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Steam News25 April 20262mo ago

0.4.033 is up on Experimental - Testing Performance Improvements

The Experimental branch is now live with a series of performance improvements implemented. Many of these came with significant refactors of existing systems.

Full notes

Full MoteMancer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition5 changes0 removals
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
changedThe Experimental branch is now live with a series of performance improvements implemented. Many of these came with significant refactors of existing systems. If you'd like to test your game in experimental, the transfer should be safe and backwards compatible, nothing about saving has changed. Thank you in advance to anyone testing and submitting any bugs of feedback through F1!
fixedFix for grippers not properly waking back up from reliquaries, void chest, planar portals, bastions
changedYou can get an onscreen fps indicator by launching the game with -fps in Steam Properties.
changedStructures will now smartly disable themselves and any Gripper pointed at them while their inventory is full.
changedAggressive culling of VFX calculations that are not in the main field of view
changedReduced Structure batch thrashing, bringing draw calls for Structure rendering down by ~50%

MoteMancer changes

changedThe Experimental branch is now live with a series of performance improvements implemented. Many of these came with significant refactors of existing systems. If you'd like to test your game in experimental, the transfer should be safe and backwards compatible, nothing about saving has changed. Thank you in advance to anyone testing and submitting any bugs of feedback through F1!
fixedFix for grippers not properly waking back up from reliquaries, void chest, planar portals, bastions
changedYou can get an onscreen fps indicator by launching the game with -fps in Steam Properties.
changedStructures will now smartly disable themselves and any Gripper pointed at them while their inventory is full.
changedAggressive culling of VFX calculations that are not in the main field of view

The Experimental branch is now live with a series of performance improvements implemented. Many of these came with significant refactors of existing systems. If you'd like to test your game in experimental, the transfer should be safe and backwards compatible, nothing about saving has changed. Thank you in advance to anyone testing and submitting any bugs of feedback through F1!

0.4.033 incremental update

  • Fix for grippers not properly waking back up from reliquaries, void chest, planar portals, bastions

Changes

  • You can get an onscreen fps indicator by launching the game with -fps in Steam Properties.

  • Structures will now smartly disable themselves and any Gripper pointed at them while their inventory is full.

  • Entropy spread is now less taxing on the queuing system.

  • Lots of work around managing Structures both off Plane and out of frame more efficiently.

  • Aggressive culling of VFX calculations that are not in the main field of view

  • Reduced Structure batch thrashing, bringing draw calls for Structure rendering down by ~50%

  • Also testing a new presentation for post-portal Tutorial Corner, feedback welcome.

Have a great weekend!

Source

Steam News / 25 April 2026

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