What changed
1 fix3 additions1 change0 removals
- UI and audio
- Gameplay
- Maps
- Workshop
- Fixes
addedQuality of Life * Blueprint creation now has 3 selection modes: Rectangular, Diamond, and Radial. Use X to swap modes or click the HUD icon. * Copy mode shows grid like connected structures do * Blueprint shader is now a little more legible * Blueprint mode now suppresses world hover tips
addedPipette now allows grabbing from structures even if you have 0 of them in your inventory * Pipette on a mote field will automatically set the matching collector to your pointer * Pipette will favor build structures before mote patches when sampling * You can now place ghosts of structures even if you have 0 of them in your inventory * Somehow the change from alt to shift for ghosts got reverted, reimplemented * Pass on Left Ctrl and Shift to also work with Right Ctrl and Shift
changedMap now uses hexes instead of rectangles * Grindstone and Saltways have swapped colors on the map to make Saltways a little more visible * Feedback key is now rebindable
addedFoundations/Modding * Foundation menu shows link to workshop landing page if no mods and connected to steam. * Mods now have a "hover" field in their meta data which will be displayed when you hover that item in the foundations menu. * Load/Save screen shows mods in foundation list * Side card shows mods in foundation list
fixedBug Fixes * Ancient Chest inventory was getting recreated by power node on load, causing Stonebound to stop working. * Fix for Blackhole Monolith feasting before the upgrade is unlocked * Failing to harvest a structure mid transfer will refund all the transferred items to the player's overflow inventory. * Fix for old infinites showing up in research tree * Blackhole monolith no longer counts as Fire structure (used to be a combo) * Blackhole monolith default crafter fixed * Fix orb icons on great portal window * Can no longer pipette portals
MoteMancer changes
addedQuality of Life * Blueprint creation now has 3 selection modes: Rectangular, Diamond, and Radial. Use X to swap modes or click the HUD icon. * Copy mode shows grid like connected structures do * Blueprint shader is now a little more legible * Blueprint mode now suppresses world hover tips
addedPipette now allows grabbing from structures even if you have 0 of them in your inventory * Pipette on a mote field will automatically set the matching collector to your pointer * Pipette will favor build structures before mote patches when sampling * You can now place ghosts of structures even if you have 0 of them in your inventory * Somehow the change from alt to shift for ghosts got reverted, reimplemented * Pass on Left Ctrl and Shift to also work with Right Ctrl and Shift
changedMap now uses hexes instead of rectangles * Grindstone and Saltways have swapped colors on the map to make Saltways a little more visible * Feedback key is now rebindable
addedFoundations/Modding * Foundation menu shows link to workshop landing page if no mods and connected to steam. * Mods now have a "hover" field in their meta data which will be displayed when you hover that item in the foundations menu. * Load/Save screen shows mods in foundation list * Side card shows mods in foundation list
fixedBug Fixes * Ancient Chest inventory was getting recreated by power node on load, causing Stonebound to stop working. * Fix for Blackhole Monolith feasting before the upgrade is unlocked * Failing to harvest a structure mid transfer will refund all the transferred items to the player's overflow inventory. * Fix for old infinites showing up in research tree * Blackhole monolith no longer counts as Fire structure (used to be a combo) * Blackhole monolith default crafter fixed * Fix orb icons on great portal window * Can no longer pipette portals
Quality of Life * Blueprint creation now has 3 selection modes: Rectangular, Diamond, and Radial. Use X to swap modes or click the HUD icon. * Copy mode shows grid like connected structures do * Blueprint shader is now a little more legible * Blueprint mode now suppresses world hover tips
Pipette now allows grabbing from structures even if you have 0 of them in your inventory * Pipette on a mote field will automatically set the matching collector to your pointer * Pipette will favor build structures before mote patches when sampling * You can now place ghosts of structures even if you have 0 of them in your inventory * Somehow the change from alt to shift for ghosts got reverted, reimplemented * Pass on Left Ctrl and Shift to also work with Right Ctrl and Shift
Map now uses hexes instead of rectangles * Grindstone and Saltways have swapped colors on the map to make Saltways a little more visible * Feedback key is now rebindable
Foundations/Modding * Foundation menu shows link to workshop landing page if no mods and connected to steam. * Mods now have a "hover" field in their meta data which will be displayed when you hover that item in the foundations menu. * Load/Save screen shows mods in foundation list * Side card shows mods in foundation list
Bug Fixes * Ancient Chest inventory was getting recreated by power node on load, causing Stonebound to stop working. * Fix for Blackhole Monolith feasting before the upgrade is unlocked * Failing to harvest a structure mid transfer will refund all the transferred items to the player's overflow inventory. * Fix for old infinites showing up in research tree * Blackhole monolith no longer counts as Fire structure (used to be a combo) * Blackhole monolith default crafter fixed * Fix orb icons on great portal window * Can no longer pipette portals