Full notes
Full Military Conflict: Vietnam update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- UI and audio
- Gameplay
- Store
Military Conflict: Vietnam changes
GAME
Fixed fading ragdolls not removing underlying gore model - Fixed thirdperson death cam spinning uncontrollably - Fixed Siege and Checkpoint loading screen images - Improved unranked bots - Tweaked Ranking System algorithm, shifted ranks boundaries - Improved some foliage and building-related props - Experimental: Updated protobuf to version 3.2.0 and replaced steamnetworkingsockets with gamenetworkingsockets -- This should aid in memory access violation crashes on start-up/map-load, but if it causes problems it will be reverted or shifted to be managed by SteamAPI
MAPS
Remastered "USMC Camp" - Recompiled several maps to fix game issues
UI
Fixed black-screen on loading screen - Improved more weapon icons - Fixed several errors in names and descriptions for English and Polish languages - Updated Simplified and Traditional Chinese translations (both in-game and on Steam)
WEAPONS
Further improvements to guns, adjusted reserve ammo and rate of fire - Fixed revolvers having the option to shoot full-auto - Improved weapon scope magnification values - Unified grenade fuze timing
ZOMBIE
Added missing M16A1 XM3 LMG, RGD-5 and Mk2 grenades - Tweaked reserve ammo of all weapons in Zombie Mode - Adjusted stats of all Emplaced Guns (buildable turrets) - Tweaked pricing of all weapons - Decreased the prices of all Binoculars - Decreased rate of fire of Gyrojet Carbine to match it with Gyrojet Pistol - Decreased assist reward from 30 to 25 - Increased headshot bonus from 15 to 25 - Changed dropped money bundle from 50 to 100
[STUDIOMDL] - Added "blocklos" flag for $contents command; allows models for blocking bot line-of-sight without affecting anything else
Source
Changelog.gg summarizes and formats this update. How we read updates.
