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Steam News5 March 20264mo ago

Update Notes - 5th of March 2026

[Game] Fixed sneak exploit that broke hitboxes - Fixed animation issues when throwing a grenade and ammo box - Implemented custom folder system from different source engine games [Server] Commander voice lines queue now

Full notes

Full Military Conflict: Vietnam update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions8 changes0 removals
  • Security
  • Server
  • UI and audio
  • Maps
  • Performance
  • Balance
fixedFixed sneak exploit that broke hitboxes - Fixed animation issues when throwing a grenade and ammo box - Implemented custom folder system from different source engine games
changed[Server]
changedCommander voice lines queue now cleared on round restart
fixedFixed bug when flag icons radar might disappear when playing firefight on remote server
changed[Maps]
changed"Quang Binh Border" performance and lighting pass for

Military Conflict: Vietnam changes

fixedFixed sneak exploit that broke hitboxes - Fixed animation issues when throwing a grenade and ammo box - Implemented custom folder system from different source engine games
changed[Server]
changedCommander voice lines queue now cleared on round restart
fixedFixed bug when flag icons radar might disappear when playing firefight on remote server
changed[Maps]

[Game]

  • Fixed sneak exploit that broke hitboxes - Fixed animation issues when throwing a grenade and ammo box - Implemented custom folder system from different source engine games

[Server]

  • Commander voice lines queue now cleared on round restart

[Client]

  • Fixed bug when flag icons radar might disappear when playing firefight on remote server

[Maps]

  • "Quang Binh Border" performance and lighting pass for

[Weapons]

  • Added overheating mechanics for weapons with ammo above 100 - Fixed ammo for belt-fed light-machine guns - RP-46 light-machine gun foley fixes and edits - Dual Ruby pistols foley fixes and edits - M1917 adjusted reload foley - Fixed chance of KOLOS rocket launcher exploding in your face - Changed revolver fanning RPM from 200 to 300 - Quicker double action for revolvers - Fixed grenades spawns x2 if you have two different grenades

[Zombie]

  • Added new buildings mechanics, possible to repair, demolish, and sell player built barricades and equipment - Fixed crosshair and overheating HUD disappearing if player used certain weapons - Fixed height of MetalWall and WoodenWall spawnables being in the ground - Fixed windows count as zombie kills for ribbons - Added interim timer to zombie shop

[Hammer++]

  • Added a flag in hammer that allows weapons that support rifle grenade launchers to be given to you when you pick up a weapon entity

[Workshop]

  • Fixed Workshop Map Pool not working - Fixed uploading workshop not working due to missing gamemode tags

The "custom" folder is changing behavior in the new update.

Before: vietnam/custom was used as the staging folder for uploading to the Steam Workshop.

After: vietnam/custom will auto-load loose assets on game launch, like other Source Engine games.

The new Workshop upload staging folder is vietnam/workshop

Action recommended:

Rename your current vietnam/custom folder to vietnam/workshop (or move its contents there).

If you do nothing, everything in vietnam\custom will start loading automatically!

Source

Steam News / 5 March 2026

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