In this update4
Full notes
Full MoteMancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Maps
- Performance
MoteMancer changes
Thank you for all the suggestions and reports.
Many of these improvements came directly from forum posts and in-game F1 feedback. Thank you for helping make MoteMancer better!
v0.5.047
Fixed tutorial corner disappearing because ancient spindles made the game think you visited a second plane when you got near a Planar Portal
Solar Extension now lengthens peak solar generation for 1 hour on either side instead of changing the falloff curve
Planar Reliquaries can now be moved with the pipette (Q)
Fixed altar effects sometimes showing up when no researches are active
v0.5.046
Portals should now properly mask particles FX, please report any specific structure bugs if you find them.
Quality of Life
Fire Wire and Thermal Towers can now start a line from an existing placement.
Fire Wire and Thermal Towers will place at the furthest possible back coordinate if blocked from a max range placement.
Belt directions can be replaced from a ghost even with a stack count of 0.
Belts can now be mass-replaced in place with Shift click. The Belt will preview before placement. Any belt can change to any other belt. Placement will query the hovered tile and adjacent tile to determine the mask for replacement. Belts will place downstream first and upstream using the default input second, limited by the amount of items held in your inventory.
Bug Fixes
Fixed Mana Root colors not updating when Mana Blooms connect power networks with Rampant Bloom
Fixed a bug where the chest limiter state could be carried between chest windows
Fixed grippers not resuming when items are removed from production inputs by hand
v0.5.045
Improved localization across multiple languages, with a particular focus on Simplified Chinese and Traditional Chinese. A special thank you to everyone who submitted reports and corrections. Your feedback was invaluable.
QoL & Features
Pedestals now provide a way to place Map Markers. They will show the icon of whatever they are holding and can be named. This will likely turn into an early-game research in the future.
Rifts now show up on the map
Map icons now show ontop of entropy always.
Blueprints now appear on the map with a unique material treatment
When crafting from Action bar, missing ingredient messages now identify the required items
Stonebound and Windbound now have toggles for inventory locking UI, just for cleanliness
Ichor Slicks now show their fullness better when zoomed in and gracefully decrease their counts when zoomed out for performance
Added a button to sort chests to clean them up.
Altar previews now show overlapping connections and pedestals more clearly
Foundations side card now shows empty foundations and the current world seed
Tuning
Void Towers can now transport Power between Planes
Iterated on the curated Foundations cards
Theoretical Insight no longer shows up in random foundation sets
Bugs & Fixes
Void Chests now show their contents in the information overlay
Fixed Wind turbines showing their open-air range while being placed
Fixed a rare case where research fog could get stuck during fading
Great Portal window and Player Customization window have better drag hitboxes
Fix for Transmutation Engine window life prism icon
Fixed Reliquary UI errors after returning to the main menu
Pressing the Alt key now also saves the state in addition to menu preference selection
Source
Changelog.gg summarizes and formats this update. How we read updates.
