer
Monday Musings #57 – Painting with Math
I've always been a super math nerd, especially when it comes to color math. I used to say "Math is my paintbrush". While working as an FX artist I used math to shape and sculpt procedural textures like clouds or fire or…
Patch notes7 changesUI/audioBalance - MoteMancer
Monday Musings #56 – Achievements Philosophy
When I teach design, I often reference Quantic Foundry's Gamer Motivation Model, because it is one of the most concise images I know of. I play tons of games in just as many genres, but Completion is definitely one of m…
Event9 changesGameplayUI/audio - MoteMancer
Monday Musings #55 – Weaving 2D and 3D
Happy Monday! I'm still knee-deep in tutorialization and performance, but I thought today it would be fun to talk about how MoteMancer fell into using both 2D and 3D pipelines simultaneously, and the opportunities it en…
Patch notes11 changesPerformanceGameplay - MoteMancer
Patch 0.4.044 is Live - Rolling in perf updates from Experimental
Greetings Mancers! Experimental has been pretty stable, so the updates to help performance are being rolled into the live game. There are more coming, but it's a good break point to migrate what's working well into the…
Announcement12 changesFixPerformance - MoteMancer
Monday Musings #54 – Performance Deep Dive
Happy Monday! Many players have been asking about MoteMancer's specific plans for performance improvements, I'm happy to say the current Experimental branch is live with the opening salvo. No plan survives contact with…
Patch notes7 changesPerformanceGameplay - MoteMancer
0.4.033 is up on Experimental - Testing Performance Improvements
The Experimental branch is now live with a series of performance improvements implemented. Many of these came with significant refactors of existing systems. If you'd like to test your game in experimental, the transfer…
Announcement7 changesFixPerformance - MoteMancer
Monday Musings #53 – Rebuilding the First 10 Minutes
I spent some time recently just watching players hit the opening of the game and reading feedback about early experiences, and it’s been illuminating. Nothing is fundamentally broken, but players are getting in their ow…
Patch notes5 changesGameplayMaps - MoteMancer
Mid April Rollup - v0.4.030
Polish and Behavior * Inventory items will now highlight contextually depending on the active structure window. * All structure and research progress bars have new elemental art. * Timers and %'s are shown as well on pr…
Announcement2 changesFixUI/audio - MoteMancer
Monday Musings #52 – Sparkle Motion
There are so many places to add FX and polish, and this week I found myself drawn to the unassuming progress bar. It’s a great warmup before tackling heavier pieces, and it’s always worth adding a bit of delight whereve…
Patch notes3 changesUI/audioGameplay





