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Steam News2 August 202614d ago

v0.5.047 Rolling Updates for August

Thank you for all the suggestions and reports. Many of these improvements came directly from forum posts and in-game F1 feedback. Thank you for helping make MoteMancer better! v0.5.

In this update4

Full notes

Full MoteMancer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes6 additions9 changes1 removal
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Maps
  • Performance
changedThank you for all the suggestions and reports.Many of these improvements came directly from forum posts and in-game F1 feedback. Thank you for helping make MoteMancer better!
fixedv0.5.047Fixed tutorial corner disappearing because ancient spindles made the game think you visited a second plane when you got near a Planar Portal
addedv0.5.047Planar Reliquaries can now be moved with the pipette (Q)
fixedv0.5.047Fixed altar effects sometimes showing up when no researches are active
addedv0.5.046Fire Wire and Thermal Towers can now start a line from an existing placement.
changedv0.5.046Fire Wire and Thermal Towers will place at the furthest possible back coordinate if blocked from a max range placement.

MoteMancer changes

changedMany of these improvements came directly from forum posts and in-game F1 feedback. Thank you for helping make MoteMancer better!
fixedFixed tutorial corner disappearing because ancient spindles made the game think you visited a second plane when you got near a Planar Portal
addedPlanar Reliquaries can now be moved with the pipette (Q)
fixedFixed altar effects sometimes showing up when no researches are active
addedFire Wire and Thermal Towers can now start a line from an existing placement.

Thank you for all the suggestions and reports.

Many of these improvements came directly from forum posts and in-game F1 feedback. Thank you for helping make MoteMancer better!

v0.5.047

  • Fixed tutorial corner disappearing because ancient spindles made the game think you visited a second plane when you got near a Planar Portal

  • Solar Extension now lengthens peak solar generation for 1 hour on either side instead of changing the falloff curve

  • Planar Reliquaries can now be moved with the pipette (Q)

  • Fixed altar effects sometimes showing up when no researches are active

v0.5.046

  • Portals should now properly mask particles FX, please report any specific structure bugs if you find them.

Quality of Life

  • Fire Wire and Thermal Towers can now start a line from an existing placement.

  • Fire Wire and Thermal Towers will place at the furthest possible back coordinate if blocked from a max range placement.

  • Belt directions can be replaced from a ghost even with a stack count of 0.

  • Belts can now be mass-replaced in place with Shift click. The Belt will preview before placement. Any belt can change to any other belt. Placement will query the hovered tile and adjacent tile to determine the mask for replacement. Belts will place downstream first and upstream using the default input second, limited by the amount of items held in your inventory.

Bug Fixes

  • Fixed Mana Root colors not updating when Mana Blooms connect power networks with Rampant Bloom

  • Fixed a bug where the chest limiter state could be carried between chest windows

  • Fixed grippers not resuming when items are removed from production inputs by hand

v0.5.045

  • Improved localization across multiple languages, with a particular focus on Simplified Chinese and Traditional Chinese. A special thank you to everyone who submitted reports and corrections. Your feedback was invaluable.

QoL & Features

  • Pedestals now provide a way to place Map Markers. They will show the icon of whatever they are holding and can be named. This will likely turn into an early-game research in the future.

  • Rifts now show up on the map

  • Map icons now show ontop of entropy always.

  • Blueprints now appear on the map with a unique material treatment

  • When crafting from Action bar, missing ingredient messages now identify the required items

  • Stonebound and Windbound now have toggles for inventory locking UI, just for cleanliness

  • Ichor Slicks now show their fullness better when zoomed in and gracefully decrease their counts when zoomed out for performance

  • Added a button to sort chests to clean them up.

  • Altar previews now show overlapping connections and pedestals more clearly

  • Foundations side card now shows empty foundations and the current world seed

Tuning

  • Void Towers can now transport Power between Planes

  • Iterated on the curated Foundations cards

  • Theoretical Insight no longer shows up in random foundation sets

Bugs & Fixes

  • Void Chests now show their contents in the information overlay

  • Fixed Wind turbines showing their open-air range while being placed

  • Fixed a rare case where research fog could get stuck during fading

  • Great Portal window and Player Customization window have better drag hitboxes

  • Fix for Transmutation Engine window life prism icon

  • Fixed Reliquary UI errors after returning to the main menu

  • Pressing the Alt key now also saves the state in addition to menu preference selection

Source

Steam News / 2 August 2026

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