Full notes
Full MOBU update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Maps
- Balance
- Gameplay
- UI and audio
- Performance
Mobu has reached 100 wishlists on Steam! Thank you so much for the support! ❤️
We also have some news: Mobu now has an official Discord server!
We’d love to hear your thoughts. Feedback has been extremely important in helping improve the game experience, especially at this stage of development. Feel free to join and share your impressions:
Update Highlights
Legendary Upgrades have arrived!
Legendary upgrades are rare, single-level upgrades with huge potential to completely change your build and the way you play... besides making you extremely powerful =)
Examples of legendary upgrades:
Arcane Stand
After traveling a certain distance, fires a powerful projectile that deals effect damage.
Absolute Critical When reaching 60% or higher critical chance, all of your attacks become critical hits.
New Features
Added a feedback submission flow to the game. Feedback buttons have been strategically placed in certain areas (such as the pause menu and end-game screen), but you can also press F2 at any time to share your thoughts with us.
Added a button to join the official Discord server on the main menu.
Added a new late-game background (waves 12+).
Added a new track to the game's OST. The song "Passos Firmes", composed by Pedro Otávio, now plays between waves 7 and 15.
Difficulty 3 is now available in the demo.
Visual Improvements and Game Feel
Updated the "NEW" tag artwork.
Updated the Map 1 background artwork.
Updated the UI highlighter artwork (used when navigating with keyboard or controller).
Updated the boss attack warning arrow artwork.
Added particles and knockback effects when the player takes damage.
Added a subtle echo effect to Laser Monk's basic attacks.
Added a subtle camera shake effect during basic attacks.
The darkness/blackout effect enabled from Difficulty 2 onward can now have multiple light sources. In addition to the player, bosses, burning enemies, and guardian mobs now also illuminate the environment.
Added new idle animations for all enemies.
Balance Changes and Adjustments
Bubble Chaos now scales with the attack speed stat.
Reduced the cost of Vertical Explosion Lv2.
Guardian Mob (blue) had its strength reduced on difficulties 1–3.
Seekers now update their target if the pursued enemy is eliminated.
Bug Fixes
Fixed a bug causing the shine effect not to appear correctly on level 2 and 3 upgrades in the shop.
Fixed a bug where ricochet and fork debuffs were not being correctly applied to Laser Monk and Thorn Monk basic attacks.
Fixed a rare bug that allowed the first boss to attack without a warning beforehand.
Source
Changelog.gg summarizes and formats this update. How we read updates.
