Full notes
Full MoteMancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- UI and audio
MoteMancer changes
The Experimental branch is now live with a series of performance improvements implemented. Many of these came with significant refactors of existing systems. If you'd like to test your game in experimental, the transfer should be safe and backwards compatible, nothing about saving has changed. Thank you in advance to anyone testing and submitting any bugs of feedback through F1!
0.4.033 incremental update
Fix for grippers not properly waking back up from reliquaries, void chest, planar portals, bastions
Changes
You can get an onscreen fps indicator by launching the game with -fps in Steam Properties.
Structures will now smartly disable themselves and any Gripper pointed at them while their inventory is full.
Entropy spread is now less taxing on the queuing system.
Lots of work around managing Structures both off Plane and out of frame more efficiently.
Aggressive culling of VFX calculations that are not in the main field of view
Reduced Structure batch thrashing, bringing draw calls for Structure rendering down by ~50%
Also testing a new presentation for post-portal Tutorial Corner, feedback welcome.
Have a great weekend!
Source
Changelog.gg summarizes and formats this update. How we read updates.
